Phoenix Point

is it worth playing now?

Attached: Capture.png (978x868, 951.96K)

Not really.

Do you want to play Xcom but better? Then yes. Inb4 a million butthurt Xcom fans, the series killed itself the moment it became about customised elite units you never lost and stopped being xcom.

It's like you took the original X-com and then made it the most bland thing imaginable.
It feels like a slog to play.

lol no

You never be a real baiter

Isn't this the game by the devs who gloated about "still being in the black" thanks to the Epic exclusive deal after their backers threatened to pull out?

Play openxcom instead.

aye

Attached: x-piratez.png (638x401, 60.24K)

whats the appeal of xcom games
they look like the most boring, uninteresting garbage
>wooow dude I love having a 15% chance to hit a guy in point blank range
>wooo dude I love spending 4 turns just moving
>3 human guys vs 4 aliens, what an epic battle

Can I have a quick rundown on mod scene? What mods are mandatory or recommended even for a first playtrough?

I don't turn-based games are for you

For nuCOM, it's about the tacticool factor for me.

There's tons of more interesting tactics games like disgaea.

What would I give for Piratez with consistent art and an UI that doesn't shit itself trying to manage all the stuff Piratez has.

Any game with a chance to hit is automatically trash. Prove me wrong.

in old xcom you can control up to 24 units against up to 80 aliens

Yup

do you really think that?

Attached: evades your attack in your path.jpg (1683x248, 64.38K)

Yeah. If you can't create an engaging system without heavily relying on RNG bullshit, it's trash.

I don't mind if it instead they use something akin to glancing blows. Just give me a low chance to fuck up my shot and "graze" them where it still does some chip damage.
The fact you can shoot 5 times with a 95% chance and there is a chance that you will miss all 5 shots, feels like bullshit and is just unfun from a video game standpoint.

In Jagged Alliance 2 missed shots their reduce action points so you can supress enemies, in every other game like this taking machine guns is useless.

That's a good way to handle it as well. I just think it's bad game design to have shots have a chance to literally do nothing. It promotes save scumming because it just doesn't feel good to play.
I've seen games like XCOM also allow you to chip away at cover. If you are at a 100% cover location and you miss, let it destroy the cover to turn it into a 50% cover or something.

not really

>disgaea
Is there only tactics? Looks quite boring.
With xcom games the intersting part is the mix of having a base to expand, research, soldiers to hire, train, keep alive and level up. Tactics alone with a bit story isn't really that interesting.

All I play are turn based rpgs you fucking dolt
xcom is just boring

There is no tactics in Disgaea. There is only grinding.

But at least it doesn't have hitchances.

hitchances are fun you boring yeek cunt

I was kind of enjoying it until the snakes showed up and then it became retarded. XCOM balanced mind control by having it take up the enemy's turn to use it, each enemy could only mind control one of your dudes at once, and killing them would break the mind control, and the thin men weren't very strong outside of that ability. In Phoenix Point the snake monsters can mind control one of your dudes and also perform another action in the same turn, they can mind control a new squad member each turn, and killing them doesn't break it, and on top of that they're also heavily armoured, have a heap of HP, and have strong weapons, and they don't only show up by themselves either.
That shit on top of the buggy as fuck aiming system made me give up on it.

ShitShat