They went all-in with the merch, advertising, marketing, literally-who internet celebs, Zig Forums shilling, SJW pandering, hollywood celebs, youtube documentaries, CG trailers, rappers, literally-who bands...
They could have just made a good game instead.
They went all-in with the merch, advertising, marketing, literally-who internet celebs, Zig Forums shilling...
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91 Metacritic.
Deal with it, nerd,.
so you admit its a GTA normie game?
I'm normally fucking your mom
The reviews have been clear it's an RPG.
Deal with it, nerd.
*DMCAing your thread*
heh
well with bullet sponge enemies instead of actual thought out leveling difficulty I would hope its not an FPS OR a rpg
It’s a nice jacket.
>The reviews have been clear it's an RPG.
>The way you interact with the city and quests is pretty much what you expect: Stealth past enemies or shoot them. If you have hacking skills, you can use those. If you’re physically strong, you can take more damage and rush at people with a katana. But don’t expect that you’ll be able to go much deeper than that. This is not a game where you try to talk your way out of fights. You’re not going to follow a guard home, interrogate him, and then infiltrate a facility using that information.
>So despite how alive the city feels due to its mind-blowing ray-traced lighting, it’s still sterile. Things don’t just happen in Night City. At its heart, Cyberpunk 2077 is a map game. You choose a quest off the menu and then go and do whatever the developer designed for you.
>All of this limits the potential for emergent storytelling. You aren’t going to stumble off the main quest line and into a series of unpredictable moments. Instead, CD Projekt Red is the one prescribing all of the action.
>And again, those quests are usually pretty fun. But the final product doesn’t feel like a real role-playing game that responds to your decisions.
>And on that point of feeling like an RPG, the character progression is also undercooked. I feel a vague desire to upgrade to improve my strength in combat or to open a door I otherwise couldn’t, but that’s about it. The game never puts me into situations where I imagine the new ways I’ll interact with the world as I get new capabilities. Sure, my character is a tank who is good with blades, and that’s different from how your character will work. But we’re probably both going to sneak through the stealth sections, shoot our way through the battle sequences, and do whatever the companion characters need us to do to keep the game moving forward.
Why do people think Grimes and Keanu were extremely high paid actors to get in? Grimes was mostly unknown until she married Musk, and Keanu between Matrix and John Wick did absolutely nothing. Same for the type of artists they got for music, motherfucking Rat Boy is someone they are breaking the bank with getting some songs from?
>You’re not going to follow a guard home, interrogate him, and then infiltrate a facility using that information.
I mean unless a game specific designs a quest that way I can't think of a game that does that. Letting you stalk a random NPC with no backstory to their home seems above video games current level, "schedules" are barely a thing still and the world is surface level.
you can do it all the time
>Morrowind/Oblivion
>dynamic day/night cycles
>need to steal from NPC
>wait for night time
>their NPC script has them go home
>lock their doors
>break in
>rob the place
>pickpocket them
>knock them out
>need to murder someone for a guild
>watch their day/night routines
>follow them into a dark alley
>wait for them to go home
>kill them and drop their body in the river
>kill them in their home
>Kingdom Come: Deliverance
>dynamic day/night cycles
>need to steal from NPC
>wait for night time
>their NPC script has them go home
>lock their doors
>break in
>rob the place
>pickpocket them
>knock them out
most actual RPGs
most games with day-night cycles
I could name so many examples
>seems above video games current level
>"schedules" are barely a thing still and the world is surface level.
that's because retards keep buying trash like this game. Devs know trash sells to normies for billions. know that no effort is required too
I think he means the complexity of quests and how you can solve them or even how they tied to different quest
>fallout.fandom.com
we will not see anything like this in C2077 as I understand.
Different things entirely. He wants a random guard you stalk to have dialog, a home and a schedule and information that pertains to the location. Unless the developer literally puts in a paper of information in them or design the quest as a fork where this guard is obviously someone you can follow its not a thing that happens. Your example goes back to the "what do they eat?" threads of Bethesda games, the worlds are surface level and barely exist at all. No one is buying stuff from vendors, money and items aren't moving around.
The guards outside of cities don't go home, have unique dialog about shifts or secrets. They are just guards and you can leave the game running for multiple ingame days and they are still just guards who sit at the gates.
If games were as advanced as you say, you should be able to use future knowledge in KCD for instance to start a fresh game, go through the tutorial and find and kill the guy who hides in the monastery near the end of the game. Except they just plop him in there and he doesn't exist at all until then.
Just finished my pre-load :^)
Dis nigga be looking hella fresh doe
Seriously, how did it get this way? Casualized RPGs have always been around, and Oblivion was probably the first huge one, but it seems like Skyrim and Witcher 3 have fucked this genre up beyond any return.
>this is what they took from us
Morrowind/Oblivion cities have like 15 NPCs and 5 buildings though, they're not even cities
The game is nothing like an RPG.
>They could have just made a good game instead.
if they could make a good game, they wouldn't have needed the rest of the coping mechanisms.
I wish it were more like GTA.
A game with the polish and intent of GTA's core systems and physics but with the world-interactivity and quest quality of The Witcher would be pretty damn fantastic.
The problem with cyberpunk is that it's not enough like GTA. You can shoot a man in the head a dozen times and he'll barely notice. You can drive off a cliff and harmlessly rebound off the pavement instead of eating dirt.
In retrospect Oblivion was just Morrowind with some little skill changes. Not heavy casualized RPG. If you compare Morrowind to Daggerfall, the Morrowind was casualized RPG. Especially for some old Daggerfall fans.
>ywn be bagged and pulled into a black van
>ywn be cybernetically augmented to be the most efficient cumdump possible
>your higher cognitive functions will never be suppressed, leaving you a submissive pleasure toy for anyone who wants to use you
I hate our real cyberpunk dystopia so much. Jeff Bezos would never have the balls to do that.
a game cannot be both transfobic and sjw pandering
decide what narrative you want to push then push it up your ass
No. Check Oblivion cities and NPC
>en.uesp.net
>en.uesp.net
One city in Oblivion has more NPC than entire map of Cyberpunk
After playing BG2 recently I wonder what people want out of RPGs. 2E leveling seems autopilot as fuck, there was barely anything to do per level if you got anything that level at all. For the most part it was what party member you want in, not how you want to customize them. People already start with specific weapon proficiency and all the secondary skills can be easily quick saved through.
Hey trsucsum idiots if enbies don't exist why are they so heckin cute and valid?
>After playing BG2 recently I wonder what people want out of RPGs.
Building autism at minimum. Games like BG2 had building autism. Even more in NWN. Even more in Pathfinder. Hell Pathfinder is currently best one for that.
You can't really build your character though unless you go magic where you actually get a ton of tools. I was surprised that as a Fighter it took till level 20 to unlock a special move. You can have unique gear for specific purposes but generally that Fighter won't change much throughout the whole game.
retard
the setting of the franchise allows you to go so fucking far and wild and yet, in the videogame,we dont even have stuff like body types like muscled, chubby... we dont even have basic easy to do exotic mods like elf ears...
A lot gold is in multiclasses abut pure classes have top tier abilities on high lvls. I remember melee was pretty boring in BG2. But in NWN you can make fancy shit. Hell in NWN during golden days PVP was popular
WHy do the trannies think that calling people nerds in a videogame forum will achieve anything like is pathethics you arent contrapoints and you will never be so keep delating and get out of our mongalian weavebasking forum