Why is DS2 shat on for having ganks while DS3 does it so much worse?

Why is DS2 shat on for having ganks while DS3 does it so much worse?
Nothing in DS2 comes close to the shittiness of this room.
>hammer gargoyle
>dozen of mobs with ranged and melee attacks
>gargoyle on the other side randomly decides to fly down and aggro you
>TWO MIMICS

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Because DS3 is casualized EZ mode garbage made for normies late to the franchise with infinite dodge rolls, no poise, and cheat heals.

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Didn't see the problem, i was playing as an archer.

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DS3 was playtested.

and somehow it's still shit hmmmmmmmmmmm

which is I bet why it was so safe and casualized. ds3 took 0 (zero) risks.

how does ds2 have multiple threads up at any given time 6 years later?

Because Dark Souls 2 only has ganks through copying and pasting their enemies

I think DS2 is mostly shat-on for having unavoidable ganks, not for having situations in which they can occur. Bell Gargoyles, Skeleton Lords, Ruin Sentinels, both rat bosses, the congregation - they and more all fights were the 'intended experience' was that you had to deal with 3+ targets all at once. The gimmick seems to repeatedly be "this encounter is not interesting, so let's add shit until it becomes hard". It's rather telling that the best fights in the series are always 1v1, or 1v2.
In contrast, you have one enemy attacking you in that screenshot - that's not a gank. Beyond that, everything there is optional, aggros independently so they can be fought 1v1 without interruption, and you can de-aggro by simply walking a short ways out of the room.
You could bumblefuck your way around in DS1 and Demon's Souls and draw a bunch of aggro from a bunch of enemies then too. That's not a problem.

Oblivion had that going earlier today, and that's over 10 years old. Bizarre.

DS2 is the equivalent of getting punched in the dick over and over. I said it.

Weird cult around it it’s the ultimate contrarian take to praise it

my favorite is 1
more curious how ds3 gets away with all the shit that ds2 is crucified for

there are plenty of threads created to shit on it too though

3 is the designated one for casuals

Except the movement isn't a garbage, so ganks aren't a problem as long your spacing is good and you don't get too greedy.

That explains why its so ez

I don't really get this. I went through DS2 after DS1 and DS3 and it's just horrible all around. It's literally trollface.jpg the game.
Everywhere you go there's an enemy popping out to knock you off a ledge, in some cases 3 in a row, out of utter stupidity. Like someone telling the same joke over and over, but no one laughs, and then the person is like "GET IT?! LOL"

Everything about it is just bad, right down to including a throwaway stat for iframes and potion drink speed. What the actual fuck were they thinking?

so like all the way through irithyll dungeon and profaned capital?
>Skeleton Lords, both rat bosses, the congregation
I can't imagine having trouble with those.
>ruin sentinels
are awesome
>bell gargoyles
fair enough, but they're optional.
>In contrast, you have one enemy attacking you in that screenshot
not for long, you'll usually roll into the aggro range of the gargoyle on the other side or white jailers.

how come DS2 is easier then????

>muh A team

>they're OK because I can iframe away from them due to unlimited stamina
understandable

Because of said cultists which made it their mission in life to deflect away from it (usually by shitting on every other entry which are all infinitely better games).

sounds exactly like melee vs ultimate on this board

1 was shit and Ds3 does the things you're claiming with better execution.

Cultist here, I just liked 2 the most of the 3 DS games. I only shit on 3 though, because fuck 3.

Because DS2 is all artificial difficulty, once you get past that the challenge is gone. The only thing that makes it hard is making it feel claustrophobic. It was just a story board of bad ideas.

"Imagine if you had to run through linear rooms with archers, armored axe/sword knights, and caster faggots that make you fat roll. Wouldn't that be so ridiculous. lololol"

"Do it."

Because 3 = rollspam. They made the stamina management far more lenient and plenty of weapons have way more hyperarmor. This results in a PvE experience where players can get away with playing poorly as long as they keep rolling.
You can also get to 7/8 estus +2 within an hour which makes the game even easier.

>DS3 is eas-

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>They made the stamina management
There was no stamina management though. I beat Pontiff on my first try by literally spam rolling without understanding his attack pattern.

it cant just be me who feels that the grab attack hotboxes in ds3 are horrible, right? it happens so often that i dodge it and still magically end up being grabbed anyways

What did he die so much to in 3, Pontiff?

Shitting on 3 isn't a hot take, no one woul give an iota of a fuck if you didn't bring 2 into the equation. 3 is bad because it's stale, sterlized, safe, and soulless cash grab. But, it's polished, and doesn't play like shit, so it's still servicable. 2 is just a train wreck of shit that every retard played exclusively for the PvP and in retrospect attributed the enjoyment of PvP to the entire game experience, when it has absolute dog shit PvE that's on par with the 3rd party garbage souls ripoffs.

I never get grabbed, so I'm not really sure how to answer this. What bosses even grab?

Exactly. DS3 stamina regen is too OP which means players don't have to consider action cost as much as DeS or DkS1/2

pontiff, gundyr, and nameless king

grab hitboxes are horrible in every souls game

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how did he die so much in 3 after basically beating 4 other games exactly like it? especially with all the roll iframes in 3.

>.5
what
also
>using the outdated version

>nameless king
The cunt of cunts.

DS3 doesn't have more iframes than DS1

Remember that hidden tomb in DS1 with a gazillion big skeletons inside who immediately aggro you when you fall down?
How did the Hack get away with it?

don't fall down

Is this post for real? That's clearly a bad roll into a punish. That grab was deserved. Don't let that shit happen again.

>literally roll right into his hand
>WTF HOW DID HE GET ME OMG SHITBOXES

not bosses but mimics and thpse ghru jumping faggots. i posted thos because ot happened just now with a mimic, i dodged the grab abd he spun around at lightning speed still grabbing me. wouldnt be much of a problem if it was the first time that it happened

But there's loot down there

because roll iframes aren't magic. ds3 punishes bad rolls and greed way, way, way more than 1 and 2.

What makes it even worse is that he was playing on easy mode

But same goes for das1 and for des. Only das2 has this shitty unresponsive movement and adp mechanic which makes rolling unreliable because you never know how many iframes you'll get until you level it up to the meta level.

Input lag. He was playing a bugged version of the game.

wow this is scary accurate, btw dsp is a gaming heel and is decent at video games

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He had over 300 deaths in scholar.

Still though. Ds3 is the most casual souls. More checkpoints and health. That allows you to not try as hard and focus. Lots of players that play ds3 cant handle 1 and 2. Ds3 is the most simplified and casual friendly experience

>Behind the boss
>He magically grabs him
>Punished

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EVERY kanji attack in sekiro. they're basically qtes.

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DaS 2 is the only entry in the franchise that does hitbox refresh at the start and end of the animation, rather than throughout. DaS 2 has the objectively bad hitboxes, this isn't up for debate. The shit you posted is retarded like your contrarianism. DaS 2 legitmately leaves your hit box where you first rolled, and if the grab hits where you stood before you finish the animation, you get grabbed even if you teleport to the other side of the universe with admin tools.

You're dodging too early. That grab wind up takes like a brazzillion years.

Mimics are slow and tedious, I've always just poked away unless I knew I could comfortably get a few hits in. But I've gone through DS3 with every type of build I can think of by now, that it's a non issue.

Every attack the mimic does is almost the exact same frames, and has the exact same wait timer in between them. If you woke one up in a room and just watched him attack, you'll see how repetitive and robotic they are.

Absolute. Trash. Mob.

Literally rolls into his hand like it's his job.

True it just has more rolls, which in turn means more iframes.

Ds3 and ds1 still had wonky hit boxes. The grab moves are still bs. The dancer has a broken grab

OK, I rolled RIGHT into his hand! that should definitely have gotten me!

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And more attacks to roll in turn, so it balances out

Honestly DS2 feels more like 3rd party souls clone rather than a genuine FromSoftware game.

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i agree that the hit box is shitty. my question is why the fuck are you rolling behind him.

not trying to justify anything. just wondering what the thought process was.

>imagine getting grabbed by the dancer

>why are you rolling behind someone doing an attack that lands in front of them

but you're already behind him

it does

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>Why is DS2 shat on for having ganks while DS3 does it so much worse?
It doesn't.
>hammer gargoyle
>one lone enemy that does an extremely obvious surprise attack in an open area
>gank
>dozen of mobs with ranged and melee attacks
Use one of the many options available to you at that point in the game, or just dodge like everyone else does
>gargoyle on the other side randomly decides to fly down and aggro you
>Whining about yet another single enemy surprise attack
You're clearly a retard who's somehow having trouble in arguably one of the easiest areas of the game.
Gargoyles aren't even hard to deal with, they're just an oversized trash mob.
I can already imagine you sperging the fuck out when you reach the roof of the Grand Archives.

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i know how to dodge them, never had a problem in ds1 and even in ds3 it's mostly fine but it's so shit how even if i'm almost behind him as he winds up his grab he turns around so fast and still gers me. maybe the hotoxes arent the issue but more so the insane amount of tracking the enemies in thos game do. positioning plays little to no role, just iframe at the right time

DS2 was even worse in this regard. Many times I’d be standing at the literal perfect lateral side of a mimic and I’d still get grabbed

That would be pretty great user.

Though we all know you would love to get grabbed and pinned down by Vordt's fat ass

>extremely obvious surprise attack in an open area
>Use one of the many options available to you at that point in the game, or just dodge like everyone else does
how does this not apply to ds2?
>when you reach
I've beaten it multiple times faggot, gargoyles on the grand archives are more manageable because they're not backed up fireball spammers and another gargoyle.

>plays off rolling between his legs for a quick sack tap
>HE DIDN'T EVEN GET ME BRO
You literally roll between his legs into his hand.

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Vordt doesn't have a grab

>between his legs
blind nigger