What's the appeal of fighting games?

What's the appeal of fighting games?

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I get to play as a girl with big boobs.

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In the real world, punching your friends will often upset them.

They have obscene levels of depth and you can't blame a teammate

this honestly
what would it be like to be a hot girl with big bobs irl haha just for laughs

Lots of young boys play them and it's a breeding ground for groomers

smash is a party game

Real life fighting is absolute shit because you can only fight once a week at most if you don’t want to be a potato by age 30. With fighting games you can fight all day every day and never suffer any real damage except to your hands, and most hand injuries only happen to the retards who play Melee at 500 APM on a fucking game cube controller

>pixel counting
>obscene

Women

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u get to beat the shit out of ppl?

>500 apm
There's no way people go that high right?

>What's the appeal of fighting games?
fighting

For me? The characters.

>pixel counting
?

youtube.com/watch?v=eeYrO_rIraQ

>extremely fast paced
>very unforgiving
>1vs1, no teammates to drag you down/carry you

you either need to have high testosterone levels or be autistic to enjoy them, which is why they're mostly played by blacks and asians

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beating people up and cool move animations. that appeals to 90% of the players. 10% I'd say is just about interacting with other ppl directly af, esp since tournaments are in close proximity (precovid) not like other competitive games where you're only next to teammates rly. Very social, which oftimes is lacking for gamers, so it works for casual and hardcore.

just play lethal league blaze if you could care less about frame data.

500 is pretty average for any player, it's not even like top players have consistently higher apm, but the quality of their inputs are better.

Smashing the opponent

I was watching some Melee tournament a few weeks ago that put up stats at the end of each match and 500 was pretty common for the players that played Fox and Falco. I think the highest I saw was 630 for a Fox player and the lowest I saw was 300 for a Sheik player

youtube.com/watch?v=eeYrO_rIraQ
this video can put it into words better than any post on here could

I was just surprised since I remember seeing 300-400 apm being high for sc2, but I may be misremembering things, those korean fucks probably go way above that. Maybe I don't really understand the speed, but what do you do with 8 inputs per second in a fighting game? Constantly move around to be harder to hit?

I got my ass fucking handed to me by a top Faust player while playing Chipp and I can assure I was mashing the keys trying to do jump installs (4 inputs in less than a second) so fucking hard that the bare minimum was at 500.

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yes, also, apm stats in melee have been filtered to reduce apm to only what's considered a "meaningful" input. So rolling your control stick really fast isn't apm, the apm in melee is just that high.

youtube.com/watch?v=8vyBV94K4SE

They require brains bigger than Dark Souls 2 hitboxes.

mentally dominating another human being

I'm a boomer so i grew up when the fun of video games was in the execution not the delivery.

based post

Fighting games are pretty much the only genre of game that are 1v1 and give both players access to the exact same information at all times, while also having a very high skill ceiling. Also, both players are constantly interacting with and influencing each other, with very little down time. When you beat someone, it's because you just plain out-skilled them. That's why it's the best genre for pure competitive spirit.