Unironically, how do we save MMORPGs?
Unironically, how do we save MMORPGs?
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Focus on what made EvE and RS good. Ignore everything WoW has in it.
Murder everyone who worked on or played WoW
You don't, some games are about good gameplay, MMOs are ALL about cash grab.
i don't know anything about runescape
but i'd love a fantasy eve that wasn't a cashgrab
typical brainlet responses
The only answers I can offer are broad generalizations of things I like and things I think other people should like without much explanation into the processes and logistics required.
One day user, one day
Anyone here ever play 9dragons?
Shit was cash.
Flat MMOs have ended. Only VR MMOs can be the future.
Stop pandering to autistic poopsock "raiders"
The one that you start on its release
You unironically can't, MMOs are a solved genre. Even if the literally perfect game came out it would be datamined and perfected within a month. After that enjoy either blindly following what "muh meta" youtubers spout to reach max efficiency or get yelled at by literally everyone.
>The only answers I can offer are broad generalizations of things I like and things I think other people should like without much explanation into the processes and logistics required.
I mean all people either fall in one of two camps. You either want a sandbox where players make all items, there is loot drop and its challenging and hard. And then you have WoW/FF players who just want a cosmetic dress up themepark where you instance raids all night.
I don't think it can be saved at this point. MMOs from 20 years ago have more freedom than the instanced, layered, hub focused "mmos" coming out today.
"competitive" instanced script playing really is the worst thing to ever happen to the genre
this
I fucking hate raiders so much.
fuck instancing also.
Sandbox MMO's still work because players make their own fun. Themeparks like WoW are dead because of
If the content is instanced in any shape or form it has absolutely no place in an MMO. Dungeons, raids, all that shit needs to stop being made.
Does anyone else hate all MMOs but also really wants to play one.
There is something about wanting a giant persistent world thats so appealing.
Go back to the beginning and build onto Ultima Online. Everything including and beyond Everquest was a mistake. Remove levels and numbers going up. focus on letting the players live another life in a player run economy. UO and Eve have been the only true mmorpgs so far as I am concerned.
Forcing datamining niggers to kill themselves.
Seriously, most of the content has already been solved even before the patches were launched because of these niggers.
If your content can be 'solved' its shit content for an MMO. Stop playing WoW/FF.
Focus on what only an MMO can do. The massive multiplayer part. Which in turn means socialization.
What does that mean? Whenever as a developer you feel inclined to put in a new feature (even if used by other mmos) that would take away from the social aspect, slap yourself in the face and don't do it.
>dungeon ques FUCK EM
>que up for things from anywhere FUCK IT
>easy AH accessible from everywhere FUCK IT
The best parts of mmos were the social things. Also keep fucking skin garbage to a minimum. Bragging rights are huge in mmos. And being able to flaunt your increadibly hard to obtain gear in the main hub is important, not just for people to feel validated for putting in time, also for people who want to strive towards a goal that isn't swiping a credit card.
Will Star Citizen be a good MMO?
Find a way to make the gameplay about quality, not quanitity.
>no place for instanced content
There is plenty of space for it, but it should always be used sparingly.
I'm surprised that there's still no private servers for Wildstar yet now that it's dead.
They’re being worked on.
XP boost buyer detected
>solved
So literally every mmo that has ever been released is nothing but shit content? You do realize that depending on the content solved has a different meaning right? For crafting, its the optimal routing/materials etc. for dungeons its the optimal setup, for bosses its the optimal party setup/skill usage. Everything can be solved to a certain degree.
Cant solve EvE/RS. Get rekt scrub.
>So literally every mmo that has ever been released is nothing but shit content?
Unironically yes.
The only reason MMOs were "social" is because there was a fuckton of time where you didn't do shit and had time to text chat. Any multiplayer game can be social if you just use voice chat.
MMOs need to have good, varied gameplay. Raids/dungeons that are only fun once or twice are bullshit, doing that crap over and over again is no fun at all. PvP is the best core for an MMO, as long as it's done right, and if you want PvE to be as fun you need to find a way to make the gameplay actually dynamic, rather than simplistic timers and conditions (and the only reason modern raids are hard is because there's just more of these thrown together).
make it a sandbox MMO like Star Wars Galaxies we have enough themepark MMOs
Its sad that Wildstar went offline. I really liked the setting.
It could be a really cool animation show
youtube.com
you stop making these threads because nobody here fucking knows what they want
The only thing that can't be solved is PvP, and even then it mostly can, because the majority of people will blindly follow the meta. You're on your own if you encounter the occasional off the wall build though. Otherwise, people are bound to figure out the most optimal way of doing literally anything.
The savior of the genre???
doubt.jpg
EvE and runescape i guess? And you definitely can. EvE has plenty of optimal things to do for xyz. Same for runescape, from arena pvp, to leveling skills, to optimal farming spots, most of that shit is pretty clear already.
Same in EvE, there are reasons why people are expected to have certain equipment on certain ships and if you go out hunting people you want a specific squad. Same for merchanting, you whip out your trusty excel punch in current numbers and the solution is provided to you.
The games were more successfull because of that you dunce. All that fun gameplay i can get in single player or non mmo multiplayer games as well, and because the focus will be on nothing but the gameplay it will always be better than the mmo counterpart. MMOs LITERALLY only have the MASSIVE MULTIPLAYER aspect that they have to take advantage off, and that is the social interraction.
Savior? No
Fun for a bit? Yes
EvE works around that to a degree because your shit is destroyed on death so flying with expsensive high end gear is risky. Solves the loot treadmill and statcreep problem too.
VR is their only chance.
I mean fair enough, i can't really argue against that.
stop trying to jump start a new tortanic,what happened when that game launched will never happen again
I liked Wildstar...
That only delays shit until 3 weeks after it drops. It doesn't take that long to test shit and math out solutions.
lmao no
The only thing BP has going for it is its aesthetic, and even then that only really applies to weebs. Game is cookie cutter af otherwise.
i lot of people did,i miss going to the cool hoverboard park someone maid
Based. Fuck ra*ders.
>Clear out all endgame PvE dungeon content
>Too much of a shitter to do any other type of content because it's too hard
>ReeeEEeeeEE at the devs for more
>"Here's your new upscaled ogre model with circles you should/should not stand in, 10000k GS required :^)"
>Clear it in a day
>Go to step 2
I remember getting into the closed beta and leaking stuff against the NDA. Epic gamer moments.
>Can't solve RS
Dumbest post I've seen for awile.
Difference is with EVE optimal stuff costs isk and makes you a target. You cam run a mission with 100% guaranteed sucess every time, but the next time you run it you may find 15 catalysts landing on you and blasting your shit and taking all those purples. There is nowhere thats safe from other players. Maybe wow would be better if nothing was instanced and people could attack other groups while raiding, like in Warhammer Online.
Consumables is the solution. Needing materials to use certain skills was a fairly good way around some of these issues. Also allowed newbies good sources of cash.
it's easy, just make a full pvp loot on death sandbox mmo with no other content like everyone always says they want, and then wonder why the fuck no one plays it after it inevitably crashes
all the things you remember being good were shit, you were just a dumb little kid that didnt know any better. none of your garbage retro ideas would ever be used in a current mmo because nobody would play them except the shitheads that cant move on.
Pvp is the worst part of this genre of games though....
Yea, but there still is an optimal solved way of doing things. You just unfairly compaired a pvp game with a non pvp game. And yes, warhammer online at least let you pvp the fucks which was pretty fun. Same for age of conan, where you could push people out of grinding spots trough murder. Still, everything was solvable, all that the "pvp" games added was the social aspect in a mmo. Since if you can't be harmed by other players, and if ever class has a well rounded kit so you don't need buffs/heals, the current mmos might as well be filled with bots for all i care.
You can't. There is no social element that matters when everyone is used to communicating over Discord for every little thing.
Even if we ignore that, you can't make a game that forces people to be social as we're in the age of instant gratification. Don't give people what they want and they will immediately drop your game and most likely the genre as a whole for any other game with a live service model.