>CD Projekt Red QA lead Łukasz Babiel has sunk a staggering 175 hours into a single playthrough of Cyberpunk 2077. >Babiel’s meticulous, slow-paced, bug scouting run means the average player is unlikely to pump that much time into the action-RPG. >In response to a question, the QA lead revealed they’d yet to complete everything Cyberpunk 2077 has to offer, hinting that CD Projekt Red is living up to its reputation for creating content-rich titles, as we saw with the studio’s previous effort, The Witcher 3.
It is not QAs fault the game shipped broken. You can have thousands of hours of QA data on different bugs and broken shit but it doesn't mean the devs are going to fix everything QA reports. 9/10 cases both the devs and QA are aware of all the bugs but simply can't fix them fast enough because of time or resource limitations.
Matthew Miller
>175h in >"ok that door works correctly... the gun reloads fine...." >"what about that t-posing NPC boss?" >"oh that's just Phil, isn't he hilarious?"
Asher Howard
You have no idea how video game development works
Oliver Martin
You have no idea how to have sex
Henry Ortiz
I'm doing all the fucking side content, and I highly doubt my save file is going to be over 100 hours.
Nathaniel Ramirez
Your mother disagrees
Asher Butler
>meticulous bug spotting is this a joke, the bugs literally comes to you over and over.
Jordan Ward
Just because he found bugs doesn't mean someone would fix them.
Blake Mitchell
>A leisurely-paced playthrough of the upcoming Cyberpunk 2077 sees CD Projekt Red QA lead clock in over 175 hours total play time.
Does this CNN writer actually think that QA testing is just a regular play-through of the game? lol
Joseph Campbell
"Bugtesting" is pointless alone, you need someone to try to fix those bugs, and then the whole process should start all over to confirm there is nothing new broken as result (regression testing). Many iterations are needed, specially when the bugs require refactoring of complex or badly designed areas. It is a process that need months. I ain't touching this game till 2022.
it took me 16 hours to clear the main story and I fail to believe there's enough side content to even get to 50 hour mark not to say 175
Sebastian Butler
they only took 175 hours because the game kept crashing and corrupting his save file
Dominic Barnes
Bit of a shame they didn't get mirror crashes. Got it over and over again.
Carson Peterson
what i think it happened is that since they hired developers based on skin color and sexuality now the production was going painfully slow, hence the yeras. and since they were at the deadlife after multiple postponed they forced the trannies to finish it, but couldn't properly iron the bugs out
Isaiah Cruz
More like hundreds of miliseconds
Charles Collins
Eight fucking years
Wyatt Hill
It's a new low to use your customers as bugtesters
Elijah Cooper
I'm in the 40s of hours got to the last mission, but am doing all the side missions, it is not going to last 175 horus. But it will definitely pass the 50 hour mark.
There are some good side missions and a lot of filler.
Jaxson Collins
4 of which were preproduction and a maximum of 4 which were actual development. It is more likely that the actual development was just 2 years like suggested by some leaks but I digress. My original point had nothing to do with the development time and I wasn't making excuses for the devs, I just stated facts about how development usually works. No amount of QA or playtesting will work if the actual devs and programmers don't fix the reported bugs.
Benjamin Brooks
he might have no idea, but I do >2500h playtime in unreal engine 4 editor I could rip the assets from this trashfire game and literally have a basic game up and running in 20h worktime.
Cooper Lee
Okay, so do 175h of bugtesting and report back once you've finished fixing every bug in the game. Thanks.
Ryan Parker
>staggering 175 hours >average player is unlikely to pump that much time are they clueless or is it a dig that the average player would give up on this piece of shit before 175 hours
Alexander Walker
>CD Projekt Red QA lead Łukasz Babiel has sunk a staggering 175 hours into a single playthrough of Cyberpunk 2077. this is literally nothing. he was lazing around doing fuckall, browsing Reddit and posting on Twitter. If this was his fucking job, he should have clocked in 17500 hours. No wonder this game is literally liquid steaming dog shit if the people behind it have such a mindset. 175 hours is NOTHING in the world of programming and bug testing. A Nintendicklet permavirgin manchild will clock in 175 h on average into Turd in the Mountains within two weeks.
there's literally nothing to do in the game besides the quests
Luis Lopez
It doesn't say he only did one 175h playthrough as his QA job. Learn to read.
Michael Morgan
Why didnt you guys do it? You had 8 years to polish this game.
Colton Myers
This bug is incredibly easy to trigger. All you have to do is get in the car while Jackie is in the middle of his shooting animation with the guards in the parking lot. In fact, more people have probably encountered it than HAVEN'T.
Imagine having something so glaring happen so consistently at such an early, critical point in the game.