Ocarina of Time's Hyrule field

Ocarina of Time's Hyrule field.

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This is why when I emulate I look for precision.

Home...

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soul

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Still looks like shit

soul
soulless

What is this?

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Souless.

Flatter than Arbiter's mother

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2020 and op cant use good emulator

>OHHHHHHHHHHHHHHHH SOULL OH GODDDDD ITS SOOOOOOOOOOOOOOO MUCH SOOUUUUUUUUUL I'M GONNA SOUUUUUUUUUUUUUUULLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL

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more like hydrool smeeld

I've heard that hyrule field's grass is a single texture image. It doesn't use the modern texture painting methods.

Based hyrule field poster

How do you feel about this? Keeping in mind that this is how the N64 would output the image.

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Not him but you could use some blur and crop the screen so you can't see things that you were not suppose to see when playing on real hardware.

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paraLLEl is deprecated, you're supposed to use the Mupen core with paraLLEl's RDP and RSP now.

I would murder someone with plausible deniability to get a game with those graphics.

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use SABR bro

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Mmm... looks like I need to google some stuff now. Thanks for the heads up.

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yikes imagine playing oot at low resolution because muh n64 did it

Someone needs to take your computer away from you.

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Is this an actual meme or it's just one person forcing his autism?

>NOOOOOOOOOOOO IT DOESN'T LOOK THE EXACT SAME AS IT DID WHEN I WAS A KID IT NEEDS TO BE MORE BLURRY AND PIXELATED AND THEN I CAN TRULY EXPERIENCE IT THE SOULFUL WAY! AH YES, THE WAY IT WAS INTENDED TO BE DISPLAYED ON A SCREEN! WHAT FILTERS SHOULD I USE BROS?

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I like the filter is pretty slick

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>tfw this shit is starting to actually grow on me

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It looks alright on some games where the pixels are a fucking mess because of size limitations like Metroid Fusion

So, which one anons?

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It literally doesn't look like that, that's a texture error

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