The game is just 59 gigs

>The game is just 59 gigs

Lads..

Attached: T2Le7Jo.jpg (676x753, 47.65K)

>10 MIN CAMPAIGN

why games nowadays have to be so fucking bloated? is it because of the 4k meme?

uncompressed files pretty much sums it up

59 GB game

>Day 1 Patch is 4x GB

Lmao thank god i download with 10 MB/S

I'm the only thinking this size is so small?

>59 gigs
>small
wtf is wrong with you, 59 gbs for a game is hillariously big

you got used to games having fucking ridiculous sizes due to uncompressed shit. modern warfare, destiny etc, they just don't care about the size of the game and now everything else seems "small".

The 59GB takes up 103GB on my machine

Compared to other AAA games with the same scale? It's not too bad. I'd even go as far as to say it's a bit below the average nowadays

Witcher 3 with all DLC was about 35GB.

Compared to what AAA? AC Valhalla is 45 gigs.

One gun in CoD weights about 100-300mb afaik without sound. Now imagine you have and entire game full of different assets and you get 200gb+ game.

>10mb
>in 2020

Not him but of the ones I happen to have installed, RDR2 is 110GB, GTAV is 90GB, Kingdome Come is 63GB, Destiny 2 is 55GB after they ditched most of their game.

Yeah the fuck, having gigabit download is pretty common in 2020.

>Games are regularly 50-100gb nowadays
>Next gen consoles only have about 700gb internal storage
>ISPs have bandwidth caps
t-thanks

The preload on ps4 is already 109 gigs

Jokes on you I live in a country with terrible internet services

>Using file size as a measure of content

Fucking kill yourself if you do this, this is why publishers dont bother compressing their games anymore.

10MB/s is the same as 80mbps. 1 byte = 8 bits.
80mbps is not terrible.

Speedtest and your ISP gives you the mbps number. Steam and most other launchers show MB/s.

How big is the day 1 patch supposed to be?

>80mbps
>in 2020

Not that much of a different, not to mention CP2077 is a much bigger game

this, individual assets are what drive up game size. this includes textures, individual audio lines(multiple languages add to this), models, prerendered cutscenes, etc.

the MEGAtexture meme of id tech 4(?) is what made rage be like 4 dvds on 360, each texture was unique, which is a neat idea, but ended up being overkill

I remember how id didn't want to ship Rage with full res textures becaue the megatextures would have made it 20 GB, which they believed was unacceptabe to offer for players.

The bigger a game is, the lower the chances you'll uninstall it and the less space you'll have on your hard drive for competitive companies.

Attached: maxresdefault.jpg (1280x720, 127.33K)

If you're not downloading 40-50MB at least, you're living in the third world

Terrible assumption, a great game makes me want to finish it and uninstall quickly

It was around 20GB, the uncompressed texture data was around 2TB if I recall correctly. It's also the reason why the textures were so blurry which was honestly kind of the opposite of what you're trying to achieve with virtual texturing as you can have as much detail as you want without it bloating VRAM since it only loads based on viewport. Still allowed the artists more creative freedom though.

RDR is like 120+ gigs

you're so obsessed looking for something that tells you the game is shit, you're pathetic
the game being optimized is a good thing, if it was 200 gb you'd be screaming about them being idiots

Download speed isn't just based on your connection. It's also based on the servers of the platform you're using. Steam for example has shit download servers and I get like 15 mb/s, but on Xbox or Microsoft store I sometimes get over 100 mb/s.

The last 3 games I've installed are all bigger than 59 GB
>Total War Warhammer 2, 60 GB (granted, it's with all DLC)
>Tekken 7, ridiculously huge with its 80 gigs
>Steel Division II, 70 GB
TW:W2, I can somewhat understand the size, but the other 2 seem bloated as fuck.

It's not bigger

pretty sure the "day 1" patch is already applied, no point in delaying it for just 2 more days