Are all legendary developers fated to destroy their own legacies?

Are all legendary developers fated to destroy their own legacies?

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Yes. It's the George Lucas Effect. After created a successful movie/game/tv show/book or whatever, producers/publishers will give the director absolute control over their next release, and they'll fuck it up because there's nobody to reign them in.

No, all they need to do is retire or die early.

Kamiya still makes good games.

It seems like all the alumni from Origin ended up being exposed as hacks. We live in a world where Lord British can't make a good RPG with fucking millions at his disposal. wait until the shoe finally drops on Chris Roberts.

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Ah yes, such as...

The Wonderful 101.
And Bayo before that.
And Okami before that.

Scalebound was looking iffy due to MS demands (make a 60/1080 AAA action adventure multiplayer game with tons of giant beasts on base gen 8 hardware) but it got shitcanned, so his track record is still clean.

Middle life crisis, they want to go back and relive their younger days of crunch, drinking booze, and making games with their coworkers, they aren't interested in making new products.

how has warren destroyed his legacy? the mickey game was unironically good and he hasnt done anything since.

Stop idealizing people.
Even Mozart composed crap that literally nobody ever listens to.

He did that Ultima Underworld spiritual successor
a year or two ago that was absolute dogshit.

Fucking retard

Are they really legendary or are they just legendary because Sierra put their names on boxart? HMMM

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no he didn't, educate yourself. He wasn't even at the company when that project started, and when he joined the company it was to direct System Shock 3. He had no hand in Ultima.

>the mickey game was unironically good
you have serious brain damage.

Deus Ex was made precisely because Spector was given absolute control.

Epic Mickey was of the same "I barely understand 3D platforming and what makes it fun" caliber as Sonic Boom and lousy PS2 movie tie ins. It was just wrapped in love for obscure Disney shit.

Deus Ex was the product of dozens of different creative people. Specter did a good job as the lead but giving him credit for the entire game is silly.

And he has even said so himself in interviews.

The man himself says that's bullshit and hates being given primary credit.

Fuck you. Epic Mickey is phenomenal and one of my favourite Wii games of all time.

The sequel was crap though.

It was literally the pitch, user. Spector was told he could have virtually unlimited resources to make his dream game and that's what he did.

t. hivemind retards that never played it but must hate it out of principle

t. literal Wiitoddler whose first video game was Epic Mickey

The sequel was a better game mechanically and in level design. Nostalgia is eroding your brain. Epic Mickey is cute but in no way fun.

>the sequel was the better game

What the fuck are you on? It's about two hours long, the story is non existent, the atmosphere is gone and almost every aspect of the platforming is either not fixed or made worse.

Also Oswald is a retard.

people need to stop crediting entire games on a single person

It's better than crediting them to a company. Not sure what the alternative is.

Doesn't mean its the reality, you only need to take one look at everything the guy did since Deus Ex to see the game was clearly influenced by the work of everyone else in the dev team.

>NNNNOOOOO YOU CAN'T HAVE A DIFFERENT OPINION THAN ME!
Listen, I love the man and I love the passion behind Epic Mickey, but the game is a really shitty platformer. Even in the realm of Disney platformers you have better options, like the Magical Adventure series and Goin' Quackers. Even the sub-par Castle of Illusion remake. Hell, I'd say the Papernik game was better.

I wish Epic Mickey was a good game,but it's a fucking snore. The tutorial was a bad first impression and it never actually improved.

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And then he never made a good game again. No way was he the absolute authority on Deus Ex

>you only need to take one look at everything the guy did since Deus Ex
Such as?

A game's director is important but I think arguably the lead gameplay designer and level designer are more important. You can have a cool concept but if your game plays like shit then it's useless.

el creativedad

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>The sequel was a better game mechanically
>What the fuck are you on? [Lists grievances with presentation and length]
You're a moron. EM2 is a better game because the level design isn't fucking ass. EM1 has way more love put into it, but it's a much messier, shittier game. It's the same deal as Yookah-Laylee 1 vs 2, except Impossible Lair is like a 7 where EM2 is like a 6.

He killed Ion Storm as the director for Invisible War and Thief: Deadly Shadows
Then he went on to create an absolute flop; Epic Mickey.
Now he's working on System Shock 3, only time will tell if it's any good, but I'd lean toward no.

>Thief: Deadly Shadows
But Thief 3 is a good game. It's just not a masterpiece like Thief 1 was.

It's a collaborative project, user. That doesn't mean Spector wasn't clearly in the drivers seat. Is this just some sort of autistic pedantic literalism at play? Literally no one believes that a project involving more than a single person is the product of solely one person. It doesn't change the fact that the Deus Ex was obviously a product of Spector's. His vision was clearly laid out and established and anyone working on it with him was working to achieve that vision.