>game's lore is hidden in UI elements

Attached: lore.jpg (587x373, 43.18K)

Other urls found in this thread:

wiki.nesdev.com/w/index.php/PPU_OAM#Sprite_zero_hits
streamable
twitter.com/SFWRedditVideos

b-b-b-b-based

Attached: 1463088176485.jpg (343x343, 14.06K)

that doesn't even make sense

more like (((mario))) amirtie?

That makes no fucking sense but it's still funny as shit.

mario if he real

Attached: 1583936375675.jpg (1057x1600, 205.37K)

kek

brainlets. The system will not run without the coin counter (jews)

samefag

>Everybody should stay on lockdown
>but also everybody should still work
>also we aren't paying anybody any extra for the inconvenience
>btw you will be forced to take the vaccine asap to go back to work faster!
>o and don't expect any raise for the next 5 years, this events was so hard for us millionaires you see

looks like money really DOES make the world go 'round, hahaha sneed

>what is IP count

It's a coin counter

>itt Zig Forums learns about the 2A03 sprite zero timing trick

>shekels are all that matters, goy

Attached: 1607203823908.jpg (640x947, 52.02K)

>deleted

Attached: 1463820962828.png (325x315, 106.31K)

>run out of shekels
>cant even afford to die without waiting a week
yep. Currency makes the world go round

top kek

>what is proxy

Unfathomably based

Attached: 1607383762508.jpg (975x1024, 160.78K)

NES gamedev here. The bottom row of pixels of the coin icon is Sprite 0 which acts as a trigger for splitting the scroll of the screen. If Sprite 0 is never drawn the game _will_ break. My own game uses this technique.

wiki.nesdev.com/w/index.php/PPU_OAM#Sprite_zero_hits

Attached: 1593183337385.jpg (977x689, 193.61K)

>NES gamedev here.
proofs?

neat. thank you for your ancient info oh wise and holy boomer

Who else besides someone who made a NES game would know about using sprite 0 to do split scrolling in an NROM game?

Attached: 1584474857496.png (731x570, 40.14K)

Not completely related but checkout my Mario 35 win

streamable com/mnukde

thank you based technoboomer. i always love reading about the fuckery and constraints nes devs ran into.

What’s the archive link again? I want to see it

What was it

thank you for the explanation

based

based

what the fuck