Nearing the end of a little GMS2 game, gonna get into Unity after its done
Hows your game going Zig Forums?
Self published indie games should revolve around the gameplay yet 9/10 times people start rpg maker games talking about story and bitching about not being able to draw
Btw any tips on making both an RPG and a TCG game? I have been working on the card game itselves on my free time for well over a year, but I can't picture how to program things like card abilities or response timing
I am not sure how I would do that. Besides everything would look out of place from each other.
>you can still see the killer's sprite outside the fov
what's the point
Have you played this game? It might give you an idea.
Should I make it invisible outside the FOV? I thought it would be neat to just darken it.
Trying to work in working on the game with working full time. Translating the ideas into a visual format is the hardest for me, I'm a piss-poor artist, however I can see what I want to make in my head.
Darken it and maybe blur it. It allows skilled players to perceive slight movements and react accordingly while still making it impossible to see the entire map.
I assumed that's what it was there for, if you have the heartbeat audio radius (assuming you're doing that too) larger than the visual radius it could make for some really interesting moments of tension because you won't know which direction he will be approaching from