Before you say "Get good" or something, I'm totally willing to accept i need to improve but this game brings me to tears.
I start off in gold every season and end up in bronze or low silver by the end of it. What I find so frustrating is for example I end up with 3 golds or even as a support multiple golds. I know this is not the be all and end all but it shows I'm doing at least something right.
I'm not even blaming my teams (for the most part), I just don't know how to climb or even hold my rank. I'm average at other FPS games so it's not like I'm completely shit with a mouse and KB.
I watch hundreds of videos on how to improve but nothing works.
Better off uninstalling to be quite honest with you my fambulance
Henry Martinez
just uninstall the game is designed to hamstring you as the player for a better "team experience"
Jeremiah Carter
Why is that ?
Oliver Ross
Basically it's built so that in the placements it counts mostly your skill when taking into account the level you start in. After that it's purely win/loss. The game is balanced around ensuring a 50/50 win/loss ratio (they say it's only for quick play, but Blizzard are hackjob coders and designers). So the majority of games you will be placed with shitters to try and ensure this ratio is achieved.
Not to mention there's other iffy shit in the game. For example, the game doesnt actually shoot where you aim. It averages your entire movement arc between when you first moved and when you pressed shoot and then averages the shot out.
Isaiah Hill
To advance, you have to perform above the average expectation the performance forecasting algorithm has for you. After a certain amount of games "my team mates always suck" is no longer an excuse, because things average out. Anyone above you in ranking had to go through the same.
You are not as good as you think you are.
tl;dr - get good or give up
Jonathan Harris
I didn't know that any of that. I sure as hell don't get a 50/50 win loss records.
As a person i'm all about self improvement with anything but I just dont understand how I can do so much to try and improve and according to the game actually be getting worse rapidly.
I'm not a pro gamer by any means but i've been playing FPS' for over 20 years so I understand a thing or 2 about how to play.
The frustration is from seeing no clear path to improve. For example in CSGO, you can easily see if you need to improve aim, positioning or strat. OW give you know negative feed back to what areas you need to improve.
Julian Howard
And if you consistently beat the games expectations and win more than it "expects", you move up. It's the proof you are adding more value to the team than expected.
Cameron Parker
>et good or give u
Very insightful, I already said I don't think it's because i'm good. I said I don't know how to improve.
Thanks for playing.
Isaiah James
>es expectations and win more than it "expects", you move up. It's the proof you are adding more value to the team than expected.
What if you are matched with people who subtract from the team? I'm sure that has been me on occasions but I don't see how thats the case constantly when I'm pulling in at least 2 to 3 golds.
James Ramirez
Who cares post more D.Va
Andrew Thomas
hes a dunning krueger sperg with confirmation bias
overwatch is an incredibly shit game to climb MMR in, but it's not explicitly "forced 50". it just happens that if your teammates aren't doing their jobs, your chances of winning drop massively compared to other games. in CS:GO or Dota, if your teammates are shit, the game typically rewards you for playing well and gives you tools to carry them. Dota takes away gold and XP from bad players and gives them to good players, meaning shitters feeding away kills on your team doesn't have much impact after a certain point, and in CS:GO a good player can always win duels without taking any damage and ace matches and shit.
but in overwatch, you're at the beck and call of your shitty teammates every part of the journey. if your reinhardt doesn't know how to keep his shield up and he charges in all the time, then you have no barrier to shoot at the enemy barrier from, meaning you just get lit up by self-aiming guns and you die. basically the same thing with healers. blizzard has a massive boner for enforcing this strict role system, which is awful for competitive team-based games. you don't have inspiring players like get_right or topson that pull off crazy shit and wow the crowd, instead you have this amorphous mass of bullshit where everyone just presses their dedicated button and heals/tanks/dpses whatever they are supposed to heal/tank/dps until chaos theory ensures that one side will collapse. it's nonsensical, stupid and it doesn't appeal to competitive players in the slightest. overwatch plays like an MMORPG, which shouldn't come off as a surprise considering kaplan's history with game design
Ryder Hill
I guess it depends on what your score is when getting those golds. Like if you've got 15 kills and the next person has 14 then next might have 13 and so on, so it looks like you're doing better than you really are. This is why Overwatch is shit, it inflates ego of person at first place, even if person at 6th place might be doing just as good but not ranking.
But yeah, my experience with the game is that it is full of mouthbreathers. If you wanna take ranked seriously, which is dumb imo (unless you're good enough to buy your way into the big leagues), you really want your own pre-built team already. The only way around the random player algorithm is to simply ignore it with a 6man prebuilt.
If you genuinely think you're better than your rank use heroes with high carry potential like tracer, widow, zarya, zen and maybe ana and rein at your level. Positioning is more important than you think, coms are great if people know how the game works and usually bad if they don't, but callouts are good in any case. Know when to use your ult, if enemy has ult you can counter you should wait for it to come out. even if you are a diamond player in gold you won't guarantee a win, so it will probably still be close to 50/50 winrate. A lot of games needed to climb the closer you are to 50/50. Warm up if you play characters with high reflex and tracking requirements. With more specific knowledge about how you play I could help more.
Jaxson Thomas
The game has an inbuilt predictor of an underdog team and a favoured team. With underdog team having a 50% chance of victory. How is this not a system enforcing a 50% victory ratio, when it is always explicitly choosing an underdog team and a favoured team?
Kayden Cooper
if the game's mmr brackets look like how they used to look, climbing to diamond is trivial if you are anywhere near masters in skill, but after that the climb bogs down because diamond is basically an mmr black hole where everyone just throws as soon as they don't get their way, which means like it's impossible to influence like 75% of the matches you play. it's the same thing in basically every competitive game with an MMR system, the rank right before the "good rank" is filled with passive aggressive swedes who will stop at nothing to keep others from ruining games by ruining them themselves
Christian Ortiz
who the fuck still plays that garbage just jerk off to blender porn and put it to rest
John Parker
i assume it's because your MMR gains and losses will be weighted against this predictor. you do realize that a 45% chance to win doesn't mean that you are forced to lose, right? it means you have a 45% chance to win. and you will gain more MMR if you do. the system is built like every other MMR system, where assuming the MMRs are "correct", matches are going to be as close to a 50% chance to win for either team, and if it isn't then the MMR gains/losses are adjusted so that everyone retains their MMR in the long run. the way you "cheat" the system and avoid always losing 50% of your game is by being better than your MMR thinks you are.
in short, git gud
or honestly, just stop playing the game because i just exactly why it sucks for MMR climbing, and blizzard will continue making it worse.
Jordan Morales
High Diamond player here. First you should try to find what your issue is. Go check some of your replays and try to find out what you are doing wrong. For example find the reason why you died on a team fight, or what could you do to prevent your team from losing it. If you are playing support not dying is really important, if you die your team has less healing and the other team will just win for free most times. If you haven't checked ml7's videos you should check them, as he's a really good support and really helpful.
Christian Lee
THE RULE OF SOLO RANKING TO HIGH RANKS
DO NOT PLAY TO BE GOOD. PLAY TO MAKE YOUR TEAMMATES BETTER.
This is the most un-fun way to play a game where you have to be baby sitter, watch everyones actions, make sure they do not fuck up and then instantly fix it if you do. This is horrible and brings no joy to people what so ever.
But if you want a dopamine rush from watching some pixles turn from yellow to diamond. do that.
Evan Sanchez
If the game is consistently putting people it knows will have a much lower probability of winning against people that it knows will win, how is it not the same as fixing the game? It's like if you put two heavy weight boxers in a ring, but one was straight out of being an amateur and the other has been fighting in the pro leagues for ages. Yeah, it's technically possible for the new guy to win. But it's highly unlikely that this will be the case. It's a fixed match.
Michael Gutierrez
I'm in diamond and sure you get occasional throwing, but not nearly as much as I remember from gold and plat. And even influencing 25% of your games is good enough to still climb if the other 75% are evenly split between wins and losses.
Playing together with someone in the same role often helps with climbing in my experience, like zarya rein or orisa road or dva winston are all great to cooperate, but it helps other roles as well. Flanking is harder against two supports who play together.
Joseph Anderson
i literally just explained this to you obtuse fucking clown
>If the game is consistently putting people it knows will have a much lower probability of winning against people that it knows will win, how is it not the same as fixing the game? because the mmr gains/losses are weighted. if you win a 45% winrate match, you gain 55 mmr and the enemy loses 45 or something like that.
>Yeah, it's technically possible for the new guy to win. But it's highly unlikely that this will be the case. It's a fixed match.
it's not highly unlikely, the math itself suggests its a 45% chance for him to win in your own example. if he plays a 100 matches in a row with a 45% predicted chance to win, then he stands to win 45 of them, gaining 55 MMR for each victory, netting him 2475 MMR in total (45 * 55), but also losing 45 MMR for each of his 55 losses (55 * 45 = 2475), meaning a net gain of 0 MMR. the system works exactly like it's supposed to.
Daniel Myers
>it's not highly unlikely, the math itself suggests its a 45% chance for him to win in your own example. if he plays a 100 matches in a row with a 45% predicted chance to win, then he stands to win 45 of them NONONONO that is not how math works. If you have a 45% chance of winning a match in 100 games, you actually have a 45^100 chance of winning a game. Which comes down to a ~=2% chance. Fucking fixed shit odds.
45^100 = 2.0953249170398633043132515558267e+165
Juan Baker
I put the comma in the wrong spot here it should read: If you have a 45% chance of winning a match, in 100 games you actually have a 45^100 chance of winning a [...]
Bentley Smith
Watch streams / guides and try to match the expected average value you're supposed to output for the rank above yours (plat in this case). Gold medals are purely relative - you can get gold heals with Moira despite not healing much at all (let's say 6k in a match, which is embarrassingly low); the same logic applies to kills and other key stats. When everybody does their job, everyone thrives in their respective categories. Don't listen to the selfish brainless idiots in this board. They probably forced retarded DPS picks and fed their peanut brains out in ranked a long time ago, got blamed for it, and never touched the game ever since.
Julian Turner
the problem is more that the game is just not fun to play when you play it "right", and even if you do everything right you'll still lose a huge number of games due to variables out of your control. it's frustrating and boring as fuck, even if you are slowly climbing through the ranks, so why even bother playing?
Adrian Ramirez
literally stop playing this shit game and pick up any other competitive shooter
A higher resolution version of that pic would be nice for starters.
Henry Robinson
(Continuing) Play comp, of course, if you don't wanna end up in a team that doesn't give a duck. Three things help you rank up. Give yourself some time to breathe in-between matches and don't go for long ranked sessions. 1) overall key stats (follow my previous advice on that, you can use sites like Overbuff to check stats for each character) 2) decision making and strategy : make your abilities count, for instance, it's alright to remember to use sleep regularly as Ana, but it is even better to use it against ults. Try synergize as often as possible even if their coms aren't great. You'll slowly become considerably more aware of all that's happening around, calling out enemy ults and strats way before they start. 3) adapt to the actual team you have, with their own specific flaws and skills. Even if you're playing by the book, it is true that you'll get way better results by empowering your team's overall tendencies than by trying to make them play exactly like you want them to.
Jaxon Ross
Stop being conned into the psychological torture of arbitrary skill levels. The entire League set up of competitive games was fucking created by behavioural psychologist to tie you to the fucking game.
Just play something, anything else and break away from thinking that SR matters worth a fucking damn about anything.