Any reason for companies NOT to use DRM?

Is there any reason for companies not to use DRM?
>don't use DRM
>everyone pirates
>use DRM
>everyone doesn't pirate
even if it's cracked it'll be way past release when they've made most of their money already.

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Companies wasting money on DRM to prevent people who aren’t going to buy the game in the first place is kinda dumb.

>don't use DRM
>everyone pirates
>use DRM
>everyone pirates and you spent a chunk of the budget on DRM

iqdb

>No relevant matches
fuck you

Pirates don't impact sales

Use your brain.

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it's incredibly cheap like 1 day of minimal wage labour cheap

saucenao

>Pirates won't buy your game anyway, if they can't pirate day one they'll just wait till they can
>Costs money for no gain (see above)
>Pisses off legal, paying customers since no form of DRM doesn't fuck them in some way
Steam and suchlike get away with it because it's such a limp-wristed means of DRM it doesn't hurt consumers much and has it's own useful features, but it doesn't hurt pirates much either.

Maybe spread out over a few hundred thousand sales.
But the companies that make that shit charge hundreds of thousands of dollars for the rights to their rights management.

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looking up to magical girls

It’s really only worth it if you’re excepting figures in the millions.

I don't usually care about spoon feeding but it could not have been more obvious.

okay maybe indie games shouldn't bother but anything above a 10 man production then

Time, money and effort spent acquiring and implementing something that has not yet been proven to increase profit. Why do it?

Before I even bother, is this porn?

Nope.

>that has not yet been proven to increase profit
it's common sense that it does
just like stoppin bootleg copies of films made more people go to theatres

No. The ones so desperate to play day 1, will pay day 1 (or earlier, see preorders) because it's easier.
The ones who pirate are usually third world monkeys who would not pay either way. The lengths cheap people will go to to continue being cheap is astounding. You won't get a sale from them either way.

cyberpunk threads prove you wrong

>usually
even if that's true with 99% accuracy that 1% of the people it doesn't apply to are still worth it enough

Are they though? Have you weighed the cost of implementing + the lost sales from people who won't buy BECAUSE of DRM against that 1%?
Explain.

look at any cyberpunk thread where they mention piracy

>Have you weighed the cost of implementing
virtually nonexistant
> the lost sales from people who won't buy BECAUSE of DRM
don't exist

No, you tell me.
>don't exist
Not an argument.

Depends on the degree of DRM.
Something that's very easy to implement, and probably just as easy to crack, could pay itself back because the most impatient potential pirates might buy the game instead, and even a few sales are worth it because you didn't spend any notable time or effort in implementing it.
Extreme measures like Denuvo, or in the past StarForce and SecuROM and the likes, probably have a negative impact with people who'd normally buy the game opting to pirate or just not play instead, and using these measures is also fairly expensive.

DRM doesn't turn any pirates into consumers, but it does sometimes make consumers not buy your product. It is an absolute waste of resources that doesn't help your product in any way.

>>don't exist
>Not an argument.
yes it is

No it isn't.

That one manga with the lesbian magical girls

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>don't exist
Might as well not put any drm because the same applies for money lost from people who pirate.

>here is fictional thing
That's not real.
>NoT aN ArGuMeNt

Kys.

next chapter
WHEN
H
E
N

>covering your ears and going 'nuh uh that's not real'
>an argument
Okay, nerd.

>people crack the DRM and just see it as a challenge
>it's still pirated

Yep. But Zig Forums doesn't care about being reasonable, pirates and shitposters just want to rabidly bitch at eveything.

Sneed.

Chuck.