sekiro tier mobility and verticality, ds1 map design, sekiro graphics and bloodborne weapon variety
Sekiro tier mobility and verticality, ds1 map design, sekiro graphics and bloodborne weapon variety
they confirmed it wont be at TGA
>DS1 map design
So a cool world that's shit to play because all the levels are garbage?
>bloodborne weapon variety
DS1 world with DS3 levels. Make it an ant farm of interconnectivity
>bloodborne weapon variety
You probably meant Bloodborne weapon design but DS2 or DS3 variety?
BB has very limited weapon choice compared to all other Souls games
BB has more weapon variety than DS2 or 3 though.
DS2 and 3 have a bunch of reskins of the same weapon over and over again with minute differences in AR and reach.
make Bow and Crossbow build more viable, they fucking tickle enemies in all DaS games, I wanted a Legolas style run
Bows in DS3 are pretty strong. Just don't fall for the greatbow meme
who
ds1 had a big mixture of level design. best in the series and some of the worst in the series too.
look at sens funhouse or the depths, and then look at ash lake.
people say ds3's level design is better but ds3 is just ash lake disguised as sens. most of ds3 level design is just a tube with shortcuts.
Never going to happen LMAO.
the only areas with a decent layout in ds1 imo are catacombs, undead burg, painted world, and the upper part of blight town if it was intentionally made a clusterfuck
Lots of the animations are different. That combined with weapon arts adds a lot of variety.
Similar weapons have all the same moveset. Quality>Quantity
Catacombs needed a shortcut opened after you beat Pinwheel. Why would they punish you so hard if you beat an easy, early game boss before beating the hardest boss pair in the base game. Add a ladder that takes you back up to the top, something, anything
there were rumours that it was going to be a Battle Royale type of game in medieval/celtic setting. how disappoint would u be if that was the case?
why?
That would be weapon type variety, not just weapon variety
Maybe it's fun?
Bloodborne had better map design that DS1.
What about Anor Londor? What about Sen's fortress? What about Darkroot and Sanctuary?
they just needed to copy/paste the cage elevator from sen's but there was no time
Not really
>Lol, you come out in Central again but it's pointless because you warp everywhere and there's nothing there except the clinic
if the field has invasions and they expand the number of possible players it might as well be BR
the battle royale thing is a shitpost, don't fall for it you retard
Sen's is alright but the other ones have too much unnecessary size, lots of empty irrelevant places and paths stretched for no good reason
>sekiro graphics
No you fucking retard hopefully its exclusive to next gen consoles/pc and shits on sekiros graphics
>bloodborne weapon variety
I don't get it.
fuckin this
zoomers keep praising "oh they gave me warping right away" in the sequels and I'm wondering what the fuck they mean that's a good thing
Most of the npcs are somewhere in CV.
I'm not a fan of the MP in FROM games
the invasions and what not are kinda exciting, but i usually play them for the setting, atmosphere and story. so even if it is fun the BR format wouldn't be something i'd enjoy
Its been a while since I played DS but why would you need one, I know you CAN but doesn't the game kinda railroad you to beating Biggie and Smalls before you go that deep into the catacombs?
Its not like you can do anything with the Tomb of the Giants until you get the lord vessel anyways. Am I remembering wrong or don't you get bonfire transport with the lord vessel? Theres a bonfire a little past where you enter the tomb and in the remake theres one next to the skeleton smith.
>sekiro tier mobility
Absolutely disgusting.
Sekiro is the most half assed Miyazaki game. They introduced the grapple hook but did nothing with it. Similarly the climbing mechanics is so barebones.
dear Lawd, I just want GOOD MOUNTED COMBAT.
so when is TGA? how many hours?
Oh yeah, then explain this
Bro what are you talking about. There are several great areas in Sekiro: Ashina castle is one of the best levels in the series and is defined by grappling hook usage and mobility. Sekiro is an absolute breath of fresh air in the level design department because of how much possibility the mobility opens up.
you can beat DS2 without ever sitting at a bonfire
DS3, on the other hand, forces you to warp multiple times
>DS2 has a bunch of reskins of the same weapon over and over again
Cope. That's the joy of ds2s weapon variety.
You find the one weapon with that one small change in move set that you love.
that's the shitpost I was looking for
This. That jump button is a relief
13
>except the Clinic
Are you kidding me?
>unlocks a completely new optional area via Summons
>ends quite a few NPC quests
>has Iosefka's quest with 2 routes to follow
>gives a Cord to help with 3rd ending unlock and Moon Presence
12 hours & 33 minutes
The stream starts at 6:30 PM ET / 3:30 PM PT
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