Make that game if you're so great!
Make that game if you're so great!
I decided to stop making nebulous ideas without filling in the gaps, and instead start making flowcharts so everything is properly accounted for and I know exactly what should lead to what in every aspect of the game, both in terms of gameplay and story.
The problem is, I've never made a flowchart in my life. This is hard.
thanks user , I will
i am user. even though im dead tired from overnight work
I'm still learning how Corgi engine and Dialogue System work
I have a shit ton of ideas, but doing the coding / art / music by myself is killing me
I;m too busy making my own gold backed banking system for trivial bullshit like this.
Maybe you should learn how the engine works before you learn how assets work
>
>RPGmaker
>Gamemaker
If you are making a game in these, just stop.
fuck you , artfag
I've already made a game and several minigames with Unity alone, so I'm now trying out the most popular assets to see how good they are
Not my fault you are incompetent.
>tfw art and programming chad
Feels good
Can I create a character using VRoid and slap it on some skeleton in Unity/UE4?
based
That's exactly what i'm doing, OP. I have always wanted to play Team Fortress 2 in VR and today i've finally managed to submit game frames to my VR headset. I'm so goddamn stoked, expect a full modern VR port of tf2 with manual aiming SOON.
Shut the fuck up crab and start working on your video game NOW
How infeasible is it that the magnetic rails part of a railgun would be completely disposable? I kind of liked the idea of the "rail" part of this just overloading and falling off once it fired, so that each arrow came like a cartridge, with an arrow "slug" and a magnetic rail "shell casing" around it.
If you're making a game just to learn or test the waters, but you know that it's shit, please don't publish it. Practice is fine, but you don't need to release your first asteroids game you copied from some online tutorial.
i was working on it but i've stalled because i fucking suck at mapmaking
Is Godot a meme or actually useful for something like a 2D game?
I'm gonna give me first titty game for free on f95
the best ones have made millions.
only if you think about it too much
I finally got to coding of a final boss fight, just wait a couple of months, you'll see
How much is too much? I could always make the rail casing just a sort of "attachment" to the bow that gets reloaded when in that fire mode, but I liked the idea of the thing shattering apart and flying away in a wake behind the arrow itself.
I like Godot better than GameMaker, but I do think GameMaker is easier to understand for complete beginners. However, Godot is free and requires no installation, so you could try it out yourself and find a tutorial in a matter of minutes.
must be tough doing all that stuff with those snippy crab claws
it would be fine, i dont think something like that is distracting
anons please help. I've always wanted to make a game since I was 10, dabbled in unity and flash games and made basic working dress up and platformer games but dropped it to pursue art. Now I'm 20 and started learning modeling and texture art which I became fairly competent in.
getting into 3d ignited my dream to make a game, but now i have a semi-vague idea about what it would be, I envision it as a love child between NV/Vtmb/STALKER (3d openworld) with full /k/ autism and heavy focus on C&C and branching quests. The problem is, is it realistically possible for me to do this as a one-man project? I know I can make the concept art, the modeling and texturing. But programming is the major obstacle in my way right now, and I'm still not sure which engine should I use.
>NV/Vtmb/STALKER
I feel that not programming will be a huge trouble for you but level design
>tfw good at programming and art but no ideas
I can't find anyone to work with who isn't just an "idea guy" contributing nothing.
What do you think constitutes good level design? I would like the map not to be too crowded to give a sense of exploration, with several points of interests and 2 major towns atleast
>is it realistically possible for me to do this as a one-man project?
Possible yes, realistically no
> I know I can make the concept art, the modeling and texturing. But programming is the major obstacle in my way right now, and I'm still not sure which engine should I use.
Anything with visual scripting and if you go with Unity you can just buy assets for everything and then ask the asset makers for input on what you want to do, they assist you pretty quickly
No-no, I'm not talking about open-world map. World-building is actually kinda easy.
I talking more about insides of towns and interest places. Making architecture, filling rooms with objects etc.
It's actually a tough task for one person to make it look natural.
that's the kind of vague notion that people that haven't dived deeply into actually designing games and gameplay spaces think
I made a character who is a Lizard playing a guitar.
I like the style alot and the lizard looks pretty cute desu
Same. Corgi Engine is fantastic. Over the past few years I've made two platformers with it that are on Steam now. I wish it had charging weapons and a few other features I thought were pretty standard to the types of games it helps one make but overall it's a terrific asset for people like me who aren't smart enough to learn to code.