How the fuck was I supposed to know?

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hit everything

get that item that shows breakable walls

Just buy the guidebook, goyim.

>supposed
You weren't for it was not necessary for game completion

isn't the room completely empty? The only logical thing to try is to hit walls in an attempt to find a secret

Have two digit game iq

I'm guessing OP isn't complaining about the breakable wall(which is something you should already be looking for at that point) but the secret elevator that takes you into the room below and gives you that knuckle duster thing.

I can see why he'd complain about not being able to find that.
I guess one way someone might find it blind is if they smashed the wall, entered it, then decently to go off for a wee or a cup of tea, then when they came back Alucard's in the room below

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Just knowing, you fucking moron

You dumbass motherfuckers should play SotN sometimes. OP is talking about the secret elevator.

you weren't, that why it's a secret

Who cares though? The item's shitty. SoTN has two stages: 1) rush to the holy rod and 2) grind shmoos

>not combat knifing your way through the game
Found the casual

its easy even with that

Can't you mist through the bars or was that somewhere else?

buying the official guide you moron
Do you people never played video game before the ps2 era?

play more video games and less sony movies you fucking zoomer.

Wasn’t there some big wave of “just stand there” secrets in games around this time? I remember wasting hours and hours just standing in spots waiting for the secret rooms.

>1) rush to the holy rod and 2) grind shmoos
why would you care about that optimal bullshit enough to do it more than once?
And it's not like anyone new to the game's going to know to do that.

you don't even like video games

you can, but you get the mist a bit later.
The whole point of that secret is to get your hands on the knuckle thing early, because it's pretty strong if you do

wow someone actually intelligent here

These anons understand. You were expected to hear shit through the grapevine or read about it in a magazine months later back then. Some companies made bullshit secrets to sell guides, some made them to promote schoolyard chatter. Earthbound literally had a required task to stand still for like 3 minutes to open a dungeon. No indication you were doing it correctly, no STAND HERE sign. You either talked to npcs and deduced that obscure shit, found out from a buddy two weeks later, or read about it in a magazine at the grocery store while mom shopped.

I found out about it from gamefaqs.com

Whenever anyone talks about how "modern games are shit" and "gaming is dead", just remember the sheer amount of cryptic bullshit they put in this game. Remember the fact that the entire second half of the game is hidden behind a secret ending that requires a convoluted series of actions to attain access to. Anyone who did that shit without a guide must have been the most autistic motherfucker alive, pouring hundreds of hours into exploring every single solitary pixel of this giant fucking castle long past the point they beat the game.

I'm interested in this!

It was a little more organic than that. It only took one motherfucker to have the guide. Jimmy tells you at the lunch table one day that he's in the upside down castle. You call bullshit and he NUH UHS you and gives you a half assed scattered description of what he did. Pissed, but curious, you go home and try what Jimmy said for yourself and find things you didn't know about. You tell your friends, etc.
This also lead to shitty rumors gaining traction as well. Mew under the truck, Pokegods, Mewthree, Marril in the grass outside of Pallet. Pokemon was the pinnacle of schoolyard chatter. Imagine being fed bullshit about Mew being in RBY for years then some motherfucker actually finding a way to get him and it being real.

There is a middle way though. Modern games need to ask for intuitive thinking like zelda dungeon's "secrets" with flaming arrows, bombs etc. instead of painting interactable places yellow/white.

>just remember the sheer amount of cryptic bullshit they put in this game
I know, it's one of the things that used to make games feel magical

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>s hidden behind a secret ending that requires a convoluted series of actions to attain access to. Anyone who did that shit without a guide must have been the most autistic motherfucker alive,
Nah, anyone with half a brain and a little bit of effort should be able to find the inverted castle

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Except it's not a little bit of effort though is it? You have to scour the castle for the items you need. You need two rings and a set of armor to get both rings, and getting the armor isn't the most obvious thing in the world. Neither is knowing where to use the rings. And when you finally get the final item, the holy glasses, all the item description says is that it "sees through magical curses". And that is truly cryptic. You might put that on expecting to see through walls or find hidden areas. But you have to enter the last boss while wearing them for them to work. It's a whole lot of shit for you to do not just to unlock a powerful endgame weapon or something like that, but to access the second half of an otherwise pretty short game that you just paid full price for.

>exploration game
>NOOOOO WHY DO YOU HAVE TO EXPLORE TO BEAT THE GAME

The fairy familiar tells you where breakable walls are

It's not that hard you fucking retard, unless you don't read the descriptions for items