Dark Souls 2 - Earthen Peak/Iron Keep

probably two distinct areas that they stitch together right

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or this is what they had in mind but ingame makes 0 sense

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all this could have been avoided if they simply just had the elevator go down rather than up

pisses me off how they didnt even tried

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>This is bad

>But Bloodborne having a clocktower go into a fishing village is ok

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just like your attempt at english

>biggest build variety
>best armour sets
>best weapons
>dual wielding weapon combinations (not seen in any other From game)
>biggest variety of areas in any Soulsborne game
>The most areas of any Soulsborne game
>the most bosses of any Soulsborne game
>the best coop in any Soulsborne game
>the best pvp in any Soulsborne game
>the best and most dlc of any Soulsborne game
>the best hubworld
>the best caster builds
>bonfire aesthetics to replay bosses and reset areas
>non linear, right at the start you have 4 paths to choose from
>hardest souls game by far
>cant just run thru areas and bypass all the enemies like every other Soulsborne game because you will die and your character is very vulnerable when entering fog walls, unlike other Soulsborne games where the fog gives you instant invincibility
>cant rush and become invincible when you open chests, again, you will die
>cant quickly homeward bone away from enemies, you will die
>have to carefully and smartly decide when to heal or you will die, cant just chug like in every other Soulsborne

Chud criticism
>”b-but earthen peak..I-iron keep!!! Wtfff”

what a mess

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That’s cool if you’re the kind of subhuman who partakes in dark souls pvp.

Bloodborne has a good reason for it. Also it’s foreshadowed

They ran out of time, it was this or some other part of the game that was being worked on.

What?

Plus uh you know...you’re in a fucking dream.

test

>entire world of DS1 is held up by trees
>NOOO YOU CAN'T HAVE A LAVA CASTLE IN THE SKY THAT DOESN'T MAKE SEEEEENSE

so many reasons to shit on DS2 (like it's complete lack of anti-cheat which means dueling on PC is just asking to have the other person teleport into your spawn while invincible before they break all your gear and one shot you) but people focus on this for some reason

>slide thread
>cdpr shill
move along

>"Dream" "Good reason"

Or it was two different DLCs stitched together at the last minute

Still the best souls game.

>biggest build variety
On the contrarry, becasue of how much souls you get in the end every build gets similiar; lets not forget about you nneding to take ADP to not be behind the rest
>best armour sets
That would be Dark souls 1
>best weapons
That would be Dark souls 3 and bloodborne
>biggest variety of areas in any Soulsborne game
And yet those areas are with no ryme and reason, and of subpar variety
>the most bosses of any Soulsborne game
And most of them suck
>the best coop in any Soulsborne game
Plain not true, that would be dark souls 1
>the best pvp in any Soulsborne game
wrong, thats Dark souls 3
>the best and most dlc of any Soulsborne game
Best DLC were both in ds1 (artorias) and ds3 (ringed city)
>the best caster builds
Nobody cares about casters
>bonfire aesthetics to replay bosses and reset areas
You shouldn't be able to farm areas this way
>cant just run thru areas and bypass all the enemies like every other Soulsborne game because you will die and your character is very vulnerable when entering fog walls, unlike other Soulsborne games where the fog gives you instant invincibility
>cant rush and become invincible when you open chests, again, you will die
>cant quickly homeward bone away from enemies, you will die
You can, its not that hard because of retarded AI, you just need to have good timing
>have to carefully and smartly decide when to heal or you will die, cant just chug like in every other Soulsborne
Yeah, because you can just eat shitton of over time healing

>B-but DS2 is the best
Nobody belives it, you just want to stir shit
Get fucked

because it shows how retarded and nonsensical the world design is. Cohesive and interconnected world design is a pillar of dark souls.

>memorable and unique design
>great moveset and interesting mirror mechanics
>can even summon other players
Best non-DLC boss.

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>>entire world of DS1 is held up by trees
if you can find an example of an invisible flying lava castle accessed by a magic elevator in real world mythology then by all means post it

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Yes

>meaningless when all animations are ugly slow mocapped dogshit and the game has deadzones on movement that make none of them fun to play
>subjective
>subjective
>requires you to put way too many points into strength/dex and uses too much stamina to be worthwhile outside of meme stunlock/ailment spam builds
>because they're all straight lines
>because they're all straight lines
>because they're all press dodge to win big guy with weapon fights
>this is true
>you don't even have an infinite use invasion item so everyone just does 1v1 duels
>subjective
>the nexus is so good DS3 shamelessly copied it instead of trying to come up with something better
>until you get to "the best and most DLC of any soulsborne game" where they arbitrarily decided to fuck you by making every enemy resist magic like crazy, plus they nerfed the shit out of many spells so you just spend the whole game throwing dark orbs while wearing shitty lion mage rags and casting one spell uses half your stamina meter.
>asthetics are just a way to encourage them hiding most of the best shit behind ng+ grinds
>blatantly untrue. you have forest and tower of flame. you can't survive the fall into the pit or unstone the pyro girl when you first arrive in majula unless you're willing to do a completely absurd amount of grinding (about 250 enemies in the starting areas) to afford the branch/cat ring without going to later parts of the game and coming back later
>the whole game loses to a two hand estoc with the stone ring, enemies dont even aggro from you shooting them with a bow from the other side of the map half the time, armor weight doesn't affect your roll iframes so you can have good defence AND good iframes as longas you boost ADP, ect ect. games only hard if you try to R1 everything to death with a sword
>mostly true
>mostly true but instead enemies stop chasing you very early on or just get stuck easily
>technically true but only if you're talking about estus, lifegems are worse than chug

old hunters is literally a dream fuck off

Yeah that’s why you enter three different dreams in the base game.

>Tfw most games dont do non euchlidean geometry and when they do its usually an oversight?
Besides Dusk I cant think of any that have used it recently.

Forgot to add a pic because sad about euchlideans.

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Zig Forums has been at sub-ESL levels for a long time, my friend

If they mentioned it in any way ingame then it would be fine like the fishing village in BB. But as it stands, it feels like they just didn't care.

And the DS2 protag is implied to have dementia/memory loss.

What's with this argument every time someone talks about Ironkeep. Even one of the enemies from the fishing village falls and lands next to you and you can see the town when you look down