>Rollback in character select now
Why is it so based?
Guilty Gear +Rollback
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SLAYER! SLAYER! SLAYER!
i hope they add slayer in strive
>tatami frc kire tatami
how
this is literally impossible
I was wondering why the fuck my friends cursor kept skipping in chara select
Yes!
they finally put it in the character select? what took them so long?
New to GG as a series, had some questions about ABA if someone could help.
>how should I be using meter as her?
>how should I be using her fireball? Is it an oki tool?
>when I am in Moroha mode and have both a blood pack and 50% do I always want to enter Goku Moroha mode or is there a risk to consider?
uhm? bridgetfags?
>>how should I be using meter as her?
FRC blood vial, FRC corner orbs combo and Force Break dash into grab
>how should I be using her fireball? Is it an oki tool?
Yes, use the FB version it in the corner in moroha mode and you basically have an unblockable if you follow up with 214K
>when I am in Moroha mode and have both a blood pack and 50% do I always want to enter Goku Moroha mode or is there a risk to consider?
Goku does a bit less dmg but makes you faster and more + on block, the only risk is your health since you don't recover as mash as using a blood vial, basically use goku moroha as a "aha gotcha" after you end your blockstring and your opponent thinks it's safe to press a button
Thanks, appreciate the help. The other gorillas didn't seem to fit me exactly, her gimmick seems a lot of fun.
I tried to play her for a bit but that grab -> dash -> keygrab filtered me hard
I also don't really enjoy this type of playstyle so
I can't seem to get insta airdashes to the right consistently with a fightstick. The one to the left are easier because i can just tap with the thumb, but to do i to the right I have to push with the palm of my hand.
How do I play Potemkin? I play graplers so I have the mindset but none of his moves seem to flow together.
Just practice it. Make sure you are getting the click of the 6 consistently. You're probably tapping 9 again.
You have two specials that move you forward, dude. Your 5S is I believe the one that vacuums the opponent in? Condition your opponent to not jump with your normals and grab them when they're scared. Pot's typical grappler. Learn his shit in the air, though; I can't help you with that.
Yes, that's the problem, there's no buffer and I tap the 9 before the 6.
I should ask, are you doing this in neutral or trying to cancel out of a combo into an IAD?
Neutral, the problem is that I get an 8 instead of a 9
welcome to my hell
my fucking finger hurts
Think it just sounds like you wanna practice the motion, mate. Its natural to have a weak side and for most folks its on the right. Just practice and make sure when you slide up to 9, you let your hand rest and then hit 6. Practice until you do it ten times.
>tatami spam
>hard
????
I meant more about my normals. I get a stray hit in and I can't do anything with it except walk forward if I knock them down.
2S is the vacuum.
Also abuse slidehead, and learn your FRCs off Hammer fall and Hammer fall break.
I'll try, this is the first game that requires me to double tap in that direction.
No worries, you'll get the hang of it. If anything, its good you're focusing on getting your movement down first.
I don't even know what FRC's are
I think you'd get more out of looking at his dustloop entry with a link to the archives so you can watch pot mains.
dustloop.com
Here, dude, this will be much more valuable as a starting point. The main page has a link to archives where you can watch matches. There is also a page dedicated to universal mechanics, so you can figure out what FRCs are.
I don't recommend, if this is your first entry with GG and first time touching Pot, to learn his FRC shit first. Learn his meterless combos and how to move forward. That'll be on this page.
ORA
Okay, here's the deal: buffer Tatami after stamping out your first one, then coordinate the FRC timing with jump so you just have to tap forward and press K.
>how should I be using meter as her?
In normal mode: 1. FB slide to dodge attacks and land a throw. 2. combo into rekka FRC, dash, keygrab or combo into keygrab if in the corner.
In moroha: 1. Goku moroha on any grounded hit or as a reversal. 2. FB danzai to beat most of anything head-on. 3. FB bloodball on oki coupled with unblockable flipkick.
>how should I be using her fireball? Is it an oki tool?
In normal mode: it can cover space but do not rely on it. Slow, weak, doesn't open up much but can be comboed with rekka. When returning from moroha, it's an okiball that sets up keygrab or 2K.
In moroha: prime oki tool. Opponents will DP if they have one, or spend meter to stop the unblockable. Easy bait.
>when I am in Moroha mode and have both a blood pack and 50% do I always want to enter Goku Moroha mode or is there a risk to consider?
Massive health loss is the risk if you're not in a good spot to run offense. However, you do get unparalleled offense and neutral unga thanks to sanic-speed dash, danzai, reverse beat and every button greatly plus on block. Better than bloodpacking out of moroha to normal, but be very aware of health since you damage yourself when landing hits.
steam://joinlobby/348550/109775240940966828/76561198148642760
up for an hour at the least.
>hammerfall break frc
Not him but how should I use this? The timing's easy enough but I don't see the utility
>learn your FRCs off Hammer fall
1f timing that changes whether it hits or whiffs. Nice. In all honesty you'll be spending 50% on this and any FRC you get is just a nice surprise every now and then.
Doesn't it enable the same kind of shenanigans as YRC potbuster or is it more limited?
of course the idiot doesn't know what he's talking about
Afaik FRC just shaves some frames off break vs YRC skipping break entirely and slomo-ing the opponent