and it's a knife...
And it's a knife
>legendary item
don't tell me this game is just tiers of item quality and bullet sponge tier combat like borderlands. why.
>mod slot
WHERE NIGGGGAAAAA
surely only high tech weapons should have slots.
Okay I wont. Sex scene with Panam is hot
Because if it has ever-growing numbers and stats they can sell it as an rpg
>KNIFE
>Knife
>BLADE
>6.67 Attacks per Second
Imagine the autism you need to cut that fast
How do you propose to make weapons in a stat based RPG then? You can't just have every gun kill ememies equally in a few shots like in other games because otherwise there is no incentive to change equipment and make more than one version of each gun type like in other FPS games.
Or the robotic arms but no it’s probably autism
They need all the robotech for dilation stations though.
>there is no incentive to change equipment and make more than one version of each gun type
Not that guy, but that's bad because...?
>2.3lbs
that's quite the knoife m8
Because it's a role playing game with a cyberpunk backdrop. Imagine if you never had to change your weapon in dragon quest because the starting sword killed everything just as well.
Accuracy comes to mind. It still kills shit good but if you aint specced for it shoots wildly everywhere.
Fallout 3 and New Vegas did this, it feels terrible which is why games like outer worlds just increase your focus length instead.
idk if you've ever fired a gun but even if you're shit at aiming the bullets don't just shoot wildly everywhere
>Imagine if you never had to change your weapon in dragon quest because the starting sword killed everything just as well.
Isn't that the point OP is making? The most powerful weapon in the game is a knife, a starting weapon. I've only played dragon quest IX but I remember each weapon had it's own statline, you couldn't find a "legendary" version of the starting sword later in the game that is the best weapon in the game.
I'm responding to the idea that there shouldn't be different forms of a specific weapon type because guns in real life kill pretty easily. In general though I consider non-unique legendary weapons a lazy way to increase variety rather then designing unique weapons with their own states.
So make it scale with your character's stats instead of giving it a higher and higher number. If you're in the late game and find the very same starting weapon but with bigger numbers, it doesn't make much sense and it kill immersion. Specially if you still have the starting one in your inventory.
Have a gun dealing more and more damage the more you use it, the higher level your character is and with the investments in the right skills and stats. Also, devs could take more time to make each gun feel unique instead of giving it a different number than the next one even if it means having a smaller weapon pool. Having millions and millions of guns in your game isn't worth it if they don't change the way you play.
>why does an rpg have damage numbers
retard
how do you have sex with pan-am
>In general though I consider non-unique legendary weapons a lazy way to increase variety rather then designing unique weapons with their own states.
So what's your point here? No one is saying there shouldn't be more powerful forms of specific weapons, but they should be visually distinctive, a more powerful weapon should look cooler - that's basic design. And it also doesn't make sense for any kind of knife to be stronger then all kinds of guns.
>DPS
ruh roh
The Copium mines are ready.
The Tear field ripe for harvest.
The hate collectors on 45 degrees.
HYPE HYPE HYPE!
Do you know what an rpg is, moron?
You're talking like you've never played one, zoomer shit.
i love knives as melee weapons, it gets better and better
My point is that weapon stats are necessary for an RPG to function. The person I was responding too was saying there should only be different weapon types not different weapons in each of those classes.
I like how NV did it where there are multiple weapons of the same type where they have things that each make them unique from the other and each are viable and if I like that weapon type i'll most likely be using them all for different reasons. Like specific power fists work better on specific enemy types, one turn enemys into an explosive when they die so useful in specific situations to consider, some are better for one on one encounters, some deal a dot, some attack way faster so they're crazy with poison, ect. You can't really look at a weapon in NV and just say "This other one deals more damage so its just better all the time in all scenarios" obviously ignoring the vanilla version of the weapon in that category. They're all unique which makes them better for specific builds / scenarios which makes them not only memorable, fun to get, fun to use but also rewarding.
I hate when games that have just progression with their weapons because it means 99% of the time they all play the exact same besides ones just deal more damage then the other like with BOTW, their is an obvious best weapon and obvious worst of each weapon type and all the others are just steps on that ladder to the top. Loot isn't rewarding when its not fucking special, it feels like a fucking chore to open my inventory each time a new weapon of the type i want to use drops and have to compare its numbers then throw away whichever deals less damage because its literally just worse objectively.
But really, I think that an FPS RPG game shouldn't have its weapon damage heavily reliant on stats, instead leveling up should give you new abilities or ways to approach encounters so when you level up you get actual physical improvements you see and expand your options like how getting better at something works instead of level 1 handgun head shot does 70 damage while level 3 does 130. Thats just fucking gay.
deus ex says hi retard
Im a very shit shot with a pistol and my shots routinely go off target at 20m.
You just simp and physically touch her whenever you can.
If you're shit at using weapons, you can't control recoil and trigger pulls so all your aiming is a suggestion at best.
Can't wait to play Cyberpunk 2077 in a year's time when the game balance has been fixed.
I'm pretty sure that's not what he meant but that's just splitting hairs.
Cyberpunk 2077 hasn't been an rpg for a very long time. Also, "role playing" doesn't mean "big number on my screen". Stats are just a way to tell the game what role you're playing.
k
This, i'm contemplating my first playthrough being a serial killer.
Say what you want, at least Borderlands legendaries looked cool and had some interesting gimmicks on them most of the time. This is just Knife++
Is this legendary knife or knife or legendary quality?
Why not just have stats dictate how you handle those weapons?
You know, like every decent RPG with shooting mechanics.
>people defending borderlands' laziness because it's probably the only games they know
how can americans be this stupid?
20m is a fairly long distance with a pistol for most people who aren't regular shooters. Your trigger control is lacking, you're anticipating recoil or your sights are simply off and the longer distance is throwing you off because you need to compensate more with your point of aim.
source: i'm a firearms instructor
>lvl requirement to wield a fucking knife
>the legendary knife: Knife
I wonder if I can mod gorilla arms to deliver punches that fast.
>level requirements
So it's an mmo ?
soi legit squirted out of my nose when i read this, upboated.