Kill only what you need to, until you've killed everything.
Hello, Zig Forums. I'm going to introduce you to a game that nobody has ever mentioned on this board before (I checked the archive) called Tactical Nexus. It's a resource management puzzle-RPG by Japanese indie devs who can't speak English but still communicate fervently with their tiny cluster of fans using web translate software. If you've played DROD RPG, it's somewhat similar to that. Elsewise, it plays sort of like Minesweeper as an RPG.
It has a demo you can play that's rather large and I recommend it.
Now, this game is extremely challenging. It's very simple to play: all you do is move around the dungeon and bump into enemies to fight them, and all they have is their HP, ATK, and DEF versus yours, and copious upgrades to these to pick up along the way. However, everything is scarce, everything that's moved into is now consumed, and the levels are massive and maximally designed and in the very first mission after the tutorial you'll find yourself backtracking across up to 20 floors.
This game is fucked up. In that first mission you will think "are you fucking kidding me" with increasing volume upon every new floor. There are not nearly enough keys to open all the locks, so you have to choose carefully. You have to optimize every move and pick the perfect sequence to kill and collect things... over thousands of moves.
If you score well enough in a tower to get a higher rank than before (and they are scaled geometrically in difficulty), you earn a medal which you can use to earn early unlocks in other towers. This isn't a grind because it's never easy to earn new medals, and they change the way you play towers but remain just as hard because every tower is vastly multi-tiered. You can play for 200 hours and still not see everything that's in the first tutorial.
Reads like a game for turboautists but without any redeeming fun factor. Are all floors fixed or randomly generated?
Isaiah Morris
cool
Jose Lopez
It is deeply satisfying because you're chipping away at something carefully until all floors are completely eradicated and you've just barely earned yourself a Gold medal for it. It also has a really satisfying power progression where things gradually go from unkillable to doing no damage to you.
I've put 60 hours into it in about a week. I am starting to tire of it only because it is still so daunting despite all the progress I've made, because to make more progress you have to improve on your scores.
There is no random element in the game at all.
Benjamin Lewis
>There is no random element in the game at all. Are there optimal walkthroughs?
Carson Anderson
after reading this thread i dont think this game will be for me, but i'm down to try it
you on the other hand should just close this tab
Jayden Stewart
>It is deeply satisfying because you're chipping away at something carefully until all floors are completely eradicated The scope of the puzzle sounds too large. You have to look over 20+ floors for the best move. How does that not get frustrating if you have to do it before every move? Or is there enough leeway that you can make suboptimal moves and still win?
Logan Bailey
Does the game have steam integrated achievements? :^)
Chase Thomas
Then I wouldn't use Minesweeper as an analogy, since the whole point of Minesweeper is figuring out a random layout each time. So it's a really large puzzle to sequence. Thanks for a heads up user.
Joseph Lewis
Sounds a lot like Desktop Dungeons, minus fog of war being a key mechanic. Am I getting this correctly?
Joshua Taylor
There definitely could be, since it's deterministic, but to my knowledge nobody's made them, and they'd have limitations since walkthroughs can't all account for the differing amounts of upgrade credit you bring into a tower.
The "too large" aspect is part of the appeal given just how restrained and even simplistic other games feel by comparison after this. I really want to play more RPGs with meaningful resource management and complex non-linear dungeons with hard decisions to make that can't just be mindlessly cleared out. This is a game where, by the concept, you'd assume it was some coffee table knick knack on Apple Arcade, but the execution is full spectrum warrior autism and it must be beheld.
But yeah, there are different score ranks, and usually the lowest (bronze) allows you to only just get to the clear spot and collect what you can. Anything higher really tests you. And you have unlimited undo so you can constantly tweak things as you go, as well as scout ahead.
Daniel Rivera
Yeah, same genre as Desktop Dungeons, but way more hardcore and multi-tiered and without randomness.
Colton Green
Sounds like a bigger, more complex version of DungeonUp.
If people came in here to suggest a Minesweeper type of game with some sort of RPG element, here is one that an user suggested in a minesweeper thread one time; hojamaka.com/game/mamono_sweeper_h/html5/en.html I enjoy it quite a bit as someone who put in a lot of hours into minesweeper at one point in my life.
Logan Hill
I only use Minesweeper as an analogy since the closer comparisons are very niche, and it is similar to Minesweeper in how you have to carefully process moves and clear out a space, but here there is no hidden information aside from higher floors. It definitely isn't the best analogy and I'll reconsider it in future.
Ryan Kelly
>in how you have to carefully process moves and clear out a space If you have to carefully process moves then you haven't played minesweeper enough. My best time so far was 112 seconds on expert. That involves constant clicking most of the time and you have to be able to make judgement calls as if you are trying to figure out how to walk or breathe.
Cameron Fisher
I refer back to this post
Colton Morales
>unlimited undo Ah, that changes things - that would solve a lot of potential frustration where your 60+hour run is ended by one poor move.
Might give the demo a look and see how it plays out. Thanks user.
Samuel Jackson
It kinda reminds me of a certain type of game that still gets puzzles made for it to this day, cant remember the name, but it was really similar in execution.
Tough I played DROD 4 and a bit of 1, so I can see the appeal of this.
Jaxson Richardson
Okay, after playing that, I am never going to mention Minesweeper in relation to Tactical Nexus again. It makes no sense. Thank you.
Michael Morales
That post had no frame of reference that would relate to me... What is the checkpoint for? Saving some sort of progress? What is 10-25F? Floors? If we are talking about saving, then having a save on random floors seems extremely weird so maybe that doesn't fit. For someone who has never played the game, the only phrase that doesn't need any context is that people who play it longer should get faster at it. That is true for anything though and is quite meaningless. As for what I'm saying, compare Chess with Minesweeper. A master at chess will make split second decisions since he is on a timer. However, during his time on and off the clock, he has to continously process each change that has been made in order to outwit his opponent. If he becomes too entangled in his own moves, he will be blindsided. Minesweeper on the other hand is like a motor reflex. You don't have to carefully consider moves like you would in Chess. Instead, after enough repetition you will see reoccurring patterns that allow you to mindlessly react. That is the point I was making, and not that you are specifically too slow at minesweeper. Its just that the faster you get, the more you realize you don't have to think about individual blocks as much as you used to.
Cameron Powell
user, thank you for this. I haven't played MS in a long time but this is bringing back happy memories.
Landon Ortiz
eh, I already had my fill of this with Lulu Faeria 1 and 2 I don't like the gameplay that much to spend that many hours on a different game in the genre when I have other types of games to play
Carter Martin
Okay I'm no longer talking about Minesweeper, it was a mistake, I regret everything
Isaiah Butler
>Lulu Faeria 1 and 2
Googling produces no relevant results
Charles Gutierrez
Yeah, by several orders of magnitude, like comparing Chutes & Ladders to Twilight Imperium.