How does this image make you feel?

How does this image make you feel?

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I am too intelligent to read this stupid graph.

It makes me feel like I want to paint with all the colors of the wind.
You fucking faggot retard, OP. End yourself.

I opened this image and I think I'm having a heart attack now wtf...

mEMBER ARCADES?

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Remember handhelds?

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This

Feels good, everything's bigger than it was when I was a kid except for arcades. But I live in Japan so there's still no shortage. Gaming is good and I harbor no ill will against the mobile platform.

>Switch doesn't count as a 'handheld'

Nice try

That I'd be happier as a "retro" gamer.

It makes me distressed.

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something something gacha something

Whoever did this graph is a fucking retard at presenting information visually. What a fucking eyesore.

Makes me feel like it's time to become a developer for Android and iOS.

We can only hope that all the shitty MTX studios chase mobile games and leave PC games alone

so if it wasn't for mobile the industry would be facing a big downturn, fucking phonefags keeping vidya alive no wonder it's all gone to shit

I get the point you're trying to make with this but it isn't really a zero-sum game, there's room for mobile gaming and more traditional games to coexist, because for the most part I don't think they step on each other's toes due to having different companies or teams specialized to work on each type of game. Small scale fiascos like Blizzard's handling of the Diablo IP lately are the exception rather than the rule and I think the fallout every time a company tries to double-dip like that will make it increasingly clear to developers that these are two separate ecosystems with two very different player bases that want different things. It's like how TV didn't kill movies, only there's even more separation between mobile and standard games.

how long have you been in japan for?

It makes me hate jews

Mobile is actively leeching resources from Nintendo away from console games.

You can see how it all started to crumble in 1997. But 2007 was final nail in the coffin.

>top graph
Work
>bottom graph
Productivity

The people who made it are clearly called "VISUAL CAPITALIST", so yeah, eat shit.
>inb4 your name is also VISUAL CAPITALIST
Birth certificate or gtfo.

what I see is PC gaming going to shit exactly around the time it started overtaking consoles

The future is obviously merging of the models. So your PC games will either have mobile type monetization or be playable on mobile or both. Fortnite and Genshin are already successful examples of this.

Good. This means that nintendo is on its way to die and be replaced by mobile since they can't compete with an actual consoles, which means no more overpriced garbage, 30 years old rehashes and manchild fan base.

Kind of sad that handheld gaming died. Thanks phones.

Literally the same thing.

>literally no mentions of japan outside of nintendo and sega in the 90s
>no mentions of FGO propelling the mobile game boom in Japan
Who made this shit graph!

If you think its going to erase manchild fan bases and overpriced garbage you're incredibly naive

what are the main games retards are spending money on mobile?

Consoles seem to be making as much as they have since 2000. PC market's been growing. Handheld's dead, but that's to be expected, nobody wanted a Vita and the 3DS is well past its expiration date with no replacements. Treating Mobile as having eaten Handheld, all seems fine to me.
Neat how putting it all side by side like that makes it obvious that the market is only growing.

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>cloud on par with vr
Now that's humiliating. For both parties.

Yeah but now I'm expected to send money to grind for jpgs. See how that's different?

>no buttons
>no actual games
>literally the same thing

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>I get the point you're trying to make with this but it isn't really a zero-sum game
There is a limited pool of people who are capable of making games (actually making them and not opening unity for 5 minutes and getting bored). The more revenue mobile makes, the more incentive there is to develop that and old monetization methods cannot compete with the exploitative new ones (which remember were researched and distilled by casino think tanks).

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>how do we fix the horror genre?

The architecture has barely been put in place for cloud gaming services. Gamepass and PSNow are only as of this year starting to spread their wings.
They existed earlier, sure. But who bought? There were no games. There still aren't many. But the system is only going to go up from here, as internet times get better and the libraries grow larger.

>I harbor no ill will against the mobile platform
You should.

>I get the point you're trying to make with this but it isn't really a zero-sum game
Isn't that the point BEING made? How the entire market has gotten fat, fat, fat instead of individual sectors shrinking? (Excluding handheld and arcade)

>There is a limited pool of people who are capable of making games
... no there isn't. What? New programmers are being taught and recruited every day. Teams grow. Corporations grow.

The architecture for basic fucking internet isn't in place in most places. Going for cloud computing vr is putting the horse well before the cart.

>as internet times get better and the libraries grow larger.
They will shrink and you will have to pay more for less.

I fucking hate mobile so goddamn much. It's not a matter of hardware, it's the software and the fact that it appeals to a vast blue ocean of retards who reward garbage and cancer.

No, retarded codemonkeys that are fed into the mass of wagecuck dev teams are being trained. Actual talented people are becoming rarer and rarer. Human beings are not widgets.

If you cluster mobile games and arcade in "microtransactions" there's a worse picture

>easy to intercept the total revenue of the industry at any given point at a glance
>easy to intercept the proportion of any subset at a glance
>pleasant colors
>relevant events labeled on the timeline
you're just being pretentious. it's a nice graph.

It makes me wonder why dual lane systems haven't caught on still. PC or console games that have a direct tie in to the system on mobile. I can think of a couple games that had that, but they were all minor apps. Imagine a game sort of like PlanetSide gameplay on PC/console, but the mobile version was all the building, power, and resource management. Like your bases needed to be played via mobile app. Both sides get what they want, and the company gets to milk mobile fags for the proper gamers.

>including mobile "gaming"
Might as well include casino games and pachinko machines in that chart then.

Actual talented people come and go with the times. Talent is not an academic skill, but talent is also not a depletable resource.

That's unlikely for Microsoft. I can't comment on how Google, Amazon, and Sony will handle it, but Microsoft is absolutely just gonna keep piling more games on because they can tank the data streaming.

it's very disconnected from, say, Zig Forums's userbase. Candy Crush is probably the single biggest. mobile is an enormous landscape though. I guess Supercell is still a big player?

based

>since they can't compete with an actual consoles
>Switch still outselling the Nogamestation5 and the Nogamebox S/X combined
They can't compete when there's no competition

What the fuck is "handheld" if Switch (and possibly 3DS too) doesn't count?

They'll take them away soon enough, just like netflix did, and when there are no physicals or even downloadables they'll be able to leverage FOMO.

Here's your buttons bro

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