When did you realize that atmosphere is the most important aspect of a game?
When did you realize that atmosphere is the most important aspect of a game?
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when I realized its about as important as aesthetics are to music
so basically the most important part
I think you mean GAMEPLAY is the most important aspect, OP.
after playing the original nier
I had never experienced a game so willing to sacrifice satisfying gameplay or questlines for world building before playing it. Or after it for that matter Automata was a huge disappointment.
Bunch of old tedious games... Ok
metro 2033 is pretty /atmospherecore/ even though it fills the same kind of space as stalker
>GAMEPLAY is the most important aspect
I thought I was the only one. Absolutely loved Gestalt and Automata is one of my disappointing games of all time.
It's really incredible how much Automata seems to have misunderstood the original Nier. It's almost like no one on the dev team of Automata actually played it.
Gestalt was about human connection. Between Father and daughter and friends and comrades.
Sure, It was also about the futility in fighting for that connection and finding meaning in a dying world, but that was the backdrop. The game wasn't about nihilism, fatalism or about philosphy at all. In that way it's the most human game ever created.
The devs of automata seem like they just vaguely picked up on the existentialist undertones of the original, just robbed every character of all humanity and keep saying "hey have you ever heard of sartre"
Yeah I used to think gameplay was all that mattered. I still think it's important but atmosphere is way more important than I thought.
Exactly. The thing that I missed the most in Automata was the same sense of camaraderie that you got from the group in Gestalt. Just running around and listening to the banter was enjoyable in its own right. I'm also going to be contrarian and say that certain aspects of Gestalt's gameplay were better, or at the very least more unique. Stuff like the fight at the Aerie, Emil's House, or the Temple of Drifting Sands where you have stuff like platforming, Diablo top down dungeon crawling, and bullet hell. Automata had some of this stuff, but it felt like Gestalt really went all out with just mixing together a bunch of stuff.
All things considered, I'd struggle to call Gestalt a great game, but it is certainly memorable.
I cringe everytime I see this and Diablo isn't on it.
Yeah everything clicks well together when the atmosphere is set properly
It's kinda funny to see that most of the atmospheric games are the ones where you are on your own or with minimal help from some other npc
By that, I hope you mean Diablo I.
Most of these are on my favorite games list.
I'd add Rain World, Original Demon Souls (sorry Ps5 people), Yakuza 0, Half Life 1, Half Life: Alyx, I also really want to say Dead rising but I think most would disagree.
Clearly.
I was trying to think of atmospheric games where You're not alone and the game isn't trying to be tense all the time. Games where the world sucks and the gameplay (doesnt suck) is directly affected by that is delish.
It's almost like it's not the same game.
Pathologic is the only game there that could be considered 'tedious' and that's an intentional stylistic choice.
MGS2 had the best atmosphere of any mgs.
also Demon's Souls deserves to be on there
It's not the most important aspect gameplay trumps all but atmosphere is the one thing that separates the games that can be considered art from the ones that are just entertainment.
Whoops, meant to post this.
These kind of gameplay shenanigans are a huge part of what makes gestalt an amazing game.
These rapid shifts in gameplay aren't just tools to freshen up the fairly generic combat mechanics, they serve to clearly distance ourself from the people within the gameworld.
The gameplay feels clunky at times and you can't ever get comfortable witht he core gameplay mechanics because they keep changing. That is not a cheap trick to keep gameplay fresh and enjoyable. It serves to alienate the player from the characters you control, because they are not you. You may feel some attachment to the characters in the game but they aren't real to you, so the game does the utmost to keep it that way until the very final moment. When you have to delete all your progress you are actually losing something in real life. In Automata it feels like a gimmic but in Gestalt it serves as a brdige toward you the player. For all this time you might have had empathy for whatever the characters go through but when the game asks you to make that final connection toward them it asks you to sacrifice.
>just robbed every character of all humanity
What fucking character is human?
The story is different. Androids took over and it's the logical continuation of what the original nier set up
almost none of the characters in the original nier are technically human as well.
It's not so much about telling a story as it is about creating real bonds. Because that is what makes someone real.
I don't have much else to add, but it's almost frightening how much you and I share the exact same feelings. I just want to clarify that I don't think Automata is a bad game or anything and I'm glad that Taro found success, but Gestalt feels like one of those true 'once in a lifetime' games that will never be replicated and was merely lightning in a bottle.
I also think the fact that I went into Nier completely and utterly blind and just expecting a fun action adventure title, something similar to Zelda (there's even a direct reference to the series!), helped too because the game subverts all your expectations. I want to replay it now.
I also don't think automata is awful or anything, in fact it's a pretty good game with a story that goes deeper than most games, but that's basically it.
I also had the good fortune to play Gestalt completely blind expecting nothing more than an above average jrpg.
I was so excited when automata was announced during that Square conference but now, after it has released I'm beginning to resent the love people have for it while never playing the original.
I mean I'm glad Yoko Taro finally gets some cred, I'm a long time fan of drakengard, but I just wish people would experience Gestalt untainted by his recent success.
Hopefully, with the remake/remaster or whatever it is coming out, more people will be able to appreciate it. Although, I'm not sure if it'll be able to capture the jank kino feel of the original.
Post more Games with great Atmosphere Zig Forums
>Atmosphere is when everyone in the world is miserable and living in squalor
should I play REmake again?
literally nothing but atmosphere and its still amazing
always
also i'd add kotor 1 and 2 to this but that's just me
i say both but in different ways
Yes.
stifling depressing atmosphere is what they mean.
has anyone ever actually played this game without a guide?
>Atmosphere is when everyone in the world is miserable and living in squalor
Replace prime with super metroid. Much more claustrophobic atmosphere.
>no Max Payne
one job
>What fucking character is human?
Another ESL not understanding the subtle nuances of "human" as an adjective.
So why isn't EYE in your image OP?
I prefer Super overall, but I disagree.
Terminator Resistance has pretty good atmosphere
>sneakan
>lootan
>moon-godray-viewan
This.
How the fuck do we purge ESL from this site?
the guy who made the guide?
>Atmosphere = a screen filter or generally dirty look
Vintage Zig Forums
A lot of these games are just boring, lots of PC shit given affirmative action to be placed alongside silent hill 2.
no red dead redemption 2 no upvote
It isn't but okay.
This.
It literally never is, never has been, and never will be. That's not to say any of those games are bad or even that a game can't benefit from a good atmosphere, but if the gameplay isn't engaging or good, there's no reason to play.