Face it Zig Forums, zelda has never improved over the decades it has been 3D.
>muh large map!!
>muh inventory menu!!!
Can you honesty say a game that STILL makes your reward for doing missions piece of heart or useless rupees deserves to be recognized as a modern game?
Zelda never learned to innovate
Fine. What would you like to see Zelda do? Specifically, if possible.
upgrade combat, multiple styles of fighting, rpg character elements, Maybe even skill abilitiy moves. Customized look in some way. Something to invest in like poor village that gives side quest after certain amount of rupees and items givens for its advancement. Decision making options for quest that give it more than one outcome option. Characters with backstory told over course of game that you bond with. New villains. Better music. Better levels.
Blame Hacknuma.
I never liked fighting enemies in the games. And considering you do a lot of it I really wish it was more fun. Also wish they picked up a bit quicker with their pacing as starting new games can be really boring for the first few hours. And I'd really like if the hero difficulty mode did more than double damage no hearts, like giving monsters extra attacks, new and harder enemy placements, or extra boss phases.
How in the fuck do modern games have better rewards than older games?
>99% useless procedurally generated loot
>text logs/diaries written by interns about things that nobody cares about
>generic EXP for leveling/skill trees
>crafting bloat designed to waste your time
>1000 of some shitty collectible that rewards you with the above
If anything the problem with heart pieces is that they're not an immediate reward. LoZ had it right, give the full heart container. LttP added heart pieces because it introduced much more side content and needed to stretch out the rewards, tolerable at the time because it's relatively quick to get through but it set a bad precedent.
Really if you want to shit on Zelda rewards, shit on WW's treasure maps that are literal filler, or BotW's 900 korok seeds.
i think botw was pretty innovative, but its a dissappintment the whole game isnt like the starting area.
Here's what I want.
>no open world
>no lack of music
>no voice acting
>no weapon degradation
>no crafting
Basically don't fucking do BoTW again. I'm still pissed they're making a sequel and another spinoff. Move the fuck on already, it wasn't that good.
BotW is one of the most innovative games I've played in 20 years. You can chop a tree down, set it on fire, roll it down a hill into your enemy's camp, and then it burns their watch towers.
How is that not innovation? I'm not a huge fanboy, I thought the game got pretty boring after the starting area. But to say it wasn't very innovative is objectively wrong.
>upgrade combat, multiple styles of fighting, rpg character elements
>Customized look in some way. Something to invest in like poor village that gives side quest after certain amount of rupees and items givens for its advancement.
Man, you'll like Breath of of the Wild
>Characters with backstory told over course of game that you bond with.
>New villains. Better music. Better levels.
And that's Twilight Princess for you
So just make zelda dragon's age, skyrim, or fall out or any other westashit rpg.
Cool kill yourself.
Plus both WW and TP have upgradable combat with new moves.
MC, TP, FSA, Oracles, and LA had new major villians and nearly every game has added at least three or more new enemy types.
BotW has incredible combat diversity, learn to use mechanics and systems.
Why does it need to innovate?
Innovation in videogames has only moved away from meaningful, story driven games with useful items in a tight, single playthrough experience
and only given us games that try to keep you playing as long as possible while taking as little effort as possible to produce to suck as much money as they can from you and funnel that money to CEOs.
Your biggest Zelda innovation consisted of copy-pasted enemies, landscapes, dungeons, and villagers. and microtransactions.
Next step is gacha-lootboxes.
You seem the type to want buyable infame currency.
Videogames needs to regress, not innovate. Fuck BotW
>no lack of music
But BotW has more music than any other Zelda game, retard. Play the game before shitposting.
>not enough inventory space for every unique armor
As a completionistfag, this kills me.
SS was the best zelda game ever but fags cried cause 'muh m0shin' like overweight fags who can't move their wrists properly
>I'm still pissed they're making a sequel
I don't mind as long as it gets the MM treatment.
It's been over 3 years, user.
Learn to cope and stop making these threads every day.
exactly, why would I want zelda to be like every other game, look what happened to assassins creed i will never respect that game as an rpg.
you want innovation for the sake of innovation?
play starfox zero or sticker star
dont worry, it will
>innovation for the sake of innovation
God I fucking hate Nintendo at times.
that is Link not Zelda
i haven’t played BotW and heard it’s empty world with repeat dungeon? whatever they are and just a shitload of weapons bc they break plus cooking stacking items.
This. The first 2 Zeldas used to be Actiiton RPGs in a heavy fantasy land. Ever since the puppetcuck joined the ranks he turned Zelda into a Where's Waldo kid's show with linear cinematic levels leading into puzzley shitfests full of puzzles.
Why would they go back to the old way when botw sold 20 million copies?
>this 10 hour loop of piano keys but at different tempos and instruments added in means it has more music than any other zelda
There was literally no point in them doing this, too
>upgrade combat
MM, TP, SS, and BotW both did this
>multiple styles of fighting
MM and BotW did this
>Customized look in some way
BotW did this. If you want to be technical, MM,WW, and TP also kind of did it.
>Characters with backstory told over course of game that you bond with.
Literally every 3d Zelda game does this to some degree. TP especially does it
>New villains
TP and SS do this to a degree. BotW also technically does it.
>Better music
fuck off
They aren't particualry good at keeping at innovations and building off of them, but they most certainly switch things up to a degree for every game
no they really did not do any of these things
They did though. TP introduced sword techniques whilst SS introduced direction-based blocking from enemies plus the parrying mechanic for shields, both upgrades to the pre-existing format of OoT. MM and BotW had transfomation masks and different weapons respectively for different styles of fighting. BotW straight up has different outfits to choose from, and the others have at least 1 collectable you can change into. Zant and Ghirahim exist as new villians and Demise is also "technically" a new villian. Master Kogah is new for BotW. The character backstory exists for every of your partners(Midna especially), and usually at least 1 side character(say Groose). I wont argue for music since it was worded subjectively and I can't account for bad taste.