>New gimmick single handedly ruins the game
What are other examples of this?
>New gimmick single handedly ruins the game
What are other examples of this?
It's not that bad in PvP and finally lets pokemon have proper boss fights in PvE. Also porn was ok
It was more than just that gimmick that ruined it. Lazy ass designs and model work, recycled animation, cutting content
mega evolutions and that shitty dance stuff in 7 were just as bad
20 million?
SwSh have bigger problems than Dynamax being a lazy gimmick.
I hear the new stasis subclass in destiny 2 fucked up pvp. That game is such a disaster
20 million
The Culling and that one balance patch in which they implemented everything the community was asking for.
Escape the curse of mainline letdowns
Gen 7 one was by far the worst. Megas at least had a few cool designs
Z Crystals ruined it already
PokeMMO is shit and is run by trannies and jews.
name one MMO that is not
No way, there's just not enough room in those ovens.
I guess you have me there.
at least it improved the porn
If all you people care about is furry porn then why do you even waste money on the games to begin with?
>It's not that bad in PvP
It makes encore completely useless now.
>predict a swords dance
>encore
>switch out to a counter, hands ready on the quit button if he dynamaxes
>sure enough he dynamaxes and does like 70% with a Max move
>quit
>Star Wars Galaxies
>game doesn’t have classes exactly, multiple jobs to dip into to create your character exactly how you want
>new update resets every PC in the game and deletes a few of the jobs in the game
>forces you to respec into one of 9 preset classes, one of which was Jedi which used to be damn near impossible to even unlock
“We want the WoW audience” killed their entire dedicated playerbase. I think one of the devs actually killed himself after that from all the negative feedback lol
it's not all I care about. I didn't buy the game because it looked pretty shit overall and they left out several pokemon I like. A gimmick catering to my fetishes was just a silver lining on a giant turd, thus "at least"
because were bored and evil
...
This.
It's not even A gimmick.
It's literally just megas and z-moves combined.
Because balance = combining two things that were OP into one thing with a sixth of the limitations.
I sure hope you like constantly fighting rigged opponents in hopes of you getting a stock image instead of a trophy.
The weight gain/inflations from it have been great
>Singlesfags
I'm having fun but I enjoy releasing my inner jew. Catching single or double high IV pokemon is easy money.
I disagree with calling it shit though. Literally the same games with a bit more difficulty and more available pokemon.
Megas are permanent and increas stats othe than HP
>Move becomes shitty
>Insist on continuing to use shitty move
>Blame the game
crutch claw
Dynamax is better than z moves and megas but could use a nerf.
Dynamax is by far the best designed super mechanic in a JRPG and adds just a ton to competitive battling. The fact that any Pokemon can do it without a required pre-game set-up allows it to be a much more core part of gameplay and less just a gimmick, and it ends up being a resource you watch managed in a lot of clever ways.
Mega evolution isn't a particularly bad mechanic, but it's basically just "this is a particularly good Pokemon with no hold item". Megas didn't really influence the flow of gameplay; they were just a set of Pokemon you could use for the most part. It's just a lot less interesting than Dynamax.
Now think about how Dynamax actually plays. You can max anything at any time, but you only can max once per battle, the max only lasts three turns, and it ends with no compensation to the user if you switch out the maxed Pokemon. Max moves are strong, but they aren't strong enough to be indefensible by bulky Pokemon, are predictable in that their types and strengths match the natural coverage of the base Pokemon, and they have some other big limits. They can only single target, and all non-offensive moves turn into Max Guard which is a useful move but really limits your immediate versatility. The added effects are mostly good but they open the door to a lot of counterplay (Defiant Pokemon feast on the stat drops, Burning Jealousy punishes the stat boosts really hard, sometimes you pin yourself into changing the terrain or weather in an unfavorable way). It's also really relevant that max Pokemon lose the ability to take advantage of choice items, and while this can add flexibility, it also can add some significant downside (choice items offer huge stat bonuses that often are critical to your success). There's just so much gameplay emerging from these mechanics, and the on the fly decision making this creates is a very deep rabbit hole. As a core mechanic, it's fantastic and I'd love to see it stick around.
They literally already had "proper" bossfights done better in the game that came before it.
Cope.
>Choice
Mega Kangaskhan, Salamence, Lucario, or Mawhile
>But I don't want to
ok have fun losing