>loses source code to countless games in their back catalog
Loses source code to countless games in their back catalog
It wasn't useful, and it will never be useful. Video games are for children.
Why are you even on this board you dick-sucking redditnigger fishing for the upvotes?
Why is Square Enix, Sega and Konami so awful at keeping their code while Nintendo and Capcom had good preservation?
I hope you fake redditors with your edgy takes get gassed.
>loses source code to countless games,
probably because they never created the content
You realize most of the games source code they lost was in the 90s or early 2000s were "remakes" and "remasters" weren't really a thing. I bet they never thought CONSOOMERS would go as low as to buy the exact same game with slightly better visuals. We should not be making fun of them, but ourselves. The irony of this thread is mindnumbing.
What are you going to do with the source code? The game is already there.
lol
Execs at Capcom and Nintendo actually worked closely with/ were promoted up from the development staff, and as such actually hold their produces with some degree of regard. Whereas execs at konami/sega/etc. are a purer breed of business men, who don't really understand or care exactly what their codemonkeys shit out.
In theory, SE should also belong to the former group rather than the latter. I guess they're just incompetent.
>Buying the same game
>Not emulating it
Use it to help with future ports. The backgrounds in FF8 remastered are atrocious because SE doesn't have the code. The reason the Silent Hill HD collection was so bad is because they lost the code, so we ended up with things like Maria's eye textures being swapped for her fucking TEETH
>We should not be making fun of them, but ourselves.
That's a great point, actually. It makes me sad to think that so many games are based on the principle of "use your weapon to drain your enemy's health to zero". It's been done in so many different ways, but only a small percentage actually feel like unique ideas. It gets worse when you consider that gamers have begun simply anticipating uninspired sequels, rather than asking for new IPO's. Fuck the cyclic releases of CoD and Battlefield, people are discussing and making predictions for what will be in "Elder Scrolls 6" or "the next Fallout", as if they expect developers to just milk their originally good ideas for sequels in perpetuity.
If only they had the foresight to Open Source.
Pre-rendered backgrounds aren't code you dipshit. At least use an example that might make sense like the fubar texture mapping on the world map inherited from the shitty PC port.
The software used to render the backgrounds in the PSX games is probably so archaic its debatable if they could even recreate them in HD even if they had the original 3D files.
most studios back then wiped their old source code to make room for their new projects. nobody (other than nintendo) was greedy enough to anticipate the demand for endless ports, remasters and remakes in the future.
lol
FPWP.
In fact, a lot of companies and developers kept their source code preserved. Nintendo, Al Lowe, William Salvador/Rebecca Ann Heineman, John Calhoun, Dave Ashley, BioWare (employees), Kevin Edwards, Climax Studios, Electronic Arts, Chris Shrigley, Telltale Games and even Tose Software preserved a lot of material.
Besides, ports and conversions (which were often made with the original source code on hand for obvious reasons, especially for console ports) were a thing since the 80s.
>kept their source code preserved
And yet many of their "remasters" still look and run like ass.
what a shame
The Sam & Max remaster looks great, Nintendo sells ROMs instead of making 100% native ports, Beamdog sucks in general and the rest barely make remasters.
id Software has no copies of the source code for Doom95, at the very least.
>I bet they never thought CONSOOMERS would go as low as to buy the exact same game with slightly better visuals.
oh come on
Nintendo and Capcom had to keep their source code early on because they were porting their arcade games to the NES
They sooner found out that it was helpful in creating remasters and ports to other systems too
It also helps that their execs were also developers before so they knew the value of their source codes
Konami and Sega at some point saved their source codes too but later on they had a change in management which led to mishandling of their source codes
Squeenix had difficulties on saving their source code because they revamp their engines since FF7
They have no problems on keeping classic FF and DQ source codes it's just they have a fuckton of engines to work with when remaking
Fun fact: Sega has confimed the have the source code to that game.
>The only version that included it was the version included in Sonic Jam for the Saturn. You can use the Spin Dash in that version, so when I asked M2 to put the Spin Dash in, I brought the program source along with me. (laughs)
>NH: First off, we wanted to find out if there was some data in Sonic Jam that resembled the MegaDrive version of Sonic The Hedgehog, and if there was, we could just do a comparison to the original game, note the differences, and analyze them. But as we got deep into the code, we realized “there’s nothing like that here at all”, and that’s where the story starts.
>YO: M2 told me: “we looked over Sonic Jam’s source code, but we don’t get it.”
web.archive.org
>arguing a point that doesn't even matter.
This is pure autism, the point of his fucking post is you're a CONSOOMER and should be ashamed of yourself. Fucking hate the mindset of this board.
>HURR I CAN PROOVE ONE OF HIS POINTS WRONG!!!
learn to read between the lines ESL/ZOOMER
>Its 1998
>game is ready
>time for the release party
>everyone gather together at the source server
>takeshi press the button we need to free the evil spirits
>format c:
>banzaiiii
>everyone drinks champagne
Arcade ports we're a thing you zoomer poser so your source code losing argument is already weak by default
For the remake argument it was already happening on the 16 bit era where traces of the old source code remains with added gameplay mechanic capabilities
So? Stop buying ports and remasters then. Full blown remakes that re-do the assets, fine. Otherwise, who cares. If they cared about making the backgrounds better, they would hire people to redraw them, they have the outcome there for reference, they can recreate it exactly
>Super mario 1-2
>Metroid and Kid Icarus
>Megaman 1-6
>Castlevania 1-3
>Contra and Super C
>FF I-IV
>DQ I-IV
A fuckton of games used the same engine for games back then unless they want a revamp on the likes of SMB3
>imagine not burning your source code to a bunch of golden CD-Rs