Imagine if in a shooter you needed to push DOWN BACK BACK DOWN + FIRE if you wanted to fire with a rocket launcher

Imagine if in a shooter you needed to push DOWN BACK BACK DOWN + FIRE if you wanted to fire with a rocket launcher
Fighting game inputs is the prime example of artificial difficulty that serves completely nothing other then appealing to fragile ego of the niche market

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Shooting games require quicker reflexes, more situational awareness. Aiming is also much harder than landing a move in fighting games.

You have to aim in shooters.

>muh z inputs
I wish fighting game inputs were this easy but it's all kinds of wacky shit nowadays.

Get filtered fag

imagine not being able to move a stick and push buttons

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smash babies will always be shit

Stop trying to simplify games because you're bad at them. How many times have you made this thread now?

there is a difference between aiming that is completely natural and intuitive compared to spending few hours learning artificial set of retarded inputs everytime when you want to play a new character

Cute hands