What's the appeal of fighting games?
What's the appeal of fighting games?
It's the closest we'll ever get to real-time chess with anime titties.
kicking ass and chewing bubblegum
It's very competitive. Competing is fun.
Infinite skill ceiling, tech, etc. Fun to play casually, sweaty, or for swag. Best game drunk with mates
Elitism. Someone should tell the FGC that the lowest latency can be found in IRL fights.
boob physics
No team bullshit, Pure gameplay, and I live for hatemail/making people ragequit/pissing people off at tournaments which fighting games are perfect for
They let me beat women without going back to jail.
Depends on the game. I enjoy guilty gear’s aesthetic and I enjoy the character designs. I play casually though, don’t ranked or go to tournies. Personally don’t like street fighter but if you’re a martial arts type person you’d like it. Button mashing works to an extent and after a while you pick up some things so its not like the barrier of entry is high.
All that but you also don't have to rely on any teammates for your success.
As much as I love fightan, that's why they're dead I'd say. Games where you can blame literally everything from matchups, to teammates, to matchmaking tend to be more popular, since normies and scrubs can blame every outside factor and get carried.
If there's a future for fighting games, it's going to be something like For Honor. I'm actually shocked Capcom and ASW haven't made some sort of arena game in the same vein
Fighting people.
It's a big factor on why fighters will never reach the numbers of assfaggots or counter strike in the west at the very least but who really gives a shit if they don't pull in a billion views on twitch and get a million concurrent players. and it's not like fighters are losing sales or players, it's been steadily growing and probably will grow for a long time even with the chink flu fucking tournaments over.
...
autism
fluid as fuck gameplay? better than selecting menus and reading dialogue in an rpg?
executing well timed attacks, adapting on the fly, reading your opponent, getting better with practice is satisfying, crushing your opponent and winning just feels good.
Coomer models for coomer SFMs
if anything chink flu has actually shown how online matters, and more developers are being more open to fix their shitty online with rollback
Hot sluts and nothing more.
We're sort of on the same page, but there is some slight disagreement.
Fighting aren't losing sales, but they're definitely losing long term players and scenes even before Corona. Basically, the virus killed every small scene for the most part.
It's not lost on developers either. Daisuke, for example, kinda' sees the writing on the wall but just doesn't know what to do: try to hang on to the dwindling core audience that in its late twenties to late thirties, or try to attract new players.and potentially alienate the core. This is why he made Strive a different franchise. Even recently he said his favorite mechanic was FRC, but it's not realistic for a modern audience (outside of existing hardcore fighting game players) to grind for 1f FRCs.
Honestly, it gonna' be a weird 2020s for fighting games
Agreed, honestly the tag team 2v2 mode in mk9 is a reason that made me play the game for far longer than I normally would have. it allowed me to play with friends and relatives and had a blast with it. it really surprises me that other fighting games haven't attempted to implement this since it barely requires any balance efforts since all you need to do is swap with your partner and they can scrap the swap combos for all I care so long we get to have those moments where a guy manages to pull off a sick 1v2.
Autism.
It's fun to style on a nigga
Fighting games are in limbo. They're approaching that arena FPS cusp. I think even more nebulous gameplay modes are required. I'm speaking in good faith here, and could be completely wrong, but we'll see
Learning and adapting.
>Fighting aren't losing sales, but they're definitely losing long term players and scenes even before Corona
What makes you say that? I think every single major on the planet has been gaining new entrants before the roner struck.
Learning combos is indeed awesome.
I've attempted playing tons of competitive games but not a single one gets even close to the feeling fighting games consistently deliver. Knowing what you're doing and outplaying a good player feels incredible, it's no wonder why so many people get autistically attached to the genre, it's a really unique feeling. It's not like popping off or even being proud.
i just like to chill with friends playing characters i dont main and if they want then we can go all on our mains and have a good short tournament,if you unironically play fighting games online other than to farm ingame currency then you are a joke of a human being
I can see majors still ratcheting up, but two smaller scenes in my city and a second major scene just dropped off. It's anecdotal, but if it's happening here, I can safely assume it's happening elsewhere. I could be wrong, but I'm pretty cynical: smaller scenes will die first. Who knows? Maybe good netcode will preserve it on a major level, but I think those 10-20 person weeklies will rot.