Why does the Zig Forums prefers "metroidvania" games over "classicvania" games?

Why does the Zig Forums prefers "metroidvania" games over "classicvania" games?

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Fun to explore the world and deal with RPG shit like gear and leveling. Classicvania is also fun though.

They're clunky as fuck. Even once you learn to appreciate the deliberately stiff movement and delayed whip, some things are still a pain in the ass. Like stairs. Can't jump on, can't jump off, slow as shit. You can even end up on them by accident since special attacks are Up+B.

SotN can be brainless and easy but it's smooth as fucking silk.

I like easy games with frequent dopamine hits.

Classicvania is a filter because they're actually difficult while most Metroidvanias are easy as fuck, so naturally casuals like them more.

meh, they should be called metroidlikes. castlevania had nothing to do with the genre.

Exploring is fun. I like Classicvania too though.

Shitters who would rather grind and equip shit to progress rather than getting through with pure platforming skill.

Depends on what game and what purpose. For all the shit I may fling at SoTN, it does being overpowered right, and its the only game where I feel comfortable and even find it advantageous to go with bare fists.
For the metroidvanias where the RPG mechanics actually matter and levelling up isn't purely just a way for people to feel good about themselves, I actually appreciate getting challenged while having good mobility options.

That all said, classicvania is dope, and I don't think the later games would be as good if they didn't have already good design to pull from.

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so soulsfags

I don't know what exactly it is, but there are some games that I consider metroid-like and other games that I castlevania-like. For instance, Axiom Verge and Environmental Station Alpha are metroid-like. Bloodstained and La Mulana are castlevania-like. They feel very distinct to me, and I don't really like the metroid-like games as much for some reason.

I don't get the argument that just because SoTN added rpg elements, that somehow means it added to Metroid's gameplay enough to contribute to the term "metroidvania" like it's a genre. I wouldn't be surprised at all if there other games, discounting Simon's Quest even, that did the same thing, and it's not like those rpg elements really added anything anyhow. In Castlevania's case, it largely just cocked everything up.

Honestly the best classic castlevania games like Rondo of Blood, CV4 and bloodlines all kind of take a dump on the metroidvania style. I tried to play Sotn after running through these recently and it was so mind numbingly boring in comparison. All you do is walk through mostly empty rooms with pushover enemies. In the old school games every single screen is carefully designed to provide a fun challenging gameplay scenario. In metroidvania areas are just slapped together with no real care

If you haven't already, you might like Circle of The Moon and the DS games. The latter are far better balanced than SoTN and have hard modes with level caps, and CoTM is more or less classicvania meets metroidvania and will slap your shit if try playing it like SoTN.

Coz they're advertised. Zig Forums just goes for whatever has the marketing budget.

Any modern indie game you guys will recommend?
Feels like 90% of them are metroidvania with a small amount of devs doing classicvanias..

Because they're easier. Zig Forums is shit at games so of course they shy away from the classics which have brutal difficulty even WITH save states

Not him but most metroidvanias don't even really have RPG elements the same way igavanias do. That's why metroidlikes should be the term. Metroidvanias trademark qualities are big explorable worlds and discovering abilities that add to your characters moveset and opens up new places to explore. That has nothing to do with castlevania, that's all from metroid.

>Castlevania
>marketing budget
>budget at all
The thread is not about LoS.

Because I like the thought of exploring an actual huge castle instead of having it separated into levels

Anybody played this? Looks promising.
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I just don't like the setting honestly. Even most of the metroidvania a try tends to stick to a similar setting and aesthetic of super metroid.

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Idc post wolfendooms

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I love them both.

They should just be called action adventure games instead of metroidvanias or "metroidlike" but that's a different topic. I prefer the classic styled castlevania games because I prefer more linear arcade experiences.

Its funny you say that I actually love CotM the most it had a real challenge to it and a nice map layout. Not sure why it gets as much hate as it does

>Harmony of Despair has all the Castlevania 1 stages stitched together as a single map
Why does Konami refuses to release that on PC?

>Fun to explore the world and deal with RPG shit like gear and leveling.
You lost me on the second half of your sentence
BOOOOOOOO

Looks okay. Really hate these devs who think you can't make a classicvania-style game without copying the artstyle. Just comes off as lazy to me

Abolish the "metroidvania" term

Odallus is a neat middle ground. Apparently, there's going to be a Mega Drive remake of it.

i dunno i like it.
Plus you know it works. Better have a decent game with unoriginal visuals than a decent game that looks like ass.

The term was bastardized. It originally just meant Castlevania games that played like Metroid, but people used it wrong. Personally, I prefer calling the genre "search action."

>Personally, I prefer calling the genre "search action."
good for you because nobody else does.

Yeah well in lieu of action-adventure, they should, because they're right and metroidvania outside of its original context is a stupid, meaningless term that everyone defined differently until they seemed to settle on a definition that didn't even justify its use as a genre term.

I dig it
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