>CD Projekt RED hosted a financial conference call (transcribed by Seeking Alpha) with several interesting snippets of information about Cyberpunk 2077 and its future. >During the Q&A session of the conference, CEO Adam Kiciński talked about the level of internal satisfaction for the quality for the game.
>Speaking about the multiplayer release set in the same universe, we hear that CD Project plans to “share their thoughts” on it in Q1 next year. >Kiciński also reiterated that the multiplayer won’t be a mode, but a standalone product. >>“So, first, we don’t call it modes. It’s a separate dedicated production, a big production. >>And we plan — we think about it as a standalone product. Obviously, it’s not entirely standalone as it comes from the universe of Cyberpunk and is very much related to the concept of single-player Cyberpunk we — I came up with. >>But from our perspective, it’s — is another independent production and independent team of people works on it. >>And there’s — I said already we are not focusing right now on talking too much about other future products, products that are to be released after Cyberpunk. >>So please be with us in the first quarter of next year when we plan to share some strategy update. >>And I believe Cyberpunk multiplayer will be possible.”
>He also commented on the fact that the latest preview code distributed to media had bugs, promising that the version players will get at release will be better. >>“So, in terms of bugs, we are all aware of them. Of course, such a big gang can’t be just bug free. That’s the kind of obvious, but we believe that the level will be as low as to let gamers not see them. >>And fortunately, some bugs extended previous were caused by some general — I would say general features and many of them are already fixed. So, what gamers will get will be different from what — and what we viewers will get in this final review is it’s better than what previewers, got.” >We then hear about pre-orders, which are “visibly higher than anything shipped” before with The Witcher. >>“We are really happy about the preorder level right now is visibly higher than anything we had shipped on The Witcher and it keeps increasing at the expected pace comparing to The Witcher sales, historically. >>So, from just perspective, everything goes according to the plan and the results are really good.”
>Interestingly, Kiciński added later in the call that pre-orders canceled due to the delays were “marginal.”
>Last, but not least, he confirmed that the original plan was to start selling a season pass before the release of Cyberpunk 2077. Yet, after the latest delay, it was “decided to decided to wait for the release to provide gamers with the game and then start talking about future projects.”
>Last, but not least, he confirmed that the original plan was to start selling a season pass before the release of Cyberpunk 2077. Yet, after the latest delay, it was “decided to decided to wait for the release to provide gamers with the game and then start talking about future projects.” AYY Here I thought why they never announced the DLC's before the launch like they did with Witcher 3. I guess they got too spooked by the delay outrage.
Ryder Perez
please be like GTAO but not shit.
Cooper Perry
>but not shit so don’t be like GTAO at all.
Brody Foster
PvP, PvE or MMO?
Brayden Fisher
>>But from our perspective, it’s — is another independent production and independent team of people works on it. So the multiplayer is going to be shit confirmed.
Ayden Hernandez
>>>And we plan — we think about it as a standalone product. Obviously, it’s not entirely standalone as it comes from the universe of Cyberpunk and is very much related to the concept of single-player Cyberpunk we — I came up with. Rockstar also see GTA Online as a standalone product, but it's just a cash cow and method of sale attached to the base game. And funny how the CEO thinks up the multiplayer rather than the lead designer. Makes sense. Designers are paid to make a good game. Execs and CEOs are paid to make money.
>Interestingly, Kiciński added later in the call that pre-orders canceled due to the delays were “marginal.” He's the CEO. He isn't going to say that the cancelled pre-orders are monumentally increasing even if they actually are. It's called PR.
>Last, but not least, he confirmed that the original plan was to start selling a season pass before the release of Cyberpunk 2077. Yet, after the latest delay, it was “decided to decided to wait for the release to provide gamers with the game and then start talking about future projects.” Why is this necessary? Why don't they just stick with the Witcher 3 DLC business model? Recuperation of development costs? Paying Keanu?
What does this actually even debunk about the Shazam pasta btw? You didn't address any of the points commonly made and you made yourself look like a retard in the process. But nice try. Get fucked.
>Why is this necessary? Because announcing Season Pass or Expansion Pass or whatever they'd call it, like they did with Witcher 3 amidst three consecutive delays is just yikes and a pr disaster, which would definitely be added to the slurping faggot's "list".
Jaxson Brooks
>>And fortunately, some bugs extended previous were caused by some general — I would say general features and many of them are already fixed. So, what gamers will get will be different from what — and what we viewers will get in this final review is it’s better than what previewers, got.”
I hooe the multiplayer being a seperate project with a seperate team means they aren't gonna go full Rockstar and neglect their singleplayer projects to focus on multiplayer.
Lucas Diaz
gtao in the sense of open world, do anything you want kinda shit. we dont need another esports wannabe.
Yea right, they're going to prioritize making a quality product over making gobs of money off of pvp chimps. Good one, user lol
Asher Thomas
Bunny rocker, is it? I'm interested.
Eli Parker
Unfortunately, this. Maintaining a shitty live service is way easier than making more and more good vidya. You aren't going to need that many qualified people, which is heaven for retards.
Jose Rogers
>they're even cutting the bugs now holy fuck where does the downgrading end
please dont be loading screen simulator like gtao, even on a pc with a ssd, its too fucking much
Carter Moore
So the multiplayer is an MMO?
Lucas Thomas
IIRC there was talk of a few of them being in the game, the player can't become one but they are there Also fun fact: Mike Pondsmith added added exotics to CP2020 to annoy one of his friends who hated furries, that friend ended up becoming a furry so I now fear Mike's power
Joseph Brown
>Season pass Fuck off CDPR
Hudson James
is part of the minor modifications, you can even become an insect humanoid
Can't even blame rockstar for doing what they did, the amount of money they have made from online for so little effect is insane. if the same happened with cdpr they are 100% going to do the same thing. every company is desperate for an easy effort service game, cdpr tried so hard to make that happen with gwent online, now they will try again with cyberpunk online.
More like the single player will be shit because they've got all their devs working on the multiplayer that they want to be a 10 year cash cow like GTAO was.
Landon Bailey
>dev it's all PR stop thinking a 19 year old with a thick pair of glass is anything but a forum jannie.
Jonathan Ramirez
Gas all furries
Lincoln Williams
Mike mentioned on reddit I think that some people keep exotics with lowered intelligence as pets.