New Final Fantasy XVI info

>Game is planned for 2022
>Clean break from the recent FF formula on purpose, as Naoki Yoshida has a much different vision than the one Nomura and Kitase has been doing for the past decade.
>Yoshida's inspiration for FF16 is Final Fantasy Tactics, Vagrant Story and Final Fantasy XII, is a self-professed fan of Yasumi Matsuno's games
>Setting is entirely medieval, much more in common with Final Fantasy Tactics
>Vagrant Story references in the trailer are very much on purpose, as the writer is Kazutoyo Maehiro, game designer on all aforementioned games. Also wrote Heavensward.
>Clive Rosfield is a mix of Ramza and Delita from FFT. Also goes through 2 timeskips in time.
>Battle Director is Ryota Suzuki, he was previously the gameplay designer of Nero in Devil May Cry 4 and 5. This is the reason Clive is using a similar gameplay style.
>Jill Warrick is a playable character, she is the target that Clive is tasked to kill post-timeskip without knowing it's her.
>Basic development of the game is already complete, this means that every element of story, gameplay, world and structure has been already planned and thought out in advance.
>First time this has happened in the series in more than 12 years
>Currently in full development to work on assets, high quality cutscenes, the open world
>Game is fully open world and will have fully featured cities. Think bigger than FFXII's Rabanastre.
>Trailer was early build running entirely in real-time, put together directly at the request of Yoshida in order to prove that the game is real. Very different from Creative Unit 1's liberal use of misleading FMV reveal trailers (FFXIII, FFXV, FFVIIR)
>The dark, gritty environments in the trailer are the ones poisoned by the Blight, the rest of the world will feature more varied environment as they remain untainted
>Special attention has been given to sidequests, as it has been a constant weak point compared to other RPG series
>Matsuno is working on a new, unrelated game with Square

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source?
>game is fully open world
red flag

Also, all environment showcased in concept art will be fully featured and can be explored. Each kingdom still standing will have its own settlement. Pic related will be the largest city in the game, and is pretty much the main hub post-timeskip.

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>as Naoki Yoshida has a much different vision
he's not the director and already stated he's not as involved compared to xiv, you already failed in your larp.

>>Game is fully open world and will have fully featured cities. Think bigger than FFXII's Rabanastre.
YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYES

Japanese producers are much more involved in the creation of their game than western ones and he is the head of the entire business unit. Of course the game is going alongside his vision.
Yoshida doesn't list himself as producer when other games he isn't directly involved in are made under his unit, he's only listed as business executive.

If Nomura isn't involved, could be good

He isn't. Entirely different business unit. None of the leads that worked on FF13 to FF7R (excluding FFXIV) are involved in FF16.

Holy shit, then it might actually be good then. XII was the last Final Fantasy I enjoyed

especially when using a garbage engine that was never designed for that.

>Final Fantasy Tactics
The God exists.

FFXVI isn't using Crystal Tools.

>Japanese producers are much more involved in the creation of their game than western ones
It depends on the game, eastern or western. It's not universal like you think it is.
>he isn't directly involved in are made under his unit
The only games made by his business unit are xiv and now xvi. You're fucking retarded.

No one said it was. XIV itself stopped using CT almost a decade ago.

>The only games made by his business unit are xiv and now xvi. You're fucking retarded.
Business Unit 3 is handling various games under their purview as it consolidated several business divisions. The Dragon Quest Builders series have been made under his leadership. He is literally in the credits.

Sauce??

>FFT
>VS
>FFXII
KINO'S BACK ON THE MENU LADS

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>every element of story, gameplay, world and structure has been already planned and thought out in advance.
This should be the fucking standard. Not some bonus feature worth mentioning.

>Game is fully open world and will have fully featured cities. Think bigger than FFXII's Rabanastre.
Quality over quantity you fucktards. I'm tired of being drowned in boring busywork.

Nips are literally saving gaming

You think OP would just go on the internet and tell lies? Who would do something like that...

but he was involved in FF7R and it turned out to be fantastic

I haven't been hyped about FF since XIII came out, the VII Remake and XVI reignited my love again.

>Yoshida's inspiration for FF16 is Final Fantasy Tactics, Vagrant Story and Final Fantasy XII, is a self-professed fan of Yasumi Matsuno's games
>Setting is entirely medieval
>wrote Heavensward.
>Clive Rosfield is a mix of Ramza and Delita from FFT.
>gameplay designer of Nero in Devil May Cry 4 and 5.
>Trailer was early build running entirely in real-time, put together directly at the request of Yoshida in order to prove that the game is real. Very different from Creative Unit 1's liberal use of misleading FMV reveal trailers
>Matsuno is working on a new, unrelated game with Square

FUCK YEAH!
I'm actually hyped for a FF game.

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>has a much different vision than the one Nomura and Kitase has been doing for the past decade.
>7RE
all one FF game they worked on

>FF7R
Get out. Why do you shit eating fuckwits even come in here?

imagine having a brain slow and pathetic enough to think pretentious, faggot, self-proclaimed "auteur" directors like neil drukman and cory balrog are the norm in game development, and that producers aren't the ones piecing the games together and making the big decisions that matter.

Neil drukman and cory balrgo both played tlou2 and GoW exclusively on normal mode throughout their development. they had no hand in the mechanical design, and both outright dislike video games as a medium.

you're a child or a nigger. pick one.

Rent free

in the past month this board has been flooded by low-iq zoomers and niggers. enjoy your board of brainwashed advertiser bots and reddit memes.

Saving this.

Imagine getting angry, thinking two people represent how games are made as a whole, (especially in japan) and then centering your entire post around it.
>you're a child or a nigger.
You're sure throwing a tantrum that combines both.

>Clean break from the recent FF formula on purpose, as Naoki Yoshida has a much different vision than the one Nomura and Kitase has been doing for the past decade.
Yes, we see that. Yoshida's vision is "ripping off whatever is popular in the west". Hence why it looks like GOT Devil May Witcher 16

BUT REVEAL TRAILER GAFFICS WUZ BAD N SHIT

GAME GON' B TRASH BUZ TRAILER GRAFFICS WAS BAAAAAD LMAO U TRANZ BOIS GONNA GET BTFO BY MAH' NIKKUH NOHMORA AGIIIIN YEEEET BOOIIIII

I JUST SPENT 1000 DOLLARS ON SHOES NIKKKKUUHHHHH

Literally everything posted in this, I called. Niggers and onions are the majority of this board now.

>Yoshida's inspiration for FF16 is Final Fantasy Tactics, Vagrant Story and Final Fantasy XII

Where do I preorder

nice source

Based schizo

this is (you)

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>shit eating fuckwits even come in here
You mean this isn't /xivg/?