Why does this game get so much fucking praise? >Shitty story >The worst copy and pasted dungeons ever, especially compared to previous Zelda games like OoT and Majora's Mask >Shitty ending with no endgame and no post game where the citizens can thank you for saving the world or some shit >Korok seeds and shrines are literally a waste of fucking time >The worst ending boss in an RPG. Beast Ganon is literally impossible to fucking lose
Honestly, it's just not a good open world game and not a good Zelda game. If I wanted a good open world game I'd play Witcher 3.
The dungeons are SOOOOOOOOO BAD. Compare them to the fucking Spirit Temple or the infamous Water Temple. The music is shit as well. Not a single memorable song.
I honestly don't know how I managed to finish this game.
Connor Scott
Also, the camera and controls are so fucking bad. Link will literally move like 10 steps with a slight push of the stick.
Hunter Price
If this is your first Zelda game, then you will probably enjoy it because zoomers are retards. But if you played any of the SNES and N64 Zeldas, you will know that BoTW is shit
Nolan Cox
People enjoy it mostly for 3 aspects.
>1. The ability to climb anything, which gives a bigger sense of adventure. That being said, there's nothing to find or see. The world is so damn empty it's kinda pointless.
>2. princess mononoke inspiration. It's just a cool movie to be inspired by, but too bad it doesn't necessarily pull it off nearly as well as that movie.
>3. Not linear. Isn't it cool that you can do the shitty dungeons in any order? Or skip straight to the final boss? No? oh...
That's literally it. People somehow look at these 3 aspects of the game and come to the conclusion that the game is somehow good when it doesn't necessarily do anything else remotely well. Even the music which was a cool idea, begins to fall apart when you realize "Oh, shit, the entire soundtrack is just going to be this minimalist ambient bullshit."
Jonathan Thompson
I like the freedom.
Samuel Cooper
I liked it
Daniel Stewart
You like shit games
Easton Richardson
Was actually just playing again for the first time in over a year and I was surprised by how good it was.
Zachary Morgan
It's an unironic cult. The sooner you figure it out the better. N64 was the last good Nintendo console
Angel Richardson
I got lost and got bored
Oliver Morris
>It's an unironic cult. I kinda noticed that. The Switch just doesn't have many great games. The games that made Nintendo famous in the first place. It's all just copy pasta now. More Mario. More Zelda. Just shit.
Christian Hill
don't care i had fun while you seethe
Noah Moore
>OoT >Ganandorf >Cool as fuck fight >Beat him >Phew it's over >GANON >LITERAL EPIC BOSS FIGHT >KNOCKS LINKS SWORD OUTSIDE OF THE FIRE RING >Hard ass fight keeping you on the edge of your seat
>BoTW >Calamity Ganon was pretty cool >BEAST GANON >OH SHIT NIGGA >Literally impossible to lose lol
Luke Lopez
It leans into it's strengths which are the open world aspects, the movement, physics/chemistry/state systems, and the combat. You make good points but I feel like Breath of the Wild excelled where it was aiming to, and it's only second for Zelda's to Majora's Mask which also really leaned into it's strengths.
Jaxson King
>GameCube was bad >Wii was bad >Switch is bad What a retard
Lucas Wilson
I bet you'd have fun playing with a pile of actual shit buddy. Your opinion is null and void.
>>Shitty story The story is fine. Definitely could've benefitted from nit being nonlinear for the sake of allowing more characterization, but AoC filled that need. >>The worst copy and pasted dungeons ever, especially compared to previous Zelda games like OoT and Majora's Mask The dungeons are fantastic from a gameplay perspective, the fuck are you on about? The dungeons' only problem is that they're incredibly samey visually. >>Shitty ending with no endgame and no post game where the citizens can thank you for saving the world or some shit This is just you being a fag. >>Korok seeds and shrines are literally a waste of fucking time Only if you go for 100%. They're fine if you oick them up during light exploration and use them for upgrades, as intended. I will say that a lot of them are weak and not the best part of the game. >>The worst ending boss in an RPG. Beast Ganon is literally impossible to fucking lose Absolutely fucking not. Also, Zelda's not an RPG, the fuck are you on about?
BotW is a good open world game and a good Zelda game with a couple clear flaws (lack of enemy variety, dungeons are visually samey, progression isn't great because of the extremely nonlinear nature of the game) that will hopefully be addressed in the sequel.
But I have and they were. BotW's dungeons were great, the puzzles were inventive and fun. Again, the biggest problem they had is that they all look the exact same.
Brandon Lopez
Sony could literally pay their market cap to reviewers and still fail to achieve a 98
Zachary Bennett
You like shit games
Cooper Carter
>Zelda is British in the game >Legal age in our superior land is 16
seethe harder Amerifat
Christopher Peterson
>.t zoomer thinks that pressing 5 consoles in copy pasted dungeons is acceptable in a Zelda game
Did you actually play the game at all? The consoles were reached after solving puzzles. That's like saying that previous Zelda games had shit dungeons because all you did was grab keys and use them on doors.
>The consoles were reached after solving puzzles. Ahh yes. The puzzles of opening your map, pressing a button to make the beast move, and then walking over to the console and pressing A. Bravo Nintendo.
Keep crying faggot. We live in the golden age of zelda and there's nothing you can do to change that fact
Cooper Barnes
The visuals aren't the problem. They are all either a single physics puzzle or combat fight with the exact same enemy with a different health pool, with the same exact reward each time save for a few curveballs like an armor piece as a bonus. They aren't even dungeons by nature. The divine beasts are a dungeon, but again all 4 repeat the same exact style and presentation while adding nothing new. You always start by teaming up with the next guardian and circle around and destroy targets so you can enter, you rotate the inside so you can move to more areas, and the boss is even the same design and function wise. It's a game of copy pasted assets for padding. Just because you can climb walls or move freely doesn't excuse the shitty padding.
Because its fun. Notice how you never criticize the gameplay. While combat is very weak in BotW its exploration mechanics are done flawlessly which make it more fun that any other game you can mention.
Christopher Peterson
>exploration mechanics are done flawlessly No it isn't. There is zero reason to explore because the only thing you can find is korok seeds and more useless shrines.
Josiah Lewis
But the ways the beasts moves and alters to change the environment changes how you move around and navigate. It's cool and can be tricky at times, especially when going for stuff like optional chests. You're being overly reductive, like how is being overly reductive towards normal Zelda puzzles.
Caleb Peterson
Also, not every beast just "rotates". The Gerudo beast has all the fuckery with the water, for example.
Jace Gray
It's not some new fancy thing, it's new for Zelda but that kind of mechanic has been around in many games over the years. Especially, when it's repeated 4 times.
Brody Davis
This argument is only said by people who have never gone outside. Do you look for treasure when you go hiking? Of course not. You do it for the experience. Same thing in BotW. Its fun to explore. Which is exactly what miyamoto said his goal was in designing botw.
Owen Carter
>tumblr
your opinion is discarded faster than everyone else here
Brayden Sullivan
Well it's level manipulation mechanic gets seen once and they do it 3 more times for some reason. It would've been more creative to involve reflecting a series of lights around to mirrors to open the path as you go.
Aaron Moore
OP here. Game is shit and thankfully, Switch games keep their value so when I trade this shitty game back I'll get at least $40
Tyler Perry
It's not repeated, though. Manipulating the Divine Beasts is done in a different way in each beast. I also can't think of another game that has used it in a large, 3D scope like BotW did, though I can think of a few indie games that did similar things on a smaller scale with it as the main focus (like And Yet It Moves) How would it have been more creative to do something that's already been pretty much fully explored in other games like WW and OoT?
Wyatt Edwards
true.
BotW is easily near the bottom of the list of best Zelda games. I don't understand at all why it's so highly praised.
Chase Gomez
It's not fun to explore in a video game when there's nothing there worth anything. Hiking is different because you get physical excercise, socialization, and just seeing the view. I don't get wowed by video game scenery unless its some creative environment like lovecraftian shit or things that aren't depicted in media usually. It's not the same.