21 hour only cyberpunk 2077 full story

Game beaten. 21 hours total, about 60% of that being pure main story play. All normal difficulty with breaks to craft gear and do side missions for fun

This tweet is from twitter.com/DreamcastGuy , and he delete it afterward i not sure why , what do you guys think?

more info : gamefaqs.gamespot.com/boards/778998-cyberpunk-2077/79155028?page=2

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21 hours for rushing the main storyline isn’t bad at all.

Is this guy trustworthy?

20 hours is the average I keep hearing about
I thought this was a 300 hour game

Oh no no no.

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Why do you keep making this thread? The Witcher 3 is 3 hours long if you speed run it, Fallout 2 is 15 minutes and Morrowind in 10. Seriously OP if you kill yourself the world will be a better place so just do it. Find a tall building and jump head first from the roof. Fucking subhuman shitposter.

note that , 60 % of 21 hours which equal 12 hours of main story , so 6 hours prologue + 6 hours main story ? 9 years of development for 12 hours main story , 1.5 hours gameplay per year , nice

>Zig Forums using this guy to peddle disinfo that this game is going to be the biggest disappointment since Timeshift. Nitpicking crap, suddenly this place thinks graphics > gameplay, lack of jank > fun, immersive rubbish > good writing

>Combat is VERY fun. Im playing stealth and using riffles. Body tech upgrades are cool but expensive so I don't have many yet. Writing has literally taken my breath away a few times it is so great

This guys honest overall impression of the game

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This happens every new release, some fuck will rush through the game and go "LOOK SEE IT'S SUPER SHORT" it's fucking pointless to listen to these people as they do the same shit every single time and you faggots just lap it up every single time thinking it proves some kind of point.

Haze not Timeshift

In a non-linear game it's fucking awful.

>Timeshift
That's a good game though.

have you ever played a truly non-linear game though? because that's exactly the average time a main quest takes to get beaten when non-linearity is done well.

I meant haze... I always mix the two up idk why

kind of is as said
I don't have the game but carlos stream earlier did the life path, then scav mission and met sex and he was at 5% completion (I think that is what it means) so OP might actually be correct.

Still I played TW3 for 2+ weeks solid 8+ hours a day and if this game has only 2/3 of content that that game has I think it will be ok, defo gonna be doing 3 playthroughs too

This game has loads of sidequests that tie into the main story you aren't supposed to rush it has ending slides like new vegas and witcher 3.

21 hours for a main quest is decent. Might even be a bit on the long side desu

if that's true, hopefully a replay under a different lifepath substantially changes the gameplay

This only changes the prologue and dialog options.

>and dialog options
that seems pretty substantial, no?

flavour text with the same outcome?

This isn't exactly confirmed. I have heard talk from people who have played it that it changes your end game too, but take that with a pinch of salt, probably just expectations rather than facts

it's over

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People can speedrun Morrowind in 6 minutes (3 hours if doing all quests legit) I'm really not worried that someone who tried their hardest to be the first to finish the game did it in 20+ hours

Now imagine if you tried to finish new vegas as fast as possible so you could tweet about it online, it drops from 27 hours to 5 hours if you make a b-line straight for new vegas

imagine using speedrun times as an arguement for fitst playthrough

You're comparing someone who knows the ins and outs of a game to a console peasant.

Mega cope

shit...