OPEN WORLD SECRET SAUCE

Why is Breath of the Wild the best open world game? Triangles. Sightlines. It is this Big Mac secret sauce which continues to elude CDP and Rockstar and Ubisoft. You'd think they'd play more Nintendo games.

When you move the right stick in BOTW, you turn the camera, which pans the open world to the player. Because of triangled sightlines in the map typography, you will always see gameplay event. Somewhere, in the horizon. This event is just terrain in your FOV. It is not necessarily some blinking coloured dot on your map. Or some badly voiced NPC telling you to go there. You see the triangled sightline, and you the human, decide to go there, and discover that gameplay event.

Nintendo accomplished this on a machine, the Wii U, less "powerful" than your cell phone.

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>CDP and Rockstar
lol what? RDR2 and CP2077 are way better than BOTW

nah

yeah retards here will argue this to death but there's a reason the world feels ridiculously well-realized despite not having all that much to do in it.

yeah

nah, more popular sure, but "better" is just wrong

Bethesda was already doing this though.

“Better” is subjective.

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Not him but I have more fun playing them and find their worlds far more interesting to explore.

you can't see the horizon in skyrim nor do they hold gameplay event. the mountain is just a mountain

>BotW fanboys make nonstop threads jerking off BotW and acting like it's the greatest game ever made
>get extremely angry when people push back and criticize it
I will be so happy when BotW2 comes out and everyone moves on to that, then no one will feel the need to defend/jerk off BotW.

>why is Breath of the Wild the best open world game
because it was your first

Skyrim isn't their only game.

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>Nintendo accomplished this on a machine, the Wii U, less "powerful" than your cell phone*.

*All the open world design techniques were borrowed off of Xenoblade Chronicles X, developed entirely by Monolith Soft.

>game is derivative
games are derivative

there's literally one triangled sightline in that picture

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BotW is not just better because it's easier to find things, the whole design is different. Calling BotW an "open world game" while true is deceptive because that category is too broad. It's really in its own genre separate from these other games. Skyrim, GTA, AssCreed, etc. are what I will call "mission based" open world games, while BotW is an "exploration based" open world game - two completely different genres that have little in common. Most open world games are designed so that the open world is the path between objectives. You use the open world as a tool to get to the next mission, but the open world itself is actually SECONDARY to that mission. In BotW the mission is secondary to the open world. The mission exists to support your movement through and interaction with the open world, literally the opposite of these other games. If you ask BotW players what their favorite part of the game is, no one is gonna say the divine beasts or ganon. Anyone who did would get a strange look from any real BotW player, it would be clear they didn't play the game.

In a way you could say BotW is the first *real* open world game, meaning that the open world is the foundation of the game's design and the purpose of playing it while in other games it merely supports the real gameplay which is the missions or quests.

tons of shit to do and even traversing the environment is fun. On your way to do one thing you always spot another thing in the distance, then on your way to check that out you see two more things

Because instead of relying on copypasted content (even though it has also this issue) it relied on mechanics itself, the traversal and exploring the world as the prime factor.
Every Open World game struggles with lack of interactivity, and even game like RDR2 it's just impressive on technical level and that you can greet people lmao.
BotW just goes to make the exploration itself fun by giving you tools to do it. But it does it too early. The glider for example is given too you way too soon, and it trivializes every other mode of transport.
In reality it should have been given AT THE EARLIEST halfway through the game.

games may be derivative but the credit is never given to original

Your opinion is BOTW better
Mine is that CP2077 and RDR2 are better

Yea too bad the gameplay is so mediocre that world being pretty to look at doesn't make up for it.

but objectively cp2077 is a currently nonfunctional product for the majority of consumers. rdr2 is a mission simulator. botw has quantifiable gameplay design documents to say "triangles. sightlines", so even on a mathematical pedantic level, one can "academically" argue BOTW is the better open world game

The best open world game is Minecraft because you can interact with everything in the game and do whatever you want.

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>Why is Breath of the Wild the best open world game?
It's a shit game mate, fucking far from best anything.

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>currently nonfunctional product
So was BOTW if you played on Wii U

post of the thread

I don't love minecraft because the content it has is either barebones as fuck or arbitrarily complex, but it's way better than other games in terms of doing whatever the fuck you want.

botw ran at 60 frames and 720p just fine on the wii u. it stuttered to 15ish in the korok forest and master sword but those 15 frames didn't exactly kill me and burn my house down, you know?

The problem, when is "halfway through the game" in a game as open and free as Botw. Every quest and area is optional. Having the paraglider be a mandatory item you would introduce a set path after the plateau, destorying the freedom the game boasts.

this is actually what made the game feel so boring to me. there is no sense of discovery because you can see everything from so far away.

I don't consider minecraft an open world game. You have to have a world to be an open world and minecraft is more of a bunch of legos than some kind of cohesive world.

>botw ran at 60 frames and 720p just fine on the wii u.
lol are you fucking high dude? It doesn't even get 60 fps on switch, wtf are you talking about
>15 frames didn't exactly kill me and burn my house down
Isn't 15 FPS what Cp2077 is doing on consoles?
Your post is literally "it's okay when Nintendo does it"

CP literally looks like a ps2 game on ps4
youtube.com/watch?v=NjcmUxaPtRc

lol yeah imagine that


ridiculous

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BOTW looks like a PS2 game on Wii U

Breath of the wild is meh at best user, how old are you?

well, I put botw in the wii u, and played 300 hours at 60 frames and 720p. the game ran. npcs didn't pose. the machine didn't crash. I didn't have to save and reload several times over one checkpoint because the objectives glitched out. or see npcs waving cigarettes around that aren't there. or my horse didn't just randomly start flying into the sky.

what did happen, was when after I pulled the master sword out, the frames dropped. I walked around the korok forest, with all those particle effects, and saw the game start stuttering, and was like "yeah, that makes sense". then I moved on, and enjoyed the rest of my game at 60. if it dropped again, I didn't notice. apparently a wii u user not noticing his first party Nintendo game dropping below 60 is like, the same as spending 80 bucks on a texture filtering simulator ala cp2077

Breath of the Wild is for children.

>Why is Breath of the Wild the best open world game?
Because it was made by Nintendo, and therefore it's going to be praised to high heavens regardless of whether it's shit or not

Except Monolith Soft were literally credited for their work on BOTW

breath of the wild has a fucking short campaign and most side missions are garbage
what do you see in this game?

Minecraft has best content.
But.
Minecraft has bad graphics.

All that shit means fuck all if the content you are seeing is shallow and bland like in botw.

Isn't this the exact same reason for why Dark Souls got popular anyway beyond difficulty?

>Because of triangled sightlines in the map typography
retard here, what's that mean

You are so full of shit dude, BOTW does not run at fucking 60 FPS on Wii U. I played it on Wii U and it crashed several times

yeah it turns out if you treat open world design as "big world worth exploring and looking around for stuff" instead of "large homework assignment with hundreds of checkmarks" the game ends up better for it

the problem with that approach is that it goes counter to the other aspect of BOTW that worked so well, player freedom. if you lock core methods of traversal behind like, "complete the glider shrine which unlocks after you complete three dungeons" you pigeonhole players