This is why Hades will win GOTY in a couple days time.
This is why Hades will win GOTY in a couple days time
Because of a grammatically incorrect article header?
because it will reinforce that crunch is bad and that good games can be made without it
I expect it to win because it's free from all the baggage of the other entries, it has solid presentation, and it's indie.
No shit? Increasing hours worked does not mean increased productivity.
Why didn't those other games win if that's the case?
indie games are ass though. try making a game like CP2077 or TLOU 2 without crunch. cant happen
No Forced Tits, Yes Forced Blacks
>forgetting Transistor
Hades? More like CHades.
They deserve it solely for the autism that goes into converting hundreds of animations of 3d models in every direction into 2d animation clips and making it all work seamlessly
I like Artemis
Isn't this game still in early access?
Excellent taste.
Explains why it was so shit and people praise it only for the story.
She will never fuck you
That's not the reason tho. Everyone knows the actual reason why they were nominated, sweetie.
Hades is the game critics fawned over the most this year
because games journos are commie incels?
You must be blind to not notice the eternal shilling journalists do for supergiant
>indie studio with a dozen people
>no crunch
Imagine my shock
It can happen you just need to plan smartly and your faggot CEOs need to cool their heels.
Rotoscoping is just a cheaper way to do 2d animation. That’s not autism, it’s cost cutting.
it would take ten years to make those games without crunch, which with everyone on full pay for that period of time just isnt feasible
No
They don't?
Of course it can. Crunch is just bad planning, nobody plans for it. If it occurs it means that whoever is in charge of managing production schedule fucked up. He won't be punished though, he's too high up
Again, plan smartly and always prioritize gameplay and stability over graphics.
the reason directors exist is to prevent teams from reinventing the wheel 100 times in the course of a project
good direction = 100% efficiency everyone makes a good thing once
bad direction = 10% efficiency game is rebuilt 10 times and ends up costing 1000% of budget
No, it wouldn’t. OT is costly and the productivity diminishes fast. The only reason crunch exists it to make release dates fit it into a certain quarter/year.
It would take even less time if they were managed properly and didn't redo the entire game after a year has passed and half of the budget is gone.
>scope of the game is clearly defined since the inception of the game
>work properly when you have to work
>Surprised you don't need to use OT
Muh "crunch" or forced vacations literally had 0 to do with the success of the game, it's proper management and direction. Not to mention how indie devs probably have a way easier time managing their staff because they don't have a bloated staff.
she might, but then her brother will too
It should win, but it probably won't.
I mean it helps that the game was in early access for like... 3 years.
>roguelite with just 4 zones and nearly no variation
>4 fixed bosses
>2 mid level variants
>like 12 enemies in the entire game
>somehow GOTY material
this piece of shit is being shilled SO hard across every forum and outlet
it was a disappointment anyway