>electric wizzrobe
>moblin
>moblin
>ice wizzrobe
>moblin
>moblin
>moblin
I thought this was supposed to be an improvement on the genre. There's no strategic missions. No variety in enemies. It's basically a moveset demo sandbox.
Electric wizzrobe
The combat is easily the best in the genre. But i'm assuming the keep defense stuff was mostly removed as you're supposed to be exploring for korok seeds
Is it better than Basara?
Playing this honestly just makes me want to go back and play HW1 and complete the Adventure Maps.
no idea why you'd want to do that. the adventure maps were mostly awful
>tfw when they finally did the nu champions justice
>realizing they won't make a return in botw2
Fuck
No. While AOC is still good combat so don't take the no as a huge negative, Basara still has the over-the-top action that makes it better.
Still damn fun so far.
I think the objective, map and character variety still make it all around a more engaging experience than Age of Calamity. There are so many tiny ugly caverns where you just fight bokoblins until you get to a moblin or wizzrobe. Rinse repeat. Some things like the actual bosses have a little more going on and the movesets themselves are improved. But the game just devolves so quickly into recycled content
they give a better sense of progression and reward than AoC's system
I like how when you choose your party, certain characters will make extra comments, like the king telling Zelda not to overtax herself, or Mipha telling Sidon how reliable he is
...Why would they not return?
Does anything happen if you put Link, Ganon, and Zelda on the same team or nah
Oh no reason
Zelda almost never uses the same characters twice
>unlock monk
>"R2 to become MASSIVE"
>it's just one hit
I beat AoC and did just that, having a ton of fun even with the likes of Wizzro or Agitha, removing the strategic element was a bigger blow than i expected, even simple stuff like watching a squadron of enemies running torwards a destination in the distance doesn't seem to happen in AoC
Zelda has also never had a direct sequel take place in the exact map as the first game.
>The Siege of Fort Hateno
holy shit what were they thinking
>Time to make the best mission of the game
Everything after was a downgrade
Haven't gotten to that point, what's wrong with it?
I wouldn't be surprised if they are saving the more complex missions for DLC.
They're probably gonna hit at least somewhat close to the DLC amount from HW1. In the first Adventure Map there wasn't too many really intense missions but the later maps all added extra rules and tricks to make it more strategic. They'll likely do the same here.
I was disappointed too, until I got his last combo.
That one makes it all make way more sense cause it literally fills his whole meter so you can run up to a weak pointed enemy, stasis them, then just spam the fuck out of the giant hammer smash.
>have to beat Astor and Harbinger Ganon twice, but they fuck off to another part of the map halfway through their fights
>in order to get to their keeps each time, you have to defeat a Malice Lynel/Hynox/Talus
>Malice gatekeepers are surrounded by elemental Lizalfos and a guardian who spam their elemental attacks
>first round vs Astor and Harbinger Ganon they have two Moblins, second round it's three Guardian Scouts
>once you've beaten them four times, you have to fight Calamity Ganon with whatever time left
>while all this is going on, you also have to stop Guardians from breaking through Fort Hateno base
>10 minute time limit to do all this
Honestly if there’s gonna be DLC, they missed maximum sales by having preorders at launch. That’s the best time to have DLC for sale, most purchases happen then, cause you’re getting those that buy it but won’t play again.
The way i picture the DLC happening is they release a character, it comes with its obligatory "training" mission, and then a couple of partnering up missions with another fixed character to kill elite mobs
Doesn’t it have more enemies than the first game?
I think it'll be more than that.
The first games DLC was really involved.
Like, first they released the OC villains for free like 4 days after the US release (September 30th, the JP release of the game was August 14th).
Then, literally the next day for Japan and half a month later for the US, they released the first DLC pack which was $8 for:
>Cia's Tale - Five whole story missions going over the villain perspective throughout the story
>Link's Horse Weapon
>Master Quest Map - New map with 128 new missions (admittedly, like half of those were super quick fight challenges and 1/4 were "Kill X00 enemies") and unlocks for a ton of costumes, pallete swaps, and the Tier 2/3 of the Horse & villain weapons.
After that, the next two DLC pack were:
>$8 again
>2 new characters/movesets (Twili Midna/Zelda Dominion Rod : Skull Kid/Tingle)
>A new adventure map with more costume, pallete swap and weapon unlocks
And the last DLC pack was $3 and only had Boss Rush and the playable Ganon mode.
Full thing was $20 and came with Dark Link as a bonus costume.
only in the sense that it adds elemental versions of existing mobs, no new models or anything
>(admittedly, like half of those were super quick fight challenges and 1/4 were "Kill X00 enemies")
Well shit, been rocking the Master Quest map on DE and that map is chock-full of lvl 3 weapon unlocks all of which are full battle missions
Sometimes i feel like trying out the Wii U version just to feel on my skin how much 3DS and DE changed
When’s Sooga?
Yeah, they added way more weapons to those maps because they were including all the stuff from Legends and needed spaces.
I may be overexaggerating, but honestly the way I remember it the majority of the missions were those singular tasks. The only ones that weren't were the dungeons, which all followed the same formula of "Do task, fight boss" and the weapon unlock missions.
>Fiery (Aeralfos)
>Gibdo/ReDead Knight
>Lizalfos/Dinolfos
>(Shield) Moblin
>Stalmaster/Darknut
>(Icy) Big Poe
>Stone/Big Blin
All clones with vague elemental weaknesses in Hyrule Warriors Definitive Edition, which pulled from the entire franchise.
The biggest part to combat in HWDE was the weak-point gauge, and Age of Calamity gives you way more options to expose it than HWDE. Trading the strategic elements, which were honestly perfected in Fire Emblem Warriors, in favor of more aggressive BotW combat options than HWDE's passiveness (while not being too streamlined via weapon triangle advantage in FEW) is rewarding for mastering both player combos and enemy patterns. Out of the three Nintendo Warriors titles, I think HWDE sits in the middle with a mix of good strategy and action elements in comparison (where as FEW has best strategy but less action, and AoC has less strategy but best action).
I would like DLC challenges with typical map control against playable characters in AoC like HWDE's Adventure Mode though.