Fire Emblem: Three Houses

I just got this game because Rhea is hot. How important is class planning? I went in expecting the gameplay to be mostly similar to the PSP Jeanne d'Arc game, but a bit deeper. So far, I've been enjoying it.

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Bernie! Bernie! Bernie!

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On normal mode it's not too important, just make them whatever sounds fun to you. On hard or maddening listen to someone besides me because I didn't touch those modes.

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I'm playing Normal/Casual right now to ease myself into the game, but I'm planning to do it again on higher difficulties. How do classes work in the game? I don't think the tutorial explained it to my satisfaction.

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>I just got this game because Rhea is hot.
Which house did you pick? Because you have to pick Black Eagles if you want to be able to get Rhea's S-Support and romance her.

Black Eagles, fortunately. I saw that they had a higher affinity for spell stuff, and I like magic. The special abilities of a few students were also useful looking.

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STUPID DRAGON!

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It's only hard on maddening. You can typically brute force your way through most levels with a bit of planning with one VERY big exception where the game is impossible and you will have to rely on RNG. The best thing to do is to maximize a dodge build on either a flyer, speed or your main character. Don't recruit people on your first play though as it will ruin certain moments (Although it makes others more powerful and emotional). Play whichever house appeals to you more since it won't really make a difference

She's a crazy genocidal bitch who genuinely was intending to kill you for most of the game, have fun with your stupid dragon user.

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Class planning is as much as you want to get out of it.
If you just want to stick people into their ideal class lines, e.g. sword users go into swordfighting classes, that works fine but the game is also generous enough to be flexible or experimental.
e.g. Edelgard has affinity for axes and generally high stats all around so she does well in axe fighter or armored knight classes and these all feed well into her unique lord class line, but you can also cheese the game by making her better at flying and have her fly around the map tanking and cleaving shit with impunity. Or because she has actually pretty good magic growth, do wacky shit in magic class lines.
Or just have magic users go through magic classes, or whatever.

Don't stress too much about getting people into the Master tiers, it's fun for female spellcasters but you can do fine with with the Advanced tier classes.
And don't worry too much about keeping everyone even, especially once you start recruiting people. Do expect to bench most of them and focus on your A-team.

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In the lore research I did before starting the game, I can conclude that Rhea did nothing wrong, especially in comparison to Edelgard.

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PALUTENA

There is a criminally low amount of crossover fan art with Rhea and Palutena and Pneuma

>rhea fanboys are coomers
Imagine my shock. Waifu faggotry needs to die.

She's hot and the game looked interesting. It's not like I got it solely because I want to bang the Archbishop.

Thanks, user. I assume Masters are the extremely specialized classes?

They are trash. The aren't specialized. They are too balanced as opposed to optimized. Just stick to advanced classes

>LE COOM LE COOMERS
Go back.

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Damn, shame. How do the classes work in game? It looks like you can assign different ones to the characters, but you have to watch for what they're good at.

I beat Chapter 7 in September and haven't touched the game since then. Should I just start over?

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yeah

The classes mostly effect stats, a couple of skills, and how many uses of certain weapons and magic. Your students will have their 'Ideal' path, but sometimes it won't be ideal. Similar to their specialized skill unlock. You will want to unlock certain classes and evolve them fully since they grant specials at the end of them. Some are extremely useful so don't be afraid to grind especially if you ply on harder difficulties (It becomes mandatory in maddening)

Rhea is my wife

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You can make any character any class. Each character has certain skills they're better at so they can meet the requirements for a class more easily but you can easily make up for it.

Each character has unique magic and weapon skills but everyone learns the same class skills from mastering their class so you can mix and match crazy abilities. Incidentally, don't listen to user about master classes some aren't necessarily optimal but the skills you get from them are. For instance, Mortal Savant is generally a bad class but the skill you get buffs res on attacking term so it's a good class for Marianne whose strong at swords and magic and greatly benefits from the res up skill since it powers up the weapon skill Soul Blade that runs of Res, her strongest stat. Wyvern Lord, Falcon Knight, War Master and Gremory are all master classes that are universally useful.


Additionally the first time you change to a new tier of class you'll get a stat buff, so it may he in your interest to change to a class that will buff a character a certain way then change to a better suited class. For instance changing to a fortress knight for someone like Bernie will greatly increase her survivability before you switch to archer.

I see. Thanks, user. Will terrain be awfully important in any difficulty besides Maddening?

The only thing I can think of that sounds similar is Masteries in GBF. I assume you can't stack the bonuses from every class, though. Is Mortal Savant the sword/magic class?

Yeah Mortal Savant is sword mage which is why only 1 or two characters can pull it off.

Each class has a class specific bonus (or two) and a mastery skill. The mastery skill is learned forever and each character can equip five skills apart from their class skill.

Does it at least work well with Byleth?
Rhea has some fucking nice hips, by the way.

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You could probably make it work but its just a worse version of Byleth's actual signature class