how do i solve this?
How do i solve this?
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Tough question. I've been pondering a similar sort of game design problem myself.
Theres a lot of problems to solve, mostly about player agency, moderation, interaction.
SS13 is a lot more player driven, among us is more mechanically based. You can hop into a random lobby of literal children in among us and it works, SS13 less so.
I'd like to keep this thread alive so I'll leave my two cents on the topic there. It's an interesting topic honestly.
town of salem or ttt?
unfortunate spacemen
town of salem exists on the exact section of this graph that among us does and TTT doesn't really have the roleplaying or responsibilities that you have on SS13
I wonder if exploring the topic with another axis involved would help - Systems.
I can't decide if I like SS13 more for it's complex interaction of systems and the emergent gameplay that enables, or if it's the roleplaying side of things.
Basically: Does OPs (and our) ideal game exist without those complex systems, or are they integral?
this basicly
also ss13 has a sort of pve aspect to it with all the jobbie stuff where you can quite literally just seal yourself off from the rest of the players and "do your job" to unlock all the cool shit if there is any
Dwarf fortress when there are werebeasts in your fort.
you have
>epic mafia
>trouble in terrorist town
>unfortunate spaceman
>town of salem
this is entire genre of games
some better some worse
but you will find one you like
This for a more action oriented version.
Hell you could even just make a non-fps version with better tasks and simpler graphics (for easier customization) to get the ideal experience
Barotrauma
Stop comparing games to a hypothetical perfect game that only exists in your head, and compare them to other games that do exist.
thank you, child poster
>someone makes penis sub as a joke
>someone else makes it functional
>we man the giant penis but its too fucking big for the cave generation and gets stuck half the time
>molochs come and rape everyone
good times
barotrauma, ss13 and unfortunate spacemen are pretty much the cream of the crop regarding this niche 'genre' of job rp on a spaceship/submarine..
fuck bros.. wish there were more like this to appease my autism.
Ss13 is perfect but those who run servers are pure libshit censoring cancer.
hippie station is the only good one regarding the idea of fucking around with (almost) no rules
Mitadake High.
Too bad it no longer exists.
Rules are good but 90% of high population servers will censor you.
90% of high population servers have no-fun admins.
you can literally kill someone out of confusion and get banned, when in an rp-scenario it is literally fully understandable.
I'd like to play SS13 but not on that piece of shit BYOND thing
don't be a baby you'll get used to it, or you can wait for SS14
hippiewas my fav serb, but nowdays the pop is way too low. How do I fill the void? Are there other servers like it?
The problem is mafia-games are precisely the kind of games where you really don't to be unsure what you're doing going in, or for that matter have players in your game who themselves are unsure. A big part of Among Us's success is the devs making the game relatively easy to understand.
I guess a big solution there is to tie it into the role based nature of the game. Have it so there are some roles in the game which are intentionally simplified, maybe even make it so they're unable to be imposters and have it so they're the ones new players have to pick starting out with the more complex roles being unlocked when it becomes apparent the player gets how the game works.
i think what i really want is SS13 on just a different engine that makes it not terrible to control or look at
Kiwi Farms as a server now using forked tgstation gamer words allowed.
it's counter-intuitive to make roles that cannot be antagonist unless the role has enough access/authority to make antagonism game-breaking, such as heads of staff in SS13. players can and will metagame to determine who is an antagonist based on what roles people have.
retard
Oh goody, an excuse to link this vid
youtube.com
Mafia-type games is mostly technical. It's all about knowing what each role does and figuring out who is what role. It's its weakness but also it's strong point. It's really an apples to oranges comparison since Among Us and Mafia games are made with different people in mind.
>players can and will metagame to determine who is an antagonist based on what roles people have
Well yeah you can kind of roll with that. Unless you think it's absolutely important that every player can be a potential suspect.
Having said that, actually I guess it wouldn't be that hard just to have a system where new players aren't picked to be imposters. You aren't going to know whose new to the game at a glance after all. Hell skilled imposters might even pretend to be new to mislead others into thinking they couldn't have been made imposter.
Flicker on Roblox
>no 3D murder mystery with trial elements and good clues after a murder
Could be the perfect game based off pic related