>react to telegraph >time button press >mash r1 until next telegraph >repeat
Can somebody explain to me how this is interesting? I just beat this game yesterday and it quite literally never got more complex than this. I started NG+ charmless and so far it's literally the same shit. Am I missing something or is this game just shallow as all fuck?
game got a reputation for being hard when people were still playing it like dark souls and trying to dodge+hit+dodge+hit. see in sekiro its parry+hit+parry+hit, subtle difference
Gavin Bell
The part that pisses me off is that some people put this game on the same level as games like DMC and Ninja Gaiden when it's not even remotely close.
I honestly want to know what people even do in this game once they've beat it. You can basically hit the skill ceiling in a single playthrough if you're thorough.
Jayden Phillips
Isshin is such a good boss, he feels more dynamic then any other "souls" boss, which usually revolves around memorizing attack patterns and responding to them. Fighting Isshin I just let loose and fight, I want Elden Ring to have more encounterd with this feeling
Jose Price
fromsoft fans are giant spergs who hate complexity and depth, they want simplistic mechanics and patterns to learn by heart so they can have the impression to succeed in something after doing it again and again
Lincoln Gutierrez
Sword saint Isshin is just like every other boss in the game. The only difference is that is that he has a lot of strings and some of his attack animations are so ambiguous that you can't read them visually. You just need to memorize the timings of each string and deflect in a rhythm once you react to the string opener.
If you'd ever played a fighting game with instant block it's exactly the same thing. It's not even hard. It just takes time because you have memorize a bunch of shit before you can actually play.
Anthony Gomez
>waaaaah i finished the game and now i dont know what to do in it
Dominic Bell
Good action games have depth and replayability you retard.
I'm not the one that claimed that this piece of shit was a masterpiece.
Blake Campbell
based sekino still filtering virgins
Thomas Clark
>game bad because muh replayability! ok autist
Angel Jenkins
>literally beat the game >complain about it being too easy >"g-get filtered virgin"
imagine being this fucking stupid. Soulsfags are such fucking cancer.
Ayden Powell
>sekiro >souls try again virgin
Zachary Nguyen
I like how no one can refute this
Jack Jenkins
Game was kinda meh. I realized about halfway through that I was only still playing it because it was a Fromsoft game. I also beat it for that same dumb reason, I just hope they don't go in this direction again.
Jaxson Martin
game is bad because it's shallow, you idiot cocksucking nigger-man
Elijah Sanders
its still interesting cause ninjas and katanas do i need to draw out everything for you retard?
Charles Bennett
>avoid telegraphed attack and start attacking name a game where you don't do this
Hunter Evans
nope, have sex
Jackson Murphy
>I can't flying swallow everything so the game is shallow KYS cuhrazy autist
Kevin Jones
>game got a reputation for being hard when people were still playing it like dark souls
>The part that pisses me off is that some people put this game on the same level as games like DMC and Ninja Gaiden
I haven't seen either of these
Ethan Wood
bait aside, does anyone else have their inputs dropped during a fight? sometimes the game just flat out ignores my inputs. might be because I'm playing on console and the frames drop sometimes
The problem isn't that it's there. The problem is that it's the ONLY thing there. It's literally step 1 of defense design and Fromsoft made an entire game out of it. It's shallow.
I've seen multiple people put Sekiro over NG, Godhand, & DMC when ranking action games. It's the only reason I played it in the first place.
Jonathan Scott
>games like DMC and Ninja Gaiden My problem with Sekiro and other From games is how fucking slow they are. Most of the challenge comes from not getting locked in an attack animation during a fight. Same for the Monster Hunter games.
William Harris
>>/reddit/
Bentley Perez
Honestly this. Basically just explained 90% of action RPGs. I wonder how he feels about ghost of tsushima and even Witcher 3
I've never played GoT but the combat in Witcher 3 is trash.
Joseph Williams
Is this supposed to be a stab at character action games?
Christian Long
>character action meme genre.
Evan King
I want actual offensive & defensive depth.
In good action games they don't just give you a variety of tools that are completely useless outside of niche situations. The optimal playstyle should consist of the utilization of a multitude of tools in conjunction with one another. Each combination should have a specific purpose in addition to the general purpose of each individual mechanic.
Then you create gameplay scenarios where the player needs to consistently utilize those tools to achieve a multitude of goals. The more diverse and distinct the goals are the more you drive interesting decision making from the player. Hence depth.
This shit is not new. Video games have been doing this for decades.