Are fighting games a dying genre?
Are fighting games a dying genre?
Yes. They haven’t innovated in 20 years
There's nothing fighting games can do to make losers less scared of being bad at something.
dilate
Aside from the short time SF4 blew it up they have been niche for 2 decades user.
Normalfags still rather would reanact any of AVGNs lyrics than to learn how to do a fucking Shoryuken motion or learn 4 simple imputs for a Tekken Combo
It’s not that, it’s just that the core gameplay formula is the same as it ever was. You’re either in an empty 2D plane or empty 3D box and have to get your opponent’s health down to zero before they get yours down. Even across games there are many characters that barely play any differently from each other.
Prove me wrong.
It depends on your definition of "dying". There are way less fighting games being made these days compared to 90s but the big games within the genre like mk or tekken can still sell well.
I mean if we are to take the reductionist view, every FPS game is simply about clicking the other guy faster.
I think fighting games aren't as popular because they take actual practice to get better at and your mistakes can't be blamed on teammates.
At least FPS games can have more than one map.
What about smash bros
Don’t you guys say that’s not a real fighting game?
The right question is: did fighting devs get lazy? And the right answer is Yes. No openworld game with miles of scenery and 100s of characters should look better than a fighting game set in a small environment, but they do.
As cyberpunk's sales are and will prove, graphics are king. No matter what anyone in the slurping FGC says.
You will never be a woman
I don't know, I've never played it
Cyberpunk looks like shit m8
Someone asks this every year for the last 3 decades.
Fighting games used to have the best graphics and that's why Tekken 3 sold like hotcakes
First of all you are wrong there have been several attempts at maps with different layouts and slopes and it always sucks cocks.
Speaking of Tekken though those empty 3D spaces may only have little differences like a breakable wall on one side or no walls at all but it actually makes a huge difference for the match itself.
Fighting games won't evolve until riot shows them how to. Most fighting games have arcade roots and they are still developed with the outdated arcade model in mind.
Nothing else needs be said after this post. Fuck shutters for killing my genre
What does that mean?
Is there any fighting game that is not about "make opponent health bar go to zero"? Real fights dont work like that
A little bit of this as well. The big devs stopped pushing boundaries for fear of upsetting the FGC. So to compensate, they're dumbing the games down, but not fixing the main issues. That is causing a huge problem. Tekken 4 and Virtua Fighter 3 had all types of environmental strategies. It made it more interesting. But the FGC whined, so they made almost all the arenas squares or infinite plains. It's boring.
you will never have sex
>riot
So a lootbox infested street fighter clone where the cast is as 'diverse' and soulless as it could possibly be
Even worse, it’s using League characters.
They became niche, because they got lazy just like all the other Japanese devs that fell off like Konami. But you don't wanna admit it, because it means admitting you support lazy shit.
Patently false. Tekken, Street Fighter and Mortal Kombat all added in comeback mechanics in their latest entries (rage drives, v-trigger and fatal blow respectively) as a means of innovation, like most change there's been pushback against it but has been a universal improvement regardless.
Lol well yes, that's what I was referencing
I agree. You try experimenting too much and you risk pissing off the FGC. It’s not like there’s even that much reward for it, because it’s not like you’re going to attract a core audience of people who are outside of that sphere. This is because fighters are very niche compared to most genres.
How is the league cast as 'diverse' and soulless as it could be?
90% of the characters are white and sexy
The ungodly amount of memes and porn they've spawned shows me they have atleast more soul than any other hero game in recent years besides maybe OW.
If you really want a shitty 'diverse' and soulless cast try Apex
No, if anything we're seeing a renaissance with rollback netcode being more widely implemented over a number of different games. This has allowed the genre and playerbase to expand tremendously, Tekken in particular has shown an amazing amount of growth. If the League of Legends fighting game that is currently in development has decent netcode, expect to see a huge boom in terms of player numbers.
Overwatch’s cast is soulless as fuck, man. They all feel too safe
I don't give two shits about riot or league but this is how they realistically can improve the genre and bring it into the 21st century.
>way better online infrastructure
>actual elo ranking
>useful tutorials
>lobby system that's not stuck in the 90s
>some sort of reward system or daily log-in bonus to keep casuals playing and improving
>in-game league structure with monthly league events
>'pick a main' option that joins an in-game community with its own leaderboards and events
>in-game currency that's actually valuable, giving people a reason to grind
>if you lose 5 times in a row you get some sort of slots/gacha mini-game that gives you in-game currency (I don't care but casuals will)
It was in quotes, the characters really are forgettable because they have to pump a new one every season or so to keep milking people. They just blur together into a mess.
OW is the pinnacle of design by committee drek
Really the only online improvement that's needed right now is rollback netcode, it's amazing that companies have still been dragging their feet on this when some dude just shat out GGPO for free a decade ago. As for everything else, Arcsys seems to have more attention to detail when it comes to tutorials and lobbies, but guilty gear is complex as fuck.
>netcode that actually fucking works
>DLC instead of having to buy the same game again just with another few characters
>in-game frame data and other information
>cross-play
"They haven't innovated" my ass.
MK11 sold 8 million
T7 sold 6 million
SFV sold 5 million
DBFZ sold 5 million
"dying genre"
>actual elo ranking
>useful tutorials
>lobby system that's not stuck in the 90s
I swear none of you actually play fighters. Especially this obsession with fighters not having real ranking systems, all the games I mentioned above have them and they work exactly how they should.
I don't mind the idea of bribing players (Street Fighter V already did this, also having in game communities/clans exists in a few) but only idiots think this would solve anything. Oh you get a bonus after being mixed up in the corner for half an hour, that will make little timmy stick around.
You mean until riot makes something like rising thunder?
People cried too much about the tekken 4 stages but they were the best in the series. Literally only the elevation changes were bad everything including ceilings was good.
yeah. it's mostly just smash and mortal kombat at this point. injustice and dbfz werent even enything massive
>>way better online infrastructure
>>actual elo ranking
>>useful tutorials
yes
>some sort of reward system or daily log-in bonus to keep casuals playing and improving
>in-game league structure with monthly league events
>'pick a main' option that joins an in-game community with its own leaderboards and events
>in-game currency that's actually valuable, giving people a reason to grind
>if you lose 5 times in a row you get some sort of slots/gacha mini-game that gives you in-game currency
no
>"dying genre"
Fighting games could be the biggest spectator esport on the market because it's inherently the easiest to understand from a spectator perspective. Two guys beating each other up and a lifebar, my grandma gets it.
Fighting games don't know what power they hold because they're developed in japan with archaic business practices in mind. It will take riot and their league fighter to show them how it's done.
Fighting games are made for fighting game players. A coherent set of rules that make for viable competition are much more valuable than some meaningless eye candy. Play an arena fighter or Smash instead.
The issue with T4 was that the different elevations made death combos outside of Steve possible, and at the time the hardware could not allow dynamic combo distance to allow it to determine different pushback and scaling based on relative height. The rest was the dev misunderstanding
>It will take riot and their league fighter to show them how it's done
How innovative will Rising Thunder 2: LoL Boogaloo really be?
SFV does literally all this except for the last part which is completely retarded.
Rage was in T4. Rage in T7 was a rare nerf that was actually a buff for casuals nerfed damage so pros could do comeback death combos less but buff in that RA are easy option selects.
>no
I got 3k hours in tekken, 1k in sf4, 400 in dbfz and countless of offline hours in oldschool fighting games. I care about the genre but they really need to innovate when it comes to the online aspect. Fighting game home console ports are basically straight rips from the arcade. You can't keep people engaged with bare-bones gameplay alone.
It's funny because Mortal Kombat is pretty much a joke competitively, even if it sold very well. Fighting game success is measured by weird metrics.