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Thank you meximutts for this fabolous game
Owen Robinson
Caleb Perry
por nada, Mulhacén
Benjamin Martinez
but push out KSP2 already pls
Jordan Peterson
the earth is flat so no
Austin Reed
...
Robert Morgan
Absolutely based game which gave me hundreds of hours of high quality fun. Docking is my favorite part.
James Jones
im super hyped for this
youtube.com
although its gonna be made by amerimutts but even they make good games sometimes
i probably have 1k+ hours on modded KSP.
Levi Taylor
hopefully they only improve the graphics/performance n shiet; americans can create good games tech-wise, but they can't create games with SOVL
Cooper Baker
Just give us the exact same game without the performance issues and Ill but it 100 times.
Lincoln Stewart
they make games with soul but its rare
and yea i mainly want a better more stable game engine with support for more shit.
maybe native support for shit like communication and energy beaming simulations. and i really hope the modding community steps up their game i really loved realism overhaul in the original in this one i hope they add shit like realistic spacecraft ranging and communications.
i used to work in the space industry and i hope i can one day play a simulated version of the stuff we did routinely like you dont magically know the precise position of every satellite you have so you need to triangulate it from ground stations and radio ranging signals and so on.
Jace Brooks
>although its gonna be made by amerimutts but even they make good games sometimes
Hopefully it'll be good. Problem with some American companies is they buy a company and then don't do shit with it for some fucking reason.
I think most of the mexican devs were going to be working on it so it should be good.
Jose Cooper
gets boring after 5 hours
never got to land on mun
how in the name of fuck
Henry Johnson
>pcgamer.com
In 2013, Maxmaps took the wheel, pretending to be a marketer / CM / dev to the fanbase, when in reality he was placed in charge of making sure the final product did not scale beyond the $5mil of our money Adrian and Ezequiel were actually allowing to be spent on the development of KSP.
So, with the cancelling of resources and DLCgate, we saw the future drastically narrow down to a point. This shift was embodied by Maxmaps' continually repeated statement that "sandbox is scope complete" -- we must deconstruct this statement to fully understand the multifaceted meanings. This will take time.
What is important is that in this moment a paradigm was created. A paradigm that suggested "sandbox" was a complete iteration of the game and therefore a major milestone. When in fact it was an arbitrary and artificial line in the sand designed to limit expenditure so that the majority of the invested money could be fraudulently embezzled.
By "moving on" to career mode, they created a false equivalency suggesting career and sandbox were two facets of an overall thing. When they failed to deliver career in a timely manner, science mode was added. Another one of Max's failed promises leading to a compromised feature in the game.
After resourcegate and the declaration that Sandbox was "scope complete," we saw all development begin to pace itself based on business deals rather than development capacity. Every update after this took 6 months, and failures to move the NASA deal along quickly enough led to completely mutilating .23 through .24, which would have been fantastic updates chock full of content if half the content didn’t need to be removed to satisfy an NDA.
And then of course, begins the true Max regime of .25 on.
Ending the false paradigm means returning to the mindset of 2013, reopening Sandbox’s scope, and, if the fanbase cares enough, scrapping and redoing career.
Thomas Reyes
Maybe I'm retarded but I've never been able to land on Mun
Jeremiah Roberts
>they make games with soul but its rare
it's just that recently i had the sudden realization that all the games that i've genuinely enjoyed, for years now, aren't from the major american devs, despite them being so dominant in the industry overall
>jap fromsoft games and nier series
>swedish paradox gsg autism
>mexican ksp
>russian tarkov
>turk mount and blade
and a select few total war games - british
Elijah Diaz
based brvther
even orbiting it and coming back was hard as fuck and at that point i was 100% burned out
Aaron Cruz
It's amazing I'm still playing a game that I found in beta from 9 years ago.
What seems to be your problems?
Samuel Brooks
Kinda miss /kspg/
Andrew Williams
/egg/ still exists.
Blake Cruz
>he didnt recreate the space mission with the most complicated trajectory in history
not gonna make it
youtube.com
after you do this you can call yourself an astrogator
Leo Bell
me too
Liam Harris
Dunno, I even played it in megaturbobaby mode and it still was too complex for me
I think my problem is with rocket design. Do people usually just copy designs from the internet or create them on their own?
Anthony Sanchez
>not cities skylines with 1000+ hours to try and make a nice city and ended up having to buy 64gb of ram to let it run for more than 10 minutes
Pleb
Camden Long
As much as i like Cities Skylines, i still prefer SC4
Cameron Sanders
>2020
>Still plays unity engine games
Angel Watson
Seattle fags are doing that one, delayed to Fall 2021 lel
Adrian Long
Me too, but only because it actually works
Charles Allen
Every time I've played CSKY, I eventually reach a point where I completely drain a river of clean water on one side, and create a sewage poo tsunami on another
Cameron Garcia
>tfw you realize that your small town is built entirely off of highway transportation
>tfw you realize you've built Los Angeles
Jason Rogers
i'm more of a Grand Autismo kind of guy
Nolan King
Reach probably works at NASA, not only does he do the most intricate KSP shit he also has a supercomputer.
Evan Wood
Goddamn. That's an impressive amount of autism.
Cooper Russell
Hey that's pretty nea...
>IV
oh nevermind
I always created my own, maybe your problem is that you waiting too long or too soon to turn the rocket over.
Jaxon Johnson
Based and agreed.
Isaac Price
I love III too, but IV mechanics can be comfier some times
also tried vicky II the other day and it was dull
gathering the strength to hop into HOI4
Dominic Campbell
>gathering the strength to hop into HOI4
Lol, HOI4 is easy and for memes. You can jump into that now, Its not like 3 or DH.
Ayden Clark
>Reach probably works at NASA, not only does he do the most intricate KSP shit
yea he does the most interesting shit but anyone who read some textbook about astrogation or works in the industry can do this, in the specific vid i posted all he does is follow the maneuvers they did which i think are publicly known.
>he also has a supercomputer.
what do you mean? his personal computer or does he do some really big calculation somewhere off screen i dont remember.
unrelated but i worked on a space mission myself which was a world first in many categories but someone had to decide resetting spacecraft components in the middle of a maneuver was a good idea. still our flag is on the moon
David Turner
you actually worked on the Israeli space program? holy shit
was it fun?
Nicholas Smith
>how in the name of fuck
I know its baffling to you North Americans because you have no foreskin but basically you make your dick and your homie's touch and then you pull his foreskin over you benis.