Waah waah CDPR dont have money or time

So how did Kojima make a game that ran well on both high end machines and potatoes?
And in just three years with half the budget ?

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Kojima oozes soul

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Engine made by a westerner
Devs working on the game while he went around the world taking pictures with celebrities

cope

That isn't an argument and saying it makes you look like a retard.

That's literally what happened though

thats DS you nigger

Japanese optimization. They delivered a good product. Plus Kojima is based.

But the game Kojima made in 3 years with half the budget was Death Stranding not MGSV.

To this date MGSV continues to be the ONLY true "next gen" experience I've had. Say what you will about Hideo, this man and his team knew their shit.

For one they didn't try to make a game which runs at less than 60fps even on the newest hardware.

using "cope" as an argument is now in its self a coping mechanism for those who have no brainpower to summon up any actual counterpoints. nice meta.

Fox Engine was a miracle.

This is true. Ground Zeroes completely blew me away and no game has felt as good as that.

one shitty game is unfinished and just stops before any real ending is reached
the other shitty game is unfinished and endlessly buggy because of it
both of them should not have been released in the state they were in
and I bet the problem behind both failures is the open world meme

MGSV was completely downgraded on PC retard, Ground Zeros was the better version.

Are you forgetting how insanely over budget MGSV was for the time?

MGSV may have been unfinished, but I still had fun.

> BUT I WANT TO SHOOT KIDS AND SLAM THEIR ASSES WHY DIDNT HE ALLOW ME AAAAAAA

He did it with MGSV too, just less so. He had dozens and dozens of pics of him fucking around with Joost instead of making the game.

what?

The fox engine is nothing special. What made MGSV seem so well optimized was the art direction. For some perspective, Venom's character model was only 10k polygons compared to the average AAA main character model of the time of 40k polygons. But you'd never know he was a quarter of the polygons of The Last of Us's Joel because of how well the aesthetic of the game makes use of it, like no polygon is wasted.

cyberpunk has an ending

Actually, despite it being the common perception we don't know what the budget for the game was. All we do know regarding budget is that they (Konami) reported making back its budget after the first day.
All the circumstantial evidence points to him going over budget but what the numbers were, nobody knows.

Sure ran and looked like shit on the 360 can't imagine the ps3 is much better

On re-reading my post I think I poorly phrased myself.
We DO know the end result cost of the game, $80 million. We don't know what the budget was and how much over it that $80 million is.

Are you baiting? Or do you lack reading comprehension?

>So how did Kojima make a game that ran well on both high end machines and potatoes?
Terrible draw distance.
No shadows.
Lifeless world with nothing going on in it.

Kojima is one of the best directors in the industry. People always say that he only cares about the cinematics and story but that's just what he personally works on. He hires the right people for the right positions on the technical side and follows the nintendo philosophy of ironing out any and all bugs and stutters physically possible.

retard

that’s pretty cool

he didn't the game was never finished

Motion capture, voice acting and character models of cp2077 makes mgsv feels like a indie game.