>game is too easy
>change difficulty from "normal" to "hard"
Game is too easy
>game is too easy
>can't go beyond very hard
Fucking Death Stranding..
>change difficulty from "Normal" to "Hard"
>nothing changes except you have less health
>only difference between easy and hard is that enemies do more damage, but so do you so hard is technically the easiest because you defeat enemies fast due to their lack of skill
literally harder
>hard mode just makes enemies spongier.
>doesn't start the game in ultra hard from the get go
>hard mode changes the enemy layout of the level
>hard mode makes the game easier because of improved drop rates
>play Halo 2 on Legendary
>
>when a harder difficulty adds more enemy attack types and enemy variety instead of just tweaking health vs damage numbers
>Normal mode: 1:1 damage given/received
>Hard mode: 0.25:4 damage
>This is the only difference
Fuck you fallout 4
>hard is locked until you beat normal
>Normal is so easy you don't want to even keep playing the game
>ok google
>lets gayme
>game is too easy
>change it to hard
>enemies become sponges
>change it back to normal
>hard is locked until you beat normal
>you can circumvent it with the developer menu and then laugh at the ignorant suckers playing normal mode first
>Difficulty: Just the story
>Cutscenes skipped
What, did you think it'd make the AI smarter? That's too hard for AAA devs to program!
>hard mode is actually the easiest and easy mode is the hardest, due to how slow everything moves
it had its flaws, but I think Fallout 4's Survival mode was just about the highlight of the entire series. The damage modifiers still felt pretty stacked against the player, but the added lethality an desolate nature of the world was awesome. I loved finding a strategic location on the world map to begin building my own base. Then going on gradually more risky endeavors to sequester building materials and scarce supplies. Then arming myself with the right amount of weaponry, food, water, and medical supplies before resting up and heading out under the cover of nightfall to complete and important mission. To me, that felt like what Fallout always should have been like. The fact that they gutted so much of the RPG aspect is a shame, but the gameplay was the best in the series.
>want to change difficulty
>have to start from the beginning to do so
>normal is too easy
>hard is too hard
Sigh.
lmao
>strategy game
>feels too easy, ai too dumb
>change difficulty to hard
>the ai behaves exactly the same, except they get hard stat bonuses, faster build times, and free shit
welcome to real life fucker
Name one(1) game that does this
>game is story driven
>coworker starts talking over cutscenes
I keep hearing this, but I don't play strategy games. I'm curious, though, which games in particular do this?
>game is too hard
>change difficulty from "literally braindead" to "gaming journalist"
>game is too easy now
Any halo game, but specifically CE
Civilization
The AI is as advanced as it will get on "Prince" difficulty. Any higher and it just gets bonuses to production/growth/combat
Star Craft 2: AI gets more minerals and gas on each trip, faster build, train, and research times. I think harder ai ignores for of war.
Total Warhammer: AI ignores income mechanics, gets melee and leadership buffs while player gets nerfed, and ignores fog of war on the campaign map. Even high tier melee units will lose to trash on legendary (with some exceptions).
Why would you not just have the best ai across all difficulties?
Wojak has been raped by you cringe incel fucks.
>normal too easy
>hard too difficult