>Chromatic Aberration:
>ON
Chromatic Aberration:
Now add a lens flare.
>Film Grain:
>ON
I don't even know what chromatic abberation is
>Vignette:
>ON
>21:9 Mask:
>ON
Vsync:OFF
>Gamer Mode: ON
kek
These kids are over 18 now
>adjust the brightness until the icon is barely visible
should be fucking illegal along with motion blur and DOF
>Resolution
>1366x768
Yes, and unfathomably baste
>Fullscreen Optimizations: OFF
I played on 1366 for years because lower res meant games were easier to run.
>Motion Blur:
>ON
>Why yes, I use XFCE as my DE, what gave it away?
>Motion Blur: Per-object
>Anti-Aliasing:
>OFF
>Colorblind mode:
>ON
>TEXTURE QUALITY:
>Low
That isn't proper CA
>Autism: ON
That's not proper film grain/emulsion emulation, that's just noise.
Vsync:ON
Actual film grain is just noise, tho.
This could be a good guide on graphic options for dummies desu.
Imagine not knowing these already
based anime
Saying this as a filmmaker myself for 15 years now: don't try to emulate "cinematic" experience, be your own medium. Don't emulate camera lenses, that is plain wrong. Your view into the world looks nothing like this. Your eyes do not work that way. It's nonsense and it's a huge red flag when games do it.
>lens flare ON
>motion blur ON
>chromatic aberration ON
Ha ha, no fren. It's not "just noise", actual film or even sensor noise is very complex.
What's wrong with emulating a nice filmic look the grain helps with banding and low res textures.
Might even be over 20
This is shit is on par with audiophiles autism lmao
It's like kryptonite for my fucking eyes
It's nonsense. That's why nobody takes games seriously outside of gaming communities. Games just want to be movies, which is bullshit.
Even if I look through lenses all day, my eyes don't work like this.
>Bloom:
>ON
Please inform yourself better before making uninformed comments. Thank you.
pedophile claws typed this post
>Please inform yourself better before making uninformed comments. Thank you.
I'm Russian.
Thank you.
>Motion Blur: Off
>V-sync: On
kek
I did video game trailers a few years ago and it was all about trying to make the game look like a movie. Although for us it mostly came down to choreography and applying depth of field. Constantly working against the cinematic garbage in the games was always a pain. (motionblur, vignette, wierd camera shake, no dampening on marketing cameras)
I actually do this kek.
I can't see shit in RE2 and RE7
>I'm Russian
pedojew?
Come again?
>Motion Blur: OFF
>Depth of Field: OFF
>Bloom: OFF
Is this the best way to play?
Motion blue depends on the game but most of the time I turn it off.
there was this guy, but I guess you're not him
>All PP off
>Textures high
>Objects high
>Terrain high
>Shadows low
>Anti-aliasing off
>Texture filtering 125%
>Bloom: ON
Is bloom even offered as a setting anymore? God was it fucking horrible.
that expensive graphics thingy
Agree in the rest but
>shadows low
won't do. Shadows are often half the style of a game.
Depends. There are many different ways to implement bloom in offline and real time rendering.
oh fuck
>Motion Blur: OFF
>Depth of Field: OFF
>Bloom: OFF
>Film grain: off
>chromatic aberration: off
>txaa: off
I guess it depends on that game, those are basically the settings I used when playing Arma.
Because the game already looks like shit, and shadows even on low steal about 15-20 frames