Remember when CDPR was good?
Remember when CDPR was good?
Yes, W3 is their best work.
I do, didn't know anything about it but the Bioware logo in 2008 convinced me to buy
No.
you will never be a woman
Yeah this year they are publishing the best game of all time, cyberpunk
Lmao even posting a pic of the game's disc is jank
I remember that they made w1 which had plenty soul and they did their own mechanics and walked their own path despite it barely holding together by duct tape and slavomancy, then they made W2 which showed off their technical prowess but started importing lots of bad trends in UI and so on in order to make it more mainstream but it really not giving anything to the game, still they made something really unique with their branching storylines and it was an impressive feat. Then in 3 they went full on importing trends and made it open world for no reason which contained only 3 activities repeated over and over again with the main plot and side quests mostly instanced away and not using the open world at all, still they redeemed themselves with the dlcs and it had an impressive polish and ambition to it.
So really they are getting better at the technical things but they have less and less of their own stamp on things and are more and more mainstream focused and not making their own mechanics. So I dont't expect Cyberpunk 2077 to change this trend, only further it.
S O V L
Remember when they made a game with a decent gameplay ?
Yeah, me neither.
no
W1>W2>W3>>>>>>>>CP2077
t.never played anything but w3
Have over 100 hours on the W1 achktually and over 50 on W2
pic unrelated
>over 50 on W2
then you should know W2 is trash
The Witcher 3 is an overrated piece of shit:
>Shit gameplay, which you'll have to take on for dozens of hours
>Main story stretching
>Shit villains (except the mirror one in the dlc)
>Cancer Open World, emptier than my ballsack after nutting in OP's mom
>Shitty RPG mechanics
>Terrible side quests, only 1/6 of them are mildly interesting
Stretching forever*
yoor muva sucks dwarf cawk
I can't explain it, I love TW1 but can't get into TW2 for the life of me.
Console trash
I completely agree. After putting in 130 hours or so in the game+dlc. The flaws are pretty obvious. Cool atmosphere and environment but they completely blew it when it comes to combat and rpg mechanics.
Skellige feels like an afterthought, guess they didn't had time to finish it and put content in there.
Might be the move to consoles but it just doesn't feel good to look at, to play and the UI/menus are trash.
Yeah, but TW3 was already a step back in many regards.
Such as?
what, not enough nostalgia for you.
No. Only game of theirs I played is Witcher 1 and it was mediocre at best.
The story of Witcher 1 just feels well structured. Literally every scene has a purpose behind it and most of them are also very well written. You take out any of them and the story as a whole is incomplete.
W3 on the other hand is full of filler moments. 75% of the story could be skipped and nothing would really change.
less world interactivity
fewer conversation options
disgusting cancerous level system and component grind
i replayed it on NG+ this year and holy fuck, character and item levels need to go
there's no positive side to it, it only makes the game worse
Dumbed down alchemy for one. You just need to make the potion once (and upgrade it occasionally) then refill it with alcohol that you'll end up having 20000+ of if you actually search crates often enough.
In W1 and W2 you actually had to get the ingredients for the potion each time, and W2 only let you take a select few potions in preparation for a fight which is much more in keeping with how potions are used in the books.
The first Act is kind of meaningless, as it serves to show the theme of the Story: "Fairy Tales Monsters are based on human flaws".
However every single quest in W3 is supposed to be thematic: one will show how awesome Lambert is and never really touch upon it later on.
oh, that too
TW1 alchemy system was the best i've seen in a Western game
it actually let you design your own potions
A lot of W3 quests had the feeling of checking off characters from the books not yet shown in W1 and W2, but not really adding much to them. Skellige particularly, Craich felt like a shadow of who he's supposed to be and there was barely any interaction between Geralt and Mousesack.
I don't know man, I usually ran out of alcohol in W3 and don't even mention W2 alchemy system, with negative perks and drinking potions only while resting.
W1 system was the best, though later on, during Act V you couldn't get some of the herb types.
TES does alchemy pretty well, it's a similar system really.
How can you ever run out of alcohol in W3? Just bad at the game so you need to constantly drink potions every second or didn't check any crates / barrels around? There's whole caches of Dwarven Spirit around most bandit camps and outposts.
no
Also, like I said, I actually quite liked W2s potion drinking system. It being in preparation for a fight is much more in keeping with established Witcher habits from the books, makes a lot of sense to only be able to do it while meditating before a fight.
>liking original witcher means you're a tranny
if anything trannies hate it due to the fact you could fuck women left and right lmao
dilate and die, freak
you've been ousted
The whole chapter 1 and 2 where a fucking fetch this and that circuit marathon. Fuck that. Chapter 4 was kino tho.
>and made it open world for no reason which contained only 3 activities repeated over and over again
I'll take a small but dense world, any day over a large, empty and artifically generated one.
Also, fast travel ruined world design.
W1 specifically had outcry (retrospectively, after W3 came out and people actually heard of the series) about the fact that Geralt was basically going around fucking anything that moves and collecting cards for it, completing man's end goal of literally objectifying women.
Exactly
>did their own mechanics
>combat is nearly an exact ripoff of Gothic
Chapter 4 of the Witcher is the comfiest I've ever been in a videogame
if you can make it once you can make it 100 times, there's no point to making the player pick up a plant and craft a potion each time, it's just busy work
>fast travel ruined world design.
but gothic also had fast travel
>Witcher 1 mechanics
>ripoff of Gothic
Yeah I kind of suck at W3 combat, but that's only because I don't really care. Why should I try to get any good, if I can just drink overpowered poitions?
Also, auto-aiming the enemies... Jesus Christ
you're right, TES offers even more freedom, but if i consider the potion system as a whole (toxicity, the need for bases, potions having a long duration but less pronounced effects, limited quickslots), i still prefer TW1
Well, no. Ingredients scarcity in some places means you actually have to either stock up in preparation or be careful with your potion usage as you can't just refill whenever you like. It actually adds a layer of depth to resource management that just isn't present in W3.
Plus, W1 and W2 worked on a core chemical type system. There's only 5 or so actual ingredients that you can extract from various plants and then any monster parts that may be used (if I recall correctly).
In W3 these were for some reason added as alchemic compounds that you need to craft (aether, vermillion etc) for superior grade stuff
Only thing I liked about 2 was the story.
Murky Waters is something else
i don't think there's a single person who played the game and didn't fall in love with it