did boomers even realize that they were playing games at slideshow frame rates?
Did boomers even realize that they were playing games at slideshow frame rates?
it's cinematic
too busy looking at the 3Dness
That only happened on shitty Nintendo consoles
Sega had many 60 fps games
Yes, we just didn't care that much because the game was still fun.
Nice cope cybertranny
remember the time you were playing video games at 5~20fps and didn't bat an eye because you had no idea what framerate was and you thought the game just played like that
low res + input lag + cancer from crt screens makes it so that you barely notice low framerates
The human eye can't even see more than 7 fps
We just didn't care, high FPS is a meme
Although looking back that level in particular did feel kind of weird, maybe that was because of the frame rate
ignorance is bliss
I didn't notice framerates before I got a PC. I played Dragons Dogma on console when it first came out and I remember not thinking anything weird was up. When I go back now and run around Gran Soren it gets down to about 15fps and I don't understand how I never noticed before.
N64
>$70 Cartridges
>Games looked like someone smeared mud on your TV.
>10 FPS
>Retarded "trident" Controller.
Beloved by manbabies
It was all downhill from there
Of course, but since 3D was new and exciting we tolerated it.
Even the original Doom was only capable of 30 FPS at most at first.
Now that we're 25 years past that, I'd rather not have my games run at a slideshow framerate.
Japan loved the Saturn
Europe was PC and PS1 lands
Meanwhile Americans have bingBingWahood daily since 1985
I played Fallout 3 and Skyrim on PS3 and thought nothing of it.
Got Skyrim on PC and I literally can't play console games anymore.
Boomers had sex.
N64 had major success only in america.
Still, it had some fun games.
and got married and divorced
i honestly didn't, was busy having a blast
it's way less noticeable in low poly games
interlacing doubles fps
Low input persistence is also vital in the sldieshow games.
You really do need the character to react within 1-2 frames of inputs, and it was still in the era where instant reaction sprites where in development memory.
You can't really do fancy animations if the interpolation means its delayed. Compared to modern games where its the norm to have interpolations lasting 10-20 frames.
There is a reason why a shitload of N64, PS1 and Saturn games has characters instantly snapping into various poses. And why the 2nd Tomb Raider game removed waiting for the animation cycle to sync up for jumping.
N64 STILL CAUSING SEETHE AFTER ALL THESE YEARS
Based
The way you think of pinball machines is how we thought of video games back then. They were never meant to have bloated budgets and cinematics. You literally just come home after school, play a couple of hours of ps1, then go bullshit outside with your buddies until 8 or 9pm. Graphics didn't matter because we still had an imagination. Developers also compensated by adding a lot more secrets into their games and having weird and unique level design.
didnt give a fuck about frame rate back then when games were so good
>Be me
>Be 36 yo
No we did not at the time we thought that n64 was pretty much photo-realism, and even in my memories it still looks amazing.
Playing Perfect Dark and Turok on the N64 gave me legit headaches.
Only years later i discovered that i get motion sick from low framerates.
I did have sme weird feeling when playing OoT but had no technical knowledge to know what the framedrops and low fps where because none of my print magazines ever talked about that.
The first time I knew what was going on was for melee. My tv broke so I had to use an old one that didn't support 60 Hz. I noticed how fucking slow the gamne was with now 10 Hz/frames less.
>+ input lag
you mean no input lag? Because the reason OOT feels good to play on an n64 is that inputs responded at 60hz even though visuals were only 20hz. And a CRT has perfect motion resolution and zero input lag on its own.
We used to play Perfect Dark with 4-player splitscreen and max bots. Slowdowns were even worse and they could get annoying, it wasn't like we were unaware of it. Some games are not anywhere near as bad even at low FPS. I replayed OOT last month and having 20fps wasn't as bad as Turok 3's 30 with frequent slowdowns
It's actually amazing that Goldeneye and TLoU2 have the same artstyle just with decades of tech advancement between them.
10 FPS is good enough, it's very close to the framerate of real life (12 FPS). The reason movies use 24 instead is that humans have two eyes, so you need twice the framerate to create a perfect illusion of reality, but it's not really necessary for games when you can put that processing power to better graphics instead.
Anything above 24 just looks unrealistic though.
Dont care. Had fun.
PRINCESS TOADSTOOL
YOU'RE SO MISGUIDED
Its almost like he can't decide on talking about output input lag.
Or waiting for animations, which can be very cancer in a lot of PS1 games when framerate starts dropping to single digits.
I always felt that the game slowed down on the areas with a lot of shit in them
This
I can barely stand 60fps now after 3440x1440p 144hz but no gpu in over a decade will run Cp27 at those max rt settings
We really didn't.
t. PAL user
I remember Goldeneye shitting itself and running at 5FPS whenever a tiny amount of smoke would come on screen.
>hz
Stop eating marketing wank
A current 1080p 60fps monitor needs one fucking gigahertz to keep up