>this is the best Fighting Games can do it when it comes to story and character development
How come?
>this is the best Fighting Games can do it when it comes to story and character development
How come?
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>DUDE, Blanka is so badass, I wonder what his backstory is
>"He ate some electric eels"
Mortal Kombat never really had any actual competition to begin with.
>Story
>Fighting Games
ha
your problem is assuming that just because MK dumps a lot into its story, that automatically means it's "the best fighting games can do". The obvious answer is it's not, turning your studio into an assembly line that predictably pumps out games every 2 years doesn't make for great narrative creativity.
>turning your studio into an assembly line that predictably pumps out games every 2 years doesn't make for great narrative creativity.
That's not an actual criticism. That's actually a logical fallacy.
Come to think of it, what IS Street Fighter's storyline?
>trying to think of a legitimate counter to this
>I can't
Yea, Fighting game storylines are generally dogshit. Mortal Kombat 11's being above average and being the best is not a good sign for the genre.
alright, you want a real criticism? I don't like that 11 went for the boring "timestream correction brings back young characters" for its story, it just comes off as NRS trying to give a narrative reason for all the costumes they sell.
They killed off Liu Kang in Deadly Alliance, which was a ballsy move. That would be like Street Fighter killing off Ryu in Street Fighter 5.
>it just comes off as NRS trying to give a narrative reason for all the costumes they sell.
NRS has no problems selling costumes without any reason, just look at MK9 and MKX. They released MK11 as a way of book-ending the series and closing a lot of the plot holes, while the Aftermath expansion re-opened the series for sequels because of how well it sold (4+ million more than Street Fighter 5)
I agree that time travel BS is usually involved when a series becomes so convoluted that it has no way of making its way back without creating some serious story inconsistencies, but that is also a sign of how well-developed all of the characters are and that they care as much as they do since the story of MK has been consistent since its inception in 1992. If it were any other fighting game like Samurai Shodown or King of Fighters, they'd just zap out another one and make up some schlock without any character development, recylcing the same characters with minimal changes. I mean, can you name a single incarnation of Ryu throughout every single Street Fighter game that wasn't simple the same version of him since the first? You've had numerous roster changes, character changes (Jax, Sub-Zero, Liu Kang, Sonya, Shang Tsung) as the series evolved, all with lore-based explanations for their different visual appearances and move-sets.
It isn't. NRS has Warner Bros money and hired a bunch of comicbook movie animators (you can look this up on imdb). The rest of the fighting game devs are lazy. They look at NRS's sales and attribute it to how simple the game is, instead of content, because they don't wanna spend the money.
>NRS has Warner Bros money and hired a bunch of comicbook movie animators (you can look this up on imdb
>They look at NRS's sales and attribute it to how simple the game is, instead of content, because they don't wanna spend the money.
What do either of these things have to do with the writing of the series? As for the second one, assumptions about business motive are irrelevant, since you could apply the same level of logic to every single game.
>They look at NRS's sales and attribute it to how simple the game is
If that were true in the slightest, it wouldn't have lasted 30 years.
Because they have next to no competition. FGCfags in general don't give two shits about anything but the moment to moment fighting when it comes to the games themselves so they don't ask for more and in fact will often bitch and moan about "wasted" development time when the devs do try and insert more story. Though this does make a bit of since fighting games by and large are usually fairly niche so they tend to not have the funds necessary to make a compelling story mode.
MK however has a fuckhuge audience that extends much farther beyond the FGC so their audience has higher expectations in terms of content outside of the basic gameplay, and they also have a much higher budget to insert that stuff thanks to it's success. But rather than do cool and unique stuff to set themselves apart like something like Soul Calibur does with it's single player modes most other devs either don't bother or make a half-assed attempt at it while usually doing it the same as NRS does only without the budget or even it's "quality" of writing which has soured a lot of FGCfags on the whole concept. MK's story isn't great but holy shit is it leagues better than the embarrassing shit we got in say Tekken 7 or MvCI which is why it and Injustice are the only ones that ever get any praise.
>but holy shit is it leagues better than the embarrassing shit we got in say Tekken 7 or MvCI which is why it and Injustice are the only ones that ever get any praise.
REEEEEE, HOW DARE YOU INSULT TEKKEN, TEKKEN IS DE BESTEST GAME EVER! REEEEEEE!
I really dig how the DLC characters are implemented in a thoughtful way, they really have an eye for details and subtle references. Spawn has callbacks to Sir John, Violator and Mammon, and against D'vorah where she mentions the Phlebiacs.
It's the kind of crossover autism I REALLY like.
>be known for being flagrantly violent and over-the-top
>also known for being the most well written in its genre
Based
>find video of fat autist who hates MK
>MK11 in particular he rails against trying to desperately down-play the fact that half the game rests upon its story and characters saying they're only recognizable based on their fatalities
>says its story and characters are inferior to Samurai Shodown
>ends the video detailing about how he's mad at MK because of "mass shootings"
youtube.com
I don't think I've ever seen a sadder attempt at criticizing a franchise than him. Is he the movie-blob of Zig Forums?
>TFW no superior limb-based combat
Bros how can we ever hope to compete with Tekken?
kind of overdefensive reply there user. I'm going to take your word for it that Midway/NRS has been committed to character consistency/development, but that doesn't really have any bearing on the story of the games. MK comes off as very movie-game in fighting games, because they're so committed to the narrative aspect it ends up harming the core gameplay.
>I agree with you that time travel gimmicks are BS
>"You're kind of over-defensive"
Quality reply, nice cope
That sounds like confirmation bias to me. People have always shit on the gameplay of MK irrespective of it's single player content for any number of reasons. Pretending a ten hour story mode is somehow responsible for it doesn't make any sense when every modern NRS game has the exact same style of story mode and yet all have lots of fans who will argue about which plays best and people who don't like them will shit on the gameplay for entirely different reasons from game to game.
NRS clearly gets enough of a budget that it isn't an SFV scenario where they have to sacrifice other shit to make a story happen, they just try new and weird shit with every game with the gameplay and how well these changes work can vary vastly depending on the entry in question. I'd argue for MK11 and Injustice 2 at least the gameplay problems stem more from them doing these weird custom movesets than them wasting time on a story mode.
its still baffling to me how even blaze, who just existed there to be a punching bag, was a better written villain than kronika.
the 3d era as a whole seemed to have baller intro cutscenes all around
I keep getting told I’m wrong for having this opinion but fighting games should not have stories. They just need an opening cutscene to the game that explains the premise (I.e. why all the characters are fighting each other), an ending cutscene for each character and character bios in a menu somewhere. That’s it. We don’t need some convoluted bullshit capeshit tier story and cutscenes between every fight.
It's this. The story mode isn't a detriment to anything, MK games have always played like shit. MK9 was the very first time in the series' gameplay it was taken semi-seriously on a wide scale. And that was gone in 2 games.
Fighting game "story" has historically been expected to de dumb.
Imagine being this retarded.
MK11 and MKX were both hard improvements to MK9, and MK3 was when the series tried to be a "serious" fighting game (whatever that dipshit term means)
from what I've heard the King of Fighters has a good story for a fighting game, especially what with how many arcs they've had:
>Orochi Saga
>NESTS arc
>Ash arc
>whatever they're on now since Ash is dead
You're a retard
>whatever they're on now
That's a pretty good summary of SNK fighter's storylines as a whole.
MK9 started the story mode phenomenon. The game sold millions and other poorer devs immediately came to two conclusions:
>"story mode = sales!"
>"simply gameplay = sales!"
Both have been proven wrong again and again. MK has atmophere and good presentation. Story mode works in MK, because it's trying to be either a Kung Fu movie or a Marvel flick. It's American and tight gameplay isn't the main point.
The moment all these jap and anime games tried story modes and dumbing down gameplay, they failed. They don't get it, because you're right. Good fighting games do not need story modes; they need to look AAA, have good gameplay, and have cool modes. That is ALL. But they refuse to do it.
>MK9 started the story mode phenomenon
Holy shit how new are you?
>Both have been proven wrong again and again. MK has atmophere and good presentation. Story mode works in MK, because it's trying to be either a Kung Fu movie or a Marvel flick. It's American and tight gameplay isn't the main point.
Oh, you're not new, you're just dumb. MK11 has tighter gameplay than Street Fighter 5.
>Good fighting games do not need story modes; they need to look AAA, have good gameplay, and have cool modes
Which is what NRS fighting games have had since their inception. Other than NRS, Street Capcom was the only alternative to this, and even then they completely fucked it up with SF x Tekken and then the mega-blunder that was Marvel vs Capcom Infinite. Now they're trying to recoup their losses with SFV which ended up bombing in comparison to SF4