Elden OOOOOOOOHHH

Guys...
What if this is gonna be another "it took them 7 years" scenario like Last Guardian or Cyberpunk or TES6? Everyone is used to From Soft announcing their games and then releasing them in the first or second quarter of the next year.
What if, when they said that this is their biggest and most ambitious project yet...
What if they actually meant that this is actually not even close to being finished and will probably take another 3-4 years?

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They're Japanese user, not wh*te, Ch*nese, br*wn or bl*ck so it won't. Don't worry.

I guess covid raped this game into silence

Last Guardian is japanese too. And what's more, it was made by the person who inspired miyazaki to become a game designer

There is a reason they haven't shown a single thing for over a year and it's exactly why, it's underwhelming and Miyazaki hit a wall.

or because bamco rushed them into announcing it already.
although at this point i feel like from soft should know that they're a very desired studio in the industry and that they can play the field and team up with whatever publisher they want and set up boundaries and retain their freedom.

i always assumed that them teaming up with activision was them playing the field saying "look, everyone desires to work with us, so if you want to work with us leave us in control or fuck off and we'll find someone else"

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It's Fromsoft. I've been a fan of their games since AC4 and Demons Souls, though I didn't even know they were the same developer when I first played DeS.
I'm fully expecting an unfinished game with weird glitches and some incomprehensible design choices regardless of how much time they spend on it. I'm also confident that no matter how hard they fuck it up compared to their original concept it'll still be one of the best games of the generation and I'll gladly put 1k+ hours into it.

>they're a very desired studio in the industry
It's so weird to go from someone that was playing their games in the 90s and feeling like the only person in the world that knows who they are to everyone knowing they exist and sperging out a frothing murderous frenzy in demand for more.

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I’m really hoping the reason for the silence is because they’re using the money they’re saving in marketing towards making a newer more polished game engine.

>incomprehensible design choices regardless of how much time they spend on it.
yea that's a running theme with them.
sometimes i wonder if miyazaki actually even knows what he's doing.
for example, dark souls 1 had the perfect healing system (except maybe that it gave you too much estus after rite of kindling) and then they just fucked it up in all subsequent games for no reason

Miyazaki knows what he's doing. It won't be a perfect game but it will certainly be an enjoyable one.

In terms of the development cycle, Sekiro came out in March 2019, and Elden Ring was announced in June 2019. There was probably some overlap in schedule but in all likelihood Elden Ring's development did not hit full speed until after Sekiro went gold. Given that, and accounting for the pandemic, a 2022 release date is about what we should expect.

The fact that they're not putting out monthly trailers and interviews is far from a bad thing, let them work on the game.

Dark Souls 2 fucked it up and he wasn't involved with it.
Bloodborne did its own thing but I think Miyazaki thought it was fine because it was a new IP and also tied into the lore (hunters have to hunt for blood).
Dark Souls 3 went back to full Dark Souls style with some tweaks (ashen estus, etc).
Sekiro has an estus-like system with some very finite heals on top (unlike DaS2's lifegems that were notoriously spammable).
Elden Ring could do something different but I doubt it will pull a Bloodborne.

>Miyazaki knows what he's doing.
I wouldn't be so sure about that considering how he always randomly takes 2 steps and reintroduces a problem in every subsequent game that was literally just fixed in the previous one

>Dark Souls 3 went back to full Dark Souls style
not at all. Dark Souls 3 starts you out with a few estus, and then you just gain more and more estus charges as you progress through the game until you ultimately have like 15 or something and can brute force pretty much anything with healing.

what made dark souls 1's estus system so good is that every single bonfire only gave you 5 unless you kindled them. this kept new areas dangerous.

i would unironically like to see elden ring using a healing system like in ghost of tsushima

Dude you need to watch less MatthewMatosis.
He has a proven formula and he's mostly kept it intact. The amount of jank is slowly going down, there's more quality of life, and the bosses have improved each game. I honestly don't see how Sekiro "reintroduced" any problems, sure it scaled back on the RPG elements but that was a very deliberate design choice for that game in particular.

>if you don't use this very easy to access mechanic, Dark Souls is totally different
Yeah okay.
And let's just ignore that you can spam humanity for a shitton of healing (which incidentally 3 fixed by making embers one use per life).

>the bosses have improved each game
this is a joke right

vanilla dark souls had a way more limited supply of humanities and you wouldn't see any player on their first time playthrough use up a humanity just to heal.
you're talking from the perspective of someone who has played the game 50 times and can run through the entire thing without dying

Again, watch less MatthewMatosis.
If you think Old Hero is better than Genichiro you're a total moron.

how is that a joke? compare the earliest games like demonssouls and darksouls to the most recent releases like sekiro or ds3.
There is a noteiceable improvement in boss quality.

First Cyberpunk and now..

>vanilla dark souls had a way more limited supply of humanities and you wouldn't see any player on their first time playthrough use up a humanity just to heal
No? Do you think new players don't look at and use the items they pick up?
It's not life gems tier bad but you get a lot of humanity, even without doing things only experienced players would know about like farming rats.
And again, to say "if you don't use this mechanic, it's totally different" is dumb. It doesn't take someone who has "played the game 50 times" to kindle.

Sekiro i agree because it can actually stand on its own 2 feet as an action game.
Dark Souls 3 no way as the combat is so fucking simplistic that they have to rely on the exact same methods to make the bosses challenging in every single fight. It gets old very quickly. And on top of that rolling 5 times in succession within like 3 seconds just looks goofy and stupid. Bloodborne and Dark Souls 3 were way too generous with Stamina because you had to give each player the ability to roll through the boring boss combos.
>Again, watch less MatthewMatosis.
>Dude, this YouTuber already criticized this therefore it's not a valid criticism/noone else can criticize it!
You're a moron.

I 100% guarantee you development is going fine and that this game is going to be superb. FromSoft knows what they are doing, it really hasn't been that long since the announcement. It's longer than usual for them yes, but in general, not that long. You also have to keep in mind that a pandemic is happening and next gen consoles launched as well. FromSoft shows their games once they are near ready and don't feel obligated to keep people updated 24/7. This is how it should be.

>just quit listening to criticism bro just consume

The way you were talking was like you're one of those faggots who jerks off Demon's Souls bosses for being "different". If you DON'T think that, and you DO think Sekiro's bosses are better, then your disagreement becomes nonsensical. You are in fact a total moron.

>guy who can't write more than 1 line posts thinks he's qualified to complain about the simple-minded

>FromSoft knows what they are doing
how can you say that after getting like 3 unfinished games (except sekiro)

I'm really starting to hate you 3 hating retards. You dodge/block/parry attacks in all 3 DaS games. That's what you do, play something else if you don't like that. Each boss has a different moveset and it's fun to learn them. I didn't find any of the combos "boring", they're all well designed in my opinion. 3 also added weapon arts which expanded combat options further.

no, you're just selectively ignoring my arguments.
the reason i said it's fine in sekiro is because it actually has some interesting action gameplay to lean on and take advantage of unlike dark souls.
you're not even trying dude

Bloodborne's was still basically just Estus except you had to farm/buy them for them to restock.
Every game since DaS has just been messing around with the details but leaving the core system. It'll be interesting to see if ER makes any big changes.
Sekiro probably made the biggest change to the healing system by making resurrections another aspect of your between-bonfire resources.

Sekiro didn't just scale back the RPG elements, it basically removed them. It's an action game with a skill tree. And that's fine, I loved the game and I loved seeing them focus on a single element of gameplay enough to perfect it, but it "reintroduced" few problems because it reused very little in general.
DS3 on the other hand makes almost every mistake the series ever has. Still a fun game, I think it's on average better than 2. But 2 made more positive changes than 3 did. It also made more negative ones, but 3 took almost none of the positive ones and a few of the negatives so in terms of the series' progression it was a step backwards. It has the most boring magic in the series, the least gameplay variety in the series, is the most linear in the series, still has bonfire warping from the start, still let you go human right in front of the boss fog to summon phantoms that will break the boss's ai, still has two functionally identical covenants for no reason, didn't bring back full left handed weapon movesets, removed bonfire ascetics, no champions covenant equivalent, no gravelord/rat king equivalent and I'm tired of typing shit.
It didn't fuck up the core gameplay as much so I still find it more physically fun than 2, but there's a massive amount of completely ignored potential. At least 2 has the excuse of being a complete fuckup from the start, 3 just didn't try.

>Being excited for a From game after Dark Souls 3 and Sekiro
Game is going to be mediocre at best. The days of Dark Souls and Bloodborne are over.

you're not worth anymore than one line

Imagine comparing CDPR, a bunch of pozzed faggots who have never made a good game in their life and only got famous because of the shitty free DLCs they gave out for Witcher 3 and gathered millions of third worlders and poorfags behind them, to the best developer in the gaming industry: From Software.

Huge fucking yikes.

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sekiro is better than bloodborne

>"Prease Martin-san, have you finished writing plot yet?"
>"I'm just about to start, I'll get to it after I wrap up this Game of Thrones book."

>What if this is gonna be another "it took them 7 years" scenario like Last Guardian or Cyberpunk or TES6? Everyone is used to From Soft announcing their games and then releasing them in the first or second quarter of the next year.
>What if, when they said that this is their biggest and most ambitious project yet...
>What if they actually meant that this is actually not even close to being finished and will probably take another 3-4 years?

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Because none of the games were "unfinished" except for 2 maybe and I still enjoyed it a lot. I've been "hyped" for every From game since DeS but I know how to manage my expectations and have gotten what I wanted every single time. I just want good video games. I hate how you guys look at unused assets and think that means they are unfinished games. Realistically, games need to have a scope and have to be completed at some point. Would it be awesome if there was even more in the games and they were able to use all the unused assets? Well sure it would be but even without that, they've absolutely manged to deliver great games filled with satisfactory amounts of content. I don't know what you guys want from them but as of right now, I have no reason to doubt that Elden Ring will be a fantastic game. Of course, once game play is revealed, I'll judge it for what it is and if it doesn't look good then so be it. I would lower my expectations accordingly in that situation.

>Sekiro
>Finished

all i know is that i'll get lost, corridor-souls has me scratching my head I cant imagine open-souls.

For the millionth time, he's not writing the plot. He's doing the worldbuilding and lore, and Fromsoft is writing the plot and story from that. His contribution is probably already done.

"learning movesets" ruined dark souls.
in the original games you were just put into the shoes of an adventurer and you were able to beat bosses on your first try just by keeping your wits about you. dying 2-3 times until you've memorized all the combos and roll-catch attacks to roll through is boring. if i want a game that is purely action focused like that then i can just go play a better action game

>I have no reason to doubt that Elden Ring will be a fantastic game.
Dark Souls 2 and 3 should give you every reason.

Yes.
Wrong.

Both good and fun.

Maybe its a marketing ploy. They saw how CDPR overhyped their own game. So Elden Ring will get very little marketing, maybe a trailer or two before release and that is it. That way only the player can be upset they built it all up in their own head. Instead of From building a lie for years and not delivering.

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