>devs try really hard to nerf status effects
>they're still required for every boss battle
also I found that you becoming support makes everything more easier, I beat Freeman and his challenge version very fast
>devs try really hard to nerf status effects
>they're still required for every boss battle
also I found that you becoming support makes everything more easier, I beat Freeman and his challenge version very fast
>text
agree with that, too many fart jokes and too litle identity compared to SOT
I hated the grid system
Were they that much of a problem?
I feel like they've been a nice layer to dealing damage so far.
It definitely takes a little getting used to, but I can see why it's polarizing. It's an odd approach. It would have benefitted from an XCOM or Fire Emblem style indication of who you'd draw aggro from if you moved to certain spots.
Lost Kingdoms 2. I don’t know how many people actually played the games, but the second one is such a drastic improvement over the original that it makes it almost impossible to go back to the original. More cards, more types, better gameplay overall
Is this a pure shitposting thread? Is it baiting for baiting's sake?
>Replies discussing game
how's that bait?
>You becoming support
Interesting. Might try that approach. See what's up. I always just double dipped the spike plant attacks that hit everyone, caused knockback and made them bleed. Pretty much overpowered but against Morgan it's not the right game plan.
Get to the ending and say that OP. Starts off great but god damn the ending sucks
SoT had the same problem too, honestly.
Started strong and then got kind of dumb.