How would (You) design giant boss fights?

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depends on how the rest of the game is
but just a pure boss battle? idk i'd wanna make it real big and flashy, put the player in a huge mech and destroy massive buildings and level a city, make em feel powerful

shadow of the colossus

basically EDF

I wouldn't implement them, because they are ALWAYS shit.

I've never watched a single Godzilla flick except for the shitty remake and the newest "reboot" one. What am I missing out on?

all the giants would be cute girls and it'd be impossible to win

Best way is to have multiple body parts that can be individually destroyed.

don't know which ones you are talking about, but Shin godzilla is 10/10, the godzilla 2014 one is a solid 7, and the latest one is a solid 8.5/10 because they really went all out with the fan service.

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I just honestly think it's best, and most accurate AND fun, if the giant flying enemy never comes down so you just have to shoot it with weak arrows until it dies.

Screw the impossible to win part I want to rip off there clothes

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1) the fight takes place in a circular arena
2) the fight is heavily scripted with phases
3) first seek points are the hands. Then a quick time event triggers
4) last week point ia the head that you have to expose after a quick time event
5) killing the boss unlocks the achievement "The bigger they are..."

REMINDER DO NOT WATCH SHIN GODZILLA
PIECE OF SHIT MOVIE
IGNORE SHIN GODZILLA SHILLS
SHIT ASS MOVIE FUCK YOU FAGGOTS THAT POST THAT WEBM

Correct!

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Ah yes. You must work for [AAA Game Developer backed by large publisher]

you forgot
>boss is stationary

Heisei Godzilla is best Godzilla and Biollante is probably top 3 kaiju. I remember owning the Godzilla vs Biollante VHS around 2001/2002 and thinking I was a part of some "underground" thing, because nobody I knew at school knew anything about Godzilla, the internet wasn't nearly as prevalent, and you didn't see these movies outside of video rental places like blockbuster. Good times, mang.

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this but evangelion

*Insert *That's the joke* Simpson meme here."

which one is good then

Depends on the boss and the setting/context I guess. But in general, like lots of spectacle and challenge for the player. Many games are known for their bosses, so may as well make it the challenge and the reward in an of itself.

yeah but now (You) can unshit them!

Weight.

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Well it depends what you mean by giant

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bump

>open world with a lot of destructible parts
>differents sized monsters, from human to Godzill-like
>solo character game : regular juggle/special grab Nero DMC style gameplay, you can change size at will
>multiplayer game : 6 or 8 classes, you can mount monsters like Dragon's Dogma
there

the remake gave us sexy godzilla so its cool in my book

Wrong

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that's basically prince of persia

You'd probably want to ask on Zig Forums. Even then you'd have a hard time finding someone who's seen all or most of the Godzilla movies. There must be over 50 of them. I downloaded a torrent with the whole collection in it a couple of years ago thinking I was somehow going to watch them all but I just watched a bunch of the cheesy 60s/70s ones and then a couple of the less cheesy 80s ones and called it quits. At least for the early movies you're not missing too much besides maybe dancing Godzilla and the iherent enjoyability of watching guys in rubber suits wrestle eachother and kick down model buildings. The stories and characters are always shit and you never quite get as much giant monster action as you're craving.

TO SAVE OUR MOTHER EARTH FROM ANY ALIEN ATTACK

Your character becomes a giant

third image from the upper left

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