what games do you consider "art"?
I'm obsessed with this game at the moment
What games do you consider "art"?
I'd also say Journey, Inside, Paper Beast and maybe Oddworld: Abe's Oddysee
Bloodborne
Journey
Silent Hill 2/3
Return of the Obra Dinn
Disco Elysium
Space Invaders
This.
This is a bit of a different pick, but Rocket League is a good example of "games as art." It is very elegant, and the skill ceiling is almost infinite. It's immediately understandable and engaging but impossible to master. It honestly gives me some of the feel of Tetris in the sense it is pure video game.
Speaking of, Tetris is another game that is a work of art.
>what games do you consider "art"?
None really.
I think it's kinda stupid to pursue the idea of video games as "art". Especially considering the shitshow that modern art is. Let's face it: plenty of us are virgin neckbeards wasting their lives on vidya, and in order to save face, try to put some shine on their hobby and act like this is a normal thing, and also to face some attacks dismissing vidya as an inferior hobby.
Well I say fuck it: video games don't have to be "art" to be enjoyed. Disregard dissenters, keep playing. I've spent almost three decades playing vidya and I don't regret it one bit: they made me laugh, they made me dream, they made me hope, many brought tears to my eyes, and I even learnt stuff. So let's just talk about these unusual, experimental, games with a strong personality that communicate intense emotions.
My favorite:
>Darwinia
>Little Big Adventure
>Arx Fatalis
>Black&White
>Beneath a Steel Sky
>So let's just talk about these unusual, experimental, games with a strong personality that communicate intense emotions.
yeah, that's what I meant by "art", you knew that. it's also why I used quotation marks, because it's a loose term. it wasn't about defending the hobby or what people think of me, I just wanted to talk about video games that are special to me
Pathologic 2 is one of them for sure.
I really love that image
Pathologic 1/2, The Void and Team Ico games are I think the absolute best examples of games that only transcend genre boundaries and classify as classic fiction.
A more genre bound titles which however still achieve notable artistic merrits would in my opinion be:
Homeworld, Silent Hill 2, Bastion, Braid, FrostPunk, Journey, and I would even argue Morrowind. Plus probably dozens of Jap games like Jet Set Radio, Okami etc... but I will admit I've not played them, so my judgement is limited.
As for art as a technical mastery, I think the single best piece of technology and game as a well-engineered software would be Factorio. From a strictly development perspective, that game is a MASTERCLASS of how to program well.
>I think it's kinda stupid to pursue the idea of video games as "art". Especially considering the shitshow that modern art is.
I do agree with modern art being in shit now and that drags down the whole concept, but on the other hand, all the more reason to insist on it becoming a meaningful category once again. Why should we give up on an institution that a psychological and cultural universal and profoundly important part of every culture in every history just because west went stupid on academic perspective on art for 50 years?
>Let's face it: plenty of us are virgin neckbeards wasting their lives on vidya, and in order to save face, try to put some shine on their hobby and act like this is a normal thing,
This is the part where you both lose me, and make me STRONGLY suspect you are american.
Why are you americans (and to a lesser degree, westerners in general) so fucking insecure about games? Why do you constantly have to associate them with some kind of guilt or sense of inferiority to begin with?
It's not that neckbeards want to save face by claiming games can be art: the fucked up idea is that you'd need to save face to begin with.
US has a weird fucking stigma on games that is absolutely fucked up and holds you back.
I’ve descended to the point where I think of the group of onions jacks when seeing this image
Killer7, if you have any interest in games as art it's essential playing
>that only transcend genre boundaries and classify as classic fiction.
*That not only show great artistic merrit, but also transcend genre boundaries.
Also I forgot to Cryostasis to the list of "still genre fiction, but damn is it close to breaking out of that shell".
Literally all games are art.
People who disagree have no clue what the fuck art is and probably use it as a term of approval like morons, instead of a value-neutral classification.
Bioshock will forever be the /lit/ game for me.
Oh the absolute fucking irony of these posts. Why is it that everyone who thinks art is everything - literally the most lazy and uneducated opinion on he subject matter - also happens to be arrogant dickbag who genuinely thinks himself an expert on the subject?
I get that to dumb people today, the claim that art is any expression of human creativity or whatever is a cheap, lazy way to rationalize existence of the instution without having to actually think and face difficult questions. That's fine - lay people will exists everywhere, and will take mental shortcuts to understand subjects that are kinda difficult to address.
But for fuck sake, since when has being a lay person with the most lazy opinions give people a sense of intellectual superiority and arrogance?! What is wrong with you people?
the term "art" is vague as fuck, which is why I used quotation marks and asked what you *consider* art
god damn you are so fucking autistic
whoever wrote this game is incredibly talented, it's an absolute masterpiece
Art through gameplay alone:
- Cordial Minuet
- The Castle Doctrine
- Between
- Gravitation
>that part where the bells go off
never been this uncomfortable in a video game before
Technically - yes all games are form of art
What are we trying to put a spotlight on tho are "art that can be done only through games"
It is by far the most interactive media. There for it is still pretty much unexplored territory for what can games do that other forms of art can't.
Pathologic 1 is my favourite video game of all time for its "artistic" qualities. I had never been so moved and involved in something I'd played up until that point. It's shaped a huge portion of my tastes in media and the way I view art, it's mixture of the gritty, surreal and existential is genius. I also played it during what was probably the most depressing, hard part of my life, so I found a lot of catharsis in it and it's dreariness. I still out on its soundtrack every other week and sit in my feels for a while. I've thought about it at least every 2 days since I first played it 3 years ago
I still need to play P2, haven't managed to make the time yet. Thanks for reading my blog
Fucking based taste ITT I don't care what anyone says you niggas are the fucking niggas.
P2 is honestly even better than P1
The story is more fleshed out and the game manages to pull just the right strings to put you on edge.
No Straight Roads and Hyper Light Drifter. Throw in Rain World in there for the background settings of some areas like the road to Five Pebbles from The Wall. Looks like a dystopian broken city
>abes oddysee
patrician taste
although i have a preference for its sequel
The authorship of this game can actually be attributed to two separate people. The main creative mind behind it, the one who came up with the idea (originally as a table-top campaign, then a screenplay, and eventually the entirety of OG Pathologic (from 2005), is one named Nikolay Dybowski. He is also the lead designer of the game, he came up with majority of it's mechanics.
However, when working on the remake (Pathologic 2), Dybowski stood down from the possition of lead writer, and the role was taken over by a woman we mostly know just as "Alpyna" - who, funnily enough, was originally famous for being one of the most active members of Pathologics gay fanfiction scene.
She was originally brought on the project as a translator (as she is a translator by education and profession), but it soon became apparent her writing style is quite great - both in english and russian, and actually fits the actual game better.
So Dybowski continued his role as the creative lead, coming up with major plot points and themes, but Alpyna actually did all the actual writing - about 90% of all the text (again, both english and russian) in the game is her work. And if you compare it to the writing of OG Pathologic, I think you'll find she contributed and improved the story massively for the most part. So her role should not be underestimated.
But Nikolay is the real brain of the studio. I think his education is in theatre studies and russian classic literature.
Alpyna meanwhile, is a certified translator and a major fujo. Shame she currently isn't with the studio, but it seems she's eager to rejoin it in some capacity once the work on the next chapter starts in full motion.
>I still need to play P2, haven't managed to make the time yet. Thanks for reading my blog
As someone who loved P1 as much as you seem to, just for ten years longer: I can say P2 is well worth the time, and for the most part, somehow manages to quite dramatically improve on the whole thing in just about every respect.
My favorite game moved from P1 to P2 after having it played twice now.
It does not necessarily make P1 obsolete though. It's distinct enough to make both games worth existing and playing for different reasons. P1 will always be the more surreal experience, for an example.
In addition to the weird symbolic stuff and esoteric story, Warau Warawau is simply nice to look at and admire